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Decline Sword Coast Legends Pre-Release Thread

Trodat

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Let people choose their alignment and then design the game around that feature. It doesn't have to be as bland as in BG or whatever, this is again an another manifestation of seek and destroy remove, something that modern developers seem to be really fond of with.
 
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Irenaeus

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Having alignments is mandatory.
Since after 3e D&D has been moving away from alignment restrictions, even paladins don't need to be any specific alignment in 5e. If they are not going to do anything good with them in the game they are not needed. Better to have a system similar to PoE.

You should read 5e core books, you are behind the times, fake hiver.

Let me instruct you and reduce a bit of your ignorance. In 5e, Paladins can be lawful good, neutral good and chaotic good. Each alignement leads to a different Oath at level 3 with different path for abilities and spells.
 

ArchAngel

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No. Alignment itself is not stated anywhere in paladin descriptions. You should read it again. I played 5e and we had a Paladin of Vengeance and he was not good but he still upheld his oaths (his oath said nothing about needing to take prisoners and other similar goody goody actions so he didn't)

As guardians against the forces of wickedness,
paladins are rarely of any evil alignment.
Rarely, not never. And that also means they are equally often CN, TN or LN.


Also paladins no longer have detect evil and such spells are removed.
 
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Whiran

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Removing alignment from the game is an easy design choice - it frees up the need of having to write 9 different options for every encounter / dialogue.

Now they can go with the more "accessible" standard good option and snarky not-quite-evil option.
 

ArchAngel

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Removing alignment from the game is an easy design choice - it frees up the need of having to write 9 different options for every encounter / dialogue.

Now they can go with the more "accessible" standard good option and snarky not-quite-evil option.
Yes, because previous D&D games had 9 options...
 
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Irenaeus

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Removing alignment from the game is an easy design choice - it frees up the need of having to write 9 different options for every encounter / dialogue.

Now they can go with the more "accessible" standard good option and snarky not-quite-evil option.
Yes, because previous D&D games had 9 options...

They should have had.
 

ArchAngel

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Removing alignment from the game is an easy design choice - it frees up the need of having to write 9 different options for every encounter / dialogue.

Now they can go with the more "accessible" standard good option and snarky not-quite-evil option.
Yes, because previous D&D games had 9 options...

They should have had.
Should have.. must have.. could have.. don't care. They didn't and now bashing a new D&D game because it just follows what games like BG1 and BG2 failed to do is kind of unfair.
 

ArchAngel

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Then I hope you bash IE games on regular basis as well. Personally I enjoy IE games for what they offered, not for what they didn't.
 

ArchAngel

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Well then, wait for SCL to come out before bashing it based on a feature nobody had before it as well. I have been doing PnP D&D and other systems for a long time now and alignment is really just words on a paper if mostly ignored in both cRPGs and in PnP. And in PnP players will mostly ignore it and play whatever and then just not take classes that have alignment restrictions.
 

ArchAngel

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I would never want to play PnP with you, fake hiver.

The only thing I'm bashing this game (which I already bought) so far is being RTwP instead of turn based like real D&D, but whatever. Maybe it's FUN!
you said that "Having alignments is mandatory." and we know SCL will not have them. And then started a whole argument. How is that not bashing?

And what does playing PnP with me have to do with anything? Did I ask you to play it with me?
I switched to Numenera anyways :P
 
Weasel
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I'm a patient man. I'm going to wait until the next community update on their forum where they confirm that they're making a popamole action game designed with consoles in mind. Then I'm going to bash them.

Or perhaps just grab some popcorn as all those seduced by their vague promises and hopes for a new DnD game start demanding refunds.
 

Rostere

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:whatho:

I've been bashing this since before the start of this thread. You guys are just slow to understand this has already been revealed to be a popamole action game designed with consoles in mind.
 

Roguey

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Are we still talking about alignments

Planescape Torment, the D&D game that had the most to do with alignment, was about how D&D-style alignments are stupid and broken. You also couldn't choose which one you had at the start.
 

ArchAngel

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Are we still talking about alignments

Planescape Torment, the D&D game that had the most to do with alignment, was about how D&D-style alignments are stupid and broken. You also couldn't choose which one you had at the start.
Considering you start the game with 0 memories of anything game giving you a TN alignment automatically was fitting.
 

Roguey

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Considering you start the game with 0 memories of anything game giving you a TN alignment automatically was fitting.
Everyone's born with zero memories yet for some reason some races are inherently evil (including some incarnations of TNO).
 

ArchAngel

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Considering you start the game with 0 memories of anything game giving you a TN alignment automatically was fitting.
Everyone's born with zero memories yet for some reason some races are inherently evil (including some incarnations of TNO).
Only demons and unnatural creatures are born evil. Everyone other race is evil because they grow up in a evil society but they are not inherently evil. Humans are not inherently evil because in some places in Africa 10 year old boys murder women and children with AK-47s.
 

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