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Tags: Divinity: Original Sin 2; Larian Studios; Swen Vincke
Larian's Swen Vincke was once again at EGX Rezzed in London this year to talk about Divinity: Original Sin 2. What was advertised as a presentation about the challenges of designing the game's narrative turned out to be more of a live preview. For 24 minutes, Swen played through the game's opening, while pointing out how Larian had handled the complexities of writing for a game where your protagonist may or may not have an origin story that unlocks unique dialogue, your companions also have origin stories, and any character can talk to anybody. Not to mention multiplayer.
There's nothing really new here as such, but it's a great introduction to Divinity: Original Sin 2 and the concepts behind it.
Larian's Swen Vincke was once again at EGX Rezzed in London this year to talk about Divinity: Original Sin 2. What was advertised as a presentation about the challenges of designing the game's narrative turned out to be more of a live preview. For 24 minutes, Swen played through the game's opening, while pointing out how Larian had handled the complexities of writing for a game where your protagonist may or may not have an origin story that unlocks unique dialogue, your companions also have origin stories, and any character can talk to anybody. Not to mention multiplayer.
There's nothing really new here as such, but it's a great introduction to Divinity: Original Sin 2 and the concepts behind it.