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Decline Sword Coast Legends Pre-Release Thread

Self-Ejected

Bubbles

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Best of both worlds, I'm digging it.
 
Weasel
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While the Codex sceptically spergs about mechanics and rulesets, those with a broader perspective focus on what truly makes a quality DnD experience

If the devs want voice actors that would be both fantastic AND passionate, grab Wil Wheaton or Vin Diesel. Huge D&D nerds. Promise to cameo their characters in the game and they might lend their talent for free!!
 
Weasel
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Interesting... it was never confirmed as a pc exclusive, but only announced for pc and the Q&A only mentions a pc release. When it was brought up at the GDC XBone / Win 10 crossplay announcement, they quickly clarified they were only mentioned because of the "Windows 10 implementation" they were doing. When someone complained that the UI looked "consolised", the designer stated it was just a WIP and would change.

But now someone on the forums spotted this in the N-Space jobs listing :lol:

Candidates should have a love of games and enjoy working closely with designers and artists in a creative and supportive atmosphere. The project is an upcoming high-profile action RPG for PC, Xbox One, and PlayStation 4
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interesting... it was never confirmed as a pc exclusive, but only announced for pc and the Q&A only mentions a pc release. When it was brought up at the GDC XBone / Win 10 crossplay announcement, they quickly clarified they were only mentioned because of the "Windows 10 implementation" they were doing. When someone complained that the UI looked "consolised", the designer stated it was just a WIP and would change.

But now someone on the forums spotted this in the N-Space jobs listing :lol:

Candidates should have a love of games and enjoy working closely with designers and artists in a creative and supportive atmosphere. The project is an upcoming high-profile action RPG for PC, Xbox One, and PlayStation 4

Yes, that's the same job posting we spotted at the beginning of this thread, from before we even knew what this project was. But then it was announced PC-exclusive, so we forgot it.
 
Weasel
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Yes, that's the same job posting we spotted at the beginning of this thread, from before we even knew what this project was. But then it was announced PC-exclusive, so we forgot it.

Ah, had forgotten about that. They've never actually claimed pc exclusivity, just only confirmed pc, been very vague when questioned about console UIs etc ("It's still WIP!")

Seems to be standard marketing practice these days. Attract pc gamers with "designed for pc" claims or hints, when that well of cash starts to dry up then move to consoles. Probably in a strategy guide somewhere.

Most people in this thread always expected a console design though, explains a lot - from the 4 person party limit to fully voiced core plot to fast pace of action etc.
 

Trodat

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When talking about SCL they always call it "old-school/tactical/top-down/isometric" rpg, but that job opening is listed as an upcoming action rpg, I mean it's normal to expect the worst but I think that's for a different game.
 

Athelas

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When talking about SCL they always call it "old-school/tactical/top-down/isometric" rpg, but that job opening is listed as an upcoming action rpg, I mean it's normal to expect the worst but I think that's for a different game.
An action RPG can still be all of those things.
 
Weasel
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I guess it's possible they have another project, but it seems doubtful to me. This is a small dev who had to take on outside investment to get this project done, the idea that they have another "high-profile" multiple platform RPG under way seems a stretch to me. I felt they were going all in on SCL and expansions.

Anyway, we'll probably hear more soon as pc master race butthurt has commenced.
 

prodigydancer

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Seems to be standard marketing practice these days. Attract pc gamers with "designed for pc" claims or hints, when that well of cash starts to dry up then move to consoles. Probably in a strategy guide somewhere.
To be honest it's not nearly as bad as "designing" for consoles and then feeding the PC players a shitty port.
 

Roguey

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Some oldies say "action rpg" when they mean "combat-focused game with stats and such," that could be what they meant.
 

Telengard

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When talking about SCL they always call it "old-school/tactical/top-down/isometric" rpg, but that job opening is listed as an upcoming action rpg, I mean it's normal to expect the worst but I think that's for a different game.
Isometric, I'll grant you, but...

Dragon Age: Inquisition Brings Back Tactical View - PAX 2013
GREG TITO | 31 AUGUST 2013 2:00 PM
85
The style of combat in Dragon Age: Origins has returned.

I'm one of the vocal minority of gamers that actually thoroughly enjoyed Dragon Age 2 for its amazing role-playing and the fun of pulling off interesting combos in the action-based combat. But when I heard Mike Laidlaw, the creative director of the franchise, say that the tactical, top-down view PC players might remember from Origins was returning, I gasped. Not only will PC stalwarts* like myself be able to pause and issue commands to your party in a view that makes sense, but console players will have the tactical view available too. The BioWare team realized that giving more options to players was much better than restricting them.

* Same as "old-school"
http://www.escapistmagazine.com/new...nquisition-Brings-Back-Tactical-View-PAX-2013

GEEK / By Cameron Koch / July 29, 4:56 PM

Bioware shows off 'Dragon Age: Inquisition's' pause-and-play combat
...In a new trailer for Inquisition, Bioware shares more details about the triumphant return of the pause-and-play system from Dragon Age: Origins that is sure to make old-school RPG fans happy.

Whereas Dragon Age 2 placed an emphasis on action and stripped players of party control, Inquisition gives players a choice of playing from the front lines in a more action/RPG kind of way or pausing the game at any time to issue orders and plan out a strategy. The tactical camera pulls the game camera over the top of the battlefield, giving you a bird's eye view of terrain and enemy positions. From there you can issue orders for your allies, such as specifying targets for spells or commanding members of your team to move to a certain location. They can also be commanded to revive fallen allies, to use items or defend certain areas.
http://www.techtimes.com/articles/1...on-age-inquisitions-pause-and-play-combat.htm
 

Trodat

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"Wizards are no longer glass cannons, obliged to fire off a couple of spells then run away"

This is a good thing?

And no alignment... really? They have the DnD license and then for some reason strip away all the stuff...
 
Weasel
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TBH, sometimes it's tough to interpret more mainstream publications after spending a bit of time on the Codex. Like I couldn't help thinking the writer was trolling with the stuff about "baffling" rules in the Bioware games, glass cannons, the companies involved etc. Perhaps Bubbles has a day job there.
 
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Bubbles

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"Ray of Frost turns wizards into archers"

"The Sword Coast is that region of Forgotten Realms' Faerun that includes Baldur's Gate, Luskan, Icewind Dale, Neverwinter and Waterdeep. Like the Hinterlands in Dragon Age, it's meant to be a fertile area with a frontier feel, overrun by monsters."

"the focus will be on storytelling through recruitable characters. Tudge mentions Alistair, Morrigan, and Minsc as inspirations."

:incline:
 

Vault Dweller

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"Wizards are no longer glass cannons, obliged to fire off a couple of spells then run away"

This is a good thing?
The technology to make wizards awesome didn't exist when computer games were invented, duh.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The strange thing is in the paragraph there is no explanation they won't be glass-like. It just says they'll have cantrips in addition to their normal spells. 1) That's something that's existed in d&d since 3E. 2) That has nothing to do with glassiness.

A mage isn't a glass cannon anymore, he's a glass cannon and a glass peashooter!
 

Athelas

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"Wizards are no longer glass cannons, obliged to fire off a couple of spells then run away"
Yeah, now they can fire off a couple of spells, run away until their cooldowns are finished and run back to fire off more spells.
 

Spectacle

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I dunno how close this system actually is to 5E D&D, but 5E wizards are basically glass cannons with coaxial glass machine guns in the form of fairly strong cantrips.
 
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I love the alignments, but I'm still pretty hot for this in a guilty pleasure sort of way. Maybe Obsidian and Paizo will eventually utilize the OGL to give us a 'real' D&D RPG, or maybe they gradually update their way up to a full 5th edition adaption in future expansions.
 

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