Cyberarmy
Love fool
Herp derp, for a good amount of time I read that one as " Can SCL bring the dead D&D back"
I haven't been following this for a while, have you guys found out it's a cheap popamole moneygrab yet?
NOONE wants a poor mens DA:O.
What I find a bit sad is I spent some time on their forums looking for info and came across lots of comments from old timer pnp players as well as a lot of the NWN designer/modder community, all very hopeful about a decent 5e implementation. There's going to be major disappointment, I fear.NOONE wants a poor mens DA:O.
In Sword Coast Legends, the DM uses her "threat level" to place monsters, lock doors, set traps, or otherwise manipulate the dungeon. Threat is effectively the currency for the DM, and can only be regained by building a rewarding scenario for the player. If the DM is responsible for a "TPK" (Total Party Kill) as a result of an unrealistically challenging encounter, the DM will actually lose threat level as a reminder of her role. Bringing parties to the brink of death -- without wiping the party -- is rewarded with more threat.
Tabletop players know that DMs often "fudge" die rolls to ensure a party isn't over- or underwhelmed with combat and encoutners. To this end, Sword Coast Legends grants DMs the ability to promote and demote monsters, dynamically remove or add monsters from play, and directly assist or hinder the player's party in combat. The DM can also conceal doorways to create secret treasure rooms, awarding parties that actively search, or plan ambushes at the height of tension.
The DM is represented as a wisp on the screen, so whenever the DM is near, the player knows that the wisp represents the cursor location.
If the DM is responsible for a "TPK" (Total Party Kill) as a result of an unrealistically challenging encounter, the DM will actually lose threat level as a reminder of her role.
...the DM uses her "threat level" to...
If the DM is responsible for a "TPK" (Total Party Kill) as a result of an unrealistically challenging encounter, the DM will actually lose threat level as a reminder of her role. Bringing parties to the brink of death -- without wiping the party -- is rewarded with more threat.
Tabletop players know that DMs often "fudge" die rolls to ensure a party isn't over- or underwhelmed with combat and encoutners. To this end, Sword Coast Legends grants DMs the ability to promote and demote monsters, dynamically remove or add monsters from play, and directly assist or hinder the player's party in combat. The DM can also conceal doorways to create secret treasure rooms, awarding parties that actively search, or plan ambushes at the height of tension.
Bringing parties to the brink of death -- without wiping the party -- is rewarded with more threat.
To this end, Sword Coast Legends grants DMs the ability to promote and demote monsters, dynamically remove or add monsters from play, and directly assist or hinder the player's party in combat.
Sure does.That "threat level" DM mechanic sounds completely retarded.
Sure does.As does the DM's wisp showing up in-world.
Me t- Wait you think this shit's actually gonna be playable?I hope we can toggle that shit off.
Well, as I read it - and granted, that may be the completely wrong way to read it, since I find the whole idea unappealing -, this threat mechanic is a rating system. Albeitely automated. And it sounds like the DM has absolute control. I didn't read that as the powers being dependant threat lvl. Seemed to me, t-level is more something to help PUGs choose a strange DM. And for dick measuring purposes between DMs... (Though you may be right and I'm reading it wrong.)That "threat level" DM mechanic sounds completely retarded. As does the DM's wisp showing up in-world. I hope we can toggle that shit off.
The threat level thing is clearly meant to prevent DMs griefing their players. There is a much better solution to that: don't play with asshole DMs! (this also works in real life) Or put in some kind of rating system maybe. A DM should have total tyrannical control over the game world - tying his powers to a game mechanic is unacceptable.
I didn't read that as the powers being dependant threat lvl. Seemed to me, t-level is more something to help PUGs choose a strange DM. And for dick measuring purposes between DMs... (Though you may be right and I'm reading it wrong.)
In Sword Coast Legends, the DM uses her "threat level" to place monsters, lock doors, set traps, or otherwise manipulate the dungeon. Threat is effectively the currency for the DM, and can only be regained by building a rewarding scenario for the player.
Only bad DMs "fudge" die rolls
Read the first infos, saw the first screenshots, never had any hope.Lost all hope on this long ago, now just watching the slow-motion car crash as the details are revealed.