Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Sword Coast Legends Pre-Release Thread

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
I'll play it. I don't give a shit, I'll play anything D&D at this point. It can't possibly be worse than the original dragon age.
DA:O wasn't that bad when modded, personally I enjoyed it quite a bit. This will most def be worse, I think.

I hated DAO. I can't even put my finger on what since I even got some enjoyment out of its shitty sequel. I'm usually easier on most games than the average codexer but there's something about origins that just makes me rage uncontrollably. This particular game looks like a possible dungeon siege 2 with a D&D character system. Dungeon siege 2 was surprisingly entertaining so it could be worse.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Just another game that thinks the highlights of Baldur's Gate was the Fireball spell and the funny barks from Minsc.

Mediocre writing, atrocious VA (and so much of it too!), linear-looking levels/maps and just average all over.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Not everybody on the official forums liked it:

Oh man, I just noticed something during that Ogre Battle. When the Mage cast that fireball, while the game was paused, the player also gave a command to the Ranger to go take potion at the top left side. when the Fireball impacted, the Ranger took damage too. Looks like Player damage is on from spells. Not to sure I'm in favor of that. I hope there's an option to turn off player casting damage.

Meh! There was so much stuff going on in that combat with the ogre that I couldn't tell what was going on! Why does the combat gotta be so fast? Even with the spacebar it was too fast! How is that like tabletop? It looks like Baldur's Gate to me.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
Demos are always done on the easiest difficulty/with cheating because no one wants to wipe in a demo.

Dungeons 'n Dragons? More like Cooldowns 'n Corridors. :smug:

With that boilerplate snarky dialogue you know you're in for a Bioware experience.

As far as 3D rtwp party-based RPGs go, when it comes to things like movement and animation it seemed better than any other. A solid foundation they will no doubt ruin with inept balance that caters to bad players.
 

Trodat

Arcane
Patron
Joined
Dec 17, 2014
Messages
795
Location
Finland
Comment's on Youtube are mostly positive, some seem to be already loving it - looks like they definitely reached their target audience.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Comment's on Youtube are mostly positive, some seem to be already loving it - looks like they definitely reached their target audience.
Not anymore :D I will not bother registering on their forums for this shit game but I can leave feedback on the youtube comments :)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Fuck! I am still so pissed! Do these guys consider sales for D:OS and WL2 as a failure? Will they consider PoE sales a failure?
Only that could explain making what they are making a good idea.
 

Sothpaw

Learned
Joined
Mar 2, 2015
Messages
227
Looks good to me. Cooldowns are fine I don't give a fuck if they're "not D&D" as long as the combat is fun and not completely brain-dead like DAI. As long as I can turn AI completely off, just like in BG, NWN2, etc. then the combat has a chance of being fun. It certainly is much faster than any Dragon Age game.

The bad parts that immediately jumped out to me were the horrible inventory (possible console port inc?) and the terrible VA on the mage.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,438
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Looks like it could be fun, the inventory system killed me a bit on the inside though
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
I'll just copy & paste what I posted at OBS.

Meh. It's basically what an unlicensed, slightly cheaper and worse clone would look like if NWN1 sold like hotcakes and people wanted to clone it. Everything it changes from D&D or from older D&D CRPGs, it makes worse. Shall I narrate the ways?

(1) Wizards don't have D&D magic. They don't have casting time, they don't have memorisation, they automatically cast lower level spells over and over again, spells 'level up' (Magic Missile II, III...). This has nothing to do with D&D magic except some spell names and damage specs are copied. What that means is your wizard isn't substantially different from your archer with special abilities in terms of how they play.

(2) As Darkpriest points out, there may not be any to-hit rolls. Combined with 1, this makes the game play like an MMO, and not like a D&D game. In a D&D game, you are constantly fighting AC / THACO / etc to make sure you can land a hit on your enemy and not get hit yourself; getting hit becomes a pretty big deal. Meanwhile your wizard becomes a glass cannon, meaning even if there was the problem that fighters are relatively boring, you, as a party controller, always had a decision to make every round. If everyone hits each other more consistently and wizards are the way they are, all those decisions go out the window; the very nature of the combat changes. It becomes DPS calculation and a matter of setting up an equilibrium where you do more damage than they do. The wizard can also be left on autopilot. The decisions about spells to use diminishes if some spells repeat and other spells are on a cooldown so they can also be used again.

This results in situations like that boss fight, which is very similar to how boss fights in DA:O work - you find a combination where your DPS is higher than their regen/heal and their DPS is lower than your regen/heal, then you just sit there and rinse/repeat ad nauseum until you inevitably win.

(3) Given the way people ice-skate all over the place all over the video, there won't be much in the way of tactical positioning going on, except at the beginning of the battle. This is of course endemic to the 3D era, but Pillars attempts to address it with engagement, and in any case, other games like NWN2 and DAO weren't this bad with the skating. This reduces the importance of space, and once again, makes combat fairly same-same and repetitive.

(4) The town looks nice enough but generally low textures abound, artistic style is super-generic (check the item icons or the models in the inventory window, as opposed to the beautiful paper dolls and item graphics in BG2 or even the ones in Pillars). It looks like dialogue will be kept to the very basics with the Biowarian Three Choices, but the dialogue probably lower quality than Bioware.

It can still turn out to be a decently fun game, especially if you liked DA:O, especially if you like MMOs. A D&D game it is not. Is it worth buying? Well, I liked DA:O, but this probably will be a lesser clone, and not as good as DA:O. I also don't like the dishonest and frankly stupid way they came into the room shouting OMG D&D IS BACK GUYS when it is hardly the case. I doubt this is worth more than $10.
 

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
Looks like it could be fun, the inventory system killed me a bit on the inside though
I watched the stream and the inventory was probably the only thing that was almost universally bashed in the chat comments (it's also heavily criticized on their forums). The dude streaming the video (forgot his name) said he read them and some features may change in future builds.
 

imweasel

Guest
Looks like it could be fun, the inventory system killed me a bit on the inside though
I watched the stream and the inventory was probably the only thing that was almost universally bashed in the chat comments (it's also heavily criticized on their forums). The dude streaming the video (forgot his name) said he read them and some features may change in future builds.
I wonder what they were smoking when they thought it would be a good idea to give the game a consolized list inventory. PC gamers are passionate about the UI, they should know that.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Looks like it could be fun, the inventory system killed me a bit on the inside though
I watched the stream and the inventory was probably the only thing that was almost universally bashed in the chat comments (it's also heavily criticized on their forums). The dude streaming the video (forgot his name) said he read them and some features may change in future builds.
I wonder what they were smoking when they thought it would be a good idea to give the game a consolized list inventory. PC gamers are passionate about the UI, they should know that.
Probably thought that it will make the console port easier to do.
 

jimmy_pvish

Savant
Joined
Sep 15, 2014
Messages
107
Location
3rd world country
In 5e, spell don't scale to your level anymore, if you want more powerful Magic Missile you have to memories it in higher spell slots.
So, maybe Magic Missile II is just Magic Missile prepare in lv2 spell slots.

The same for Cure Wounds, there are no Light, Moderate, Serious version anymore
Just Cure Wounds as lv1 divine spell, Mass Cure Wounds at 5, Heal at 6, Mass Heal at 9.
Basically, Light, Moderate, Serious version of Cure Wounds are became Cure Wounds prepare in higher spell slots.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,119
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just another game that thinks the highlights of Baldur's Gate was the Fireball spell and the funny barks from Minsc.
There are people disagreeing with that statement?
The most fond memories of that game almost all involve Minsc and other hilarious NPC moments.
And when my wild mage accidentally did a mass cast of Summon Fiend.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
In 5e, spell don't scale to your level anymore, if you want more powerful Magic Missile you have to memories it in higher spell slots.
So, maybe Magic Missile II is just Magic Missile prepare in lv2 spell slots.

The same for Cure Wounds, there are no Light, Moderate, Serious version anymore
Just Cure Wounds as lv1 divine spell, Mass Cure Wounds at 5, Heal at 6, Mass Heal at 9.
Basically, Light, Moderate, Serious version of Cure Wounds are became Cure Wounds prepare in higher spell slots.
We already discussed this, it is not that. And Magic Missile in lvl 2 slot gives you additional missile while their MM lvl 2 still has only 3 missiles. They probably just scale damage.

And that is not the main problems, cooldowns and no resting is. They removed both strategic and tactical decisions from the game because of that and made it no longer D&D but in name
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Just another game that thinks the highlights of Baldur's Gate was the Fireball spell and the funny barks from Minsc.
There are people disagreeing with that statement?
The most fond memories of that game almost all involve Minsc and other hilarious NPC moments.
And when my wild mage accidentally did a mass cast of Summon Fiend.
If those are the only things you draw on when making an RPG, you'll end up with shit like this.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,119
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, the rest was basic DnD, and not even turn based, so how good can that get, really?
BG lived from the atmosphere and replayability due to lots of different possible builds and parties.

The combat, IMO, was rarely more than OK. Some more challenging fights were memorable, yes.
But if someone made a game and claim it to be BG-ish, I would expect that: Good atmosphere, replayability, combat that works.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom