Exactly. Write your character alignments down on an index card and tape it to the screen and it'll have just as much game impact as in the classics.D&D alignment if not used is useless. If they would just be using it as something that stands on your character sheet and is never used, they might as well remove it. In BG1, you had that paladin in a Inn attack your party if anyone was Evil and that was it.
Haha D&D alignment is garbage you grogs, even DraQ agrees.
Exactly. Write your character alignments down on an index card and tape it to the screen and it'll have just as much game impact as in the classics.D&D alignment if not used is useless. If they would just be using it as something that stands on your character sheet and is never used, they might as well remove it. In BG1, you had that paladin in a Inn attack your party if anyone was Evil and that was it.
No it isn't.Haha D&D alignment is garbage you grogs
The game looks very good visually. I prefer full 3D scenes over static 2D ones.Looks suspiciously like Divinity Original Sin. Seriously.
even DraQ agrees.
No it isn't.Haha D&D alignment is garbage you grogs
At least not if you like character building and reaction modifiers. But non-grogs don't need that, because they already have the perfect RPG: Skyrim. A game where you can be anything and everything all at the same time and your choices and build options don't have any consequences or affect anything at all.
A common fallacy. Alignment is not restrictive at all and doesn't preclude the character from making whatever choices he or she wants to make. Ultimately, however, alignment will shift to reflect the choices made. Morally ambiguous choices can be simply exempted because they are few and far between.What has to do Skyrim with the aligment system being shit? Alignment needs to go in favor of reputation mechanics, alignment is very restrictive and doesn't mesh well with morally ambiguos concepts.
A common fallacy. Alignment is not restrictive at all and doesn't preclude the character from making whatever choices he or she wants to make. Ultimately, however, alignment will shift to reflect the choices made. Morally ambiguous choices can be simply exempted because they are few and far between.What has to do Skyrim with the aligment system being shit? Alignment needs to go in favor of reputation mechanics, alignment is very restrictive and doesn't mesh well with morally ambiguos concepts.
Reputation is just a bland and one-dimensional concept.
Reputation is just a bland and one-dimensional concept.
If someone asked me to name three great things about D&D, I'd say: Monster Manual, Planescape and the alignment system.
Maybe by definition?how they're one-dimensional
Alignment is a guideline, not a shoehorn.No person is just strictly good/evil or lawful/chaotic.
WatAlignment needs to go in favor of reputation mechanics, alignment is very restrictive and doesn't mesh well with morally ambiguos concepts.
The best RPG will have both. And use both during the game so the world actually feels alive. BG games had both but only used reputation and even that was not used often enough.Reputation is just a bland and one-dimensional concept.
If someone asked me to name three great things about D&D, I'd say: Monster Manual, Planescape and the alignment system.
Remember when Mask of the Betrayer could fuck over certain builds with alignment requirements because spirit-related crap would heavily shift your character to different alignments and you couldn't argue with the DM about it, bad times.
The best RPG will have both. And use both during the game so the world actually feels alive. BG games had both but only used reputation and even that was not used often enough.Reputation is just a bland and one-dimensional concept.
If someone asked me to name three great things about D&D, I'd say: Monster Manual, Planescape and the alignment system.
In that case, having alignment as well is not really needed. Per location reputation/karma is complex enough.The best RPG will have both. And use both during the game so the world actually feels alive. BG games had both but only used reputation and even that was not used often enough.Reputation is just a bland and one-dimensional concept.
If someone asked me to name three great things about D&D, I'd say: Monster Manual, Planescape and the alignment system.
Uh, to make things clear, that's not really the kind of reputation we're talking about here, I think. "Reputation" in Baldur's Gate was just a silly light side/dark side karma score. We're talking about Fallout-style per-faction or per-location reputation.
Since after 3e D&D has been moving away from alignment restrictions, even paladins don't need to be any specific alignment in 5e. If they are not going to do anything good with them in the game they are not needed. Better to have a system similar to PoE.Having alignments is mandatory.