jimmy_pvish
Savant
MM II have 4 bolts in that video.We already discussed this, it is not that. And Magic Missile in lvl 2 slot gives you additional missile while their MM lvl 2 still has only 3 missiles. They probably just scale damage.In 5e, spell don't scale to your level anymore, if you want more powerful Magic Missile you have to memories it in higher spell slots.
So, maybe Magic Missile II is just Magic Missile prepare in lv2 spell slots.
The same for Cure Wounds, there are no Light, Moderate, Serious version anymore
Just Cure Wounds as lv1 divine spell, Mass Cure Wounds at 5, Heal at 6, Mass Heal at 9.
Basically, Light, Moderate, Serious version of Cure Wounds are became Cure Wounds prepare in higher spell slots.
And that is not the main problems, cooldowns and no resting is. They removed both strategic and tactical decisions from the game because of that and made it no longer D&D but in name
But you are right about cooldowns and no resting.
It's seem all spell have unlimited use and it's mean auto heal after every fight.
No need strategic at all, just spam spell and special attack with no consequence.
Damn this is much worst than I think. it is ever more simple and more popamole than diablo.
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