Rivmusique
Arcane
Same.I actually was surprised by how many fans there are of Drizzt
Thought people who spoke up about that were being eliminated for the good of humanity. Program must have died off. Shame.
Same.I actually was surprised by how many fans there are of Drizzt
You mean Neverwinter Nights don't you?They said that their E3 presentation will most revolve around DM mode. I guess they hope to be next D:OS or something.
Nope. They want to offer a D&D Co-OP experience that is easy to start playing and fast and fluid. D:OS was closest isometric game to that so far.You mean Neverwinter Nights don't you?They said that their E3 presentation will most revolve around DM mode. I guess they hope to be next D:OS or something.
Because hope has 100k HP and huge innate regeneration.why the fuck do ya'll care about this game?
I remember that guy from HoW, had never read that, cheers.And MCA's Icewind Dale short fiction (written in Black Isle days): http://app.genwi.com/5.0/article/45675/104723/99716995
With a sound like the tolling ofan old churchsome great bell
It even contains character sheets for companions: http://media.wizards.com/2015/downloads/dnd/SCL_CharacterSheets.pdf
We all are working hard to exceed your expectations.
While we are not yet prepared to formally share our DLC strategy, the team is on record saying that our post release content options will be frequent, of varied scope and price, and of high value to the player. Tabletop D&D is more than a game, it's a hobby that evolves and expands over time. SCL hold true to that tradition.
Ah yes, the ancient tradition of paying more money for minor adjustments that could as easily be covered by house rules.Tabletop D&D is more than a game, it's a hobby that evolves and expands over time. SCL hold true to that tradition.
This is how you can fuck up everything. Resting system didn't worked in video games. It's purpose isn't fulfilled in video games, it only causes retarded things like going to save somebody from immediate threat inside of some dungeon, and spend 1 month on it because you want your cooldowns to go off. It still doesn't really works, the game that is closest to "working" is Pillars of Eternity and we all know that it "werks" more than it "works". Instead of saying this, they went for crying about borader audiencewith early iterations on multiplayer and DM play we realized quite quickly that resting to recover spells just wasn’t going to appeal to a broad group of players.
I wouldn't say it's 500k. I'd say it's something like 2-4 millions, the popamole-RPG crowd is 10-20M big. Remember thatNever forget, all Kickstarter proved was the core audience is roughly 500,000 souls (which everybody already knew). That, while the popamole core is 5,000,000 strong.
The request is.. I did not really see any long hairs shown in the character creation.. I am guessing it's due to taking the safe path. I suppose I will have to deal with it.. Now am curious if any chance Illydia 's hair can be made usable on human females? the styles I did see.. are the slicked back ones. Prefer some bangs on my characters.
Yes I am sure someone will have to come comment on how "long hair and hair with bangs makes no sense! they are fighters!" to those people... *gets the stick* It's a fantasy world... not reality, Anything should be possible within the realms of imagination. I also never once read any D&D rule stating a restriction on hairstyles ...... yeah take that ya rule mongers \o/
OH! and option to hide head gear.. pretty please! and here is another one that will get some hate.. a costume tab if possible. So we can have anything we desire show instead of the armor we wear. Just make it so those who complain about it can disable it in game.
It should be no surprise to anyone that SCL is reminiscent of DA:O. We have stated from early on that n-Space intended to continue on the evolution of games that began (roughly) with Baldur's Gate and (we feel) ended with Dragon Age: Origins, adding to that formula a set of DM related capabilities.