I'm going to deport anyone in this thread who keeps posting off-topic shit.Just don’t come to America or I’m calling ICE to deport your ass.
Especially you, newfag.
I'm going to deport anyone in this thread who keeps posting off-topic shit.Just don’t come to America or I’m calling ICE to deport your ass.
I’ve got ball hairs older than youI'm going to deport anyone in this thread who keeps posting off-topic shit.Just don’t come to America or I’m calling ICE to deport your ass.
Especially you, newfag.
Early Access 12.12.2024
Greetings and salutations, friends and dear backers!
Today, we are very excited to share our final update before Swordhaven: Iron Conspiracy is released into Early Access.
This long-awaited milestone is scheduled for December 12, 2024, when the game will finally arrive on both Steam and GOG.
There is still a lot of work to be done before we achieve the desired build quality, and everything is continually being tweaked, updated, and bug-fixed to provide the best experience possible. Here are some of the features we are currently working on.
First of all, let's discuss the stealth mechanics. As you know from the demo, we aimed to make stealth a more active and influential system than in our previous games. Now, stealth includes the ability to see enemies' detection zones and features a covert strike mechanic that allows you to land the first blow in combat for double damage.
We've added many more diverse special encounters to the world map, including additional battles, hunting and foraging options, and text-based adventures. They not only serve as a distraction from your main goals in the game but also provide special items, experience, and loot.
New locations are also in the works. We have added an extra layer of polish to the background-specific dungeons and improved those that every player will encounter.
We have also introduced new mini-bosses and enhanced the existing enemies with new skill sets and animations to provide a better overall combat experience.
Ironing out kinks is as important as introducing new content, so we've improved several features of character creation. We also added new combat and mundane animations, weapons, armour, crafting recipes, and much more.
Backer-exclusive content is also being finalised, so prepare to use your special codes to unlock whatever special items that come with your reward!
See you on the 12th of December 2024!
All Kickstarter backers (Knight-errant or above) will receive their game key(s) one week before the official Early Access release date! Keep an eye on your inbox for the key delivery date.
For our high-tier backers, we'll begin work on your custom content starting in January. So don't worry – we'll be reaching out to you soon.
A WHOLE YEAR IF NOT MORE, PROBABLY LESS!How long will be the Early Access period?
Nope, not in the slightest! I'd say it will be a fifth, maybe a quarter. At least by my estimations.I assume the EA will not be a complete game?
Thanks man!Playing the demo right now.
It's deliciously oldschool, from the attribute system to the UI. There even is ammunition. This is what Pillars of Eternity should have been like.
The writing seems like a big leap forward from clumsy ATOM times. A really noteworthy improvement.
My only complaint right now is that fog of war is too restrictive. May be stat based (I only have Attention 2)? Still, bad decision IMO. Feels like playing a blind man. You should try to find some other way to not make it a dump stat if that's your intention.
I'm playing a noble who's only good at bladed weapons, outdoorsman and intimidation. With no crafting, haggling or thieving, I don't know how viable this build is, but I'm sensing a lot of replay value in this game. Not a fan of skill points based on Intelligence, leave that shit in Fallout IMO. But it IS another oldschool decision.
Is there a penalty for firing in melee? My companion seemed to do fine.
All things considered this is my most anticipated game now. Two thumbs up ATOM Team
We're doing a lot of QOL stuff for the game, now even an alternate font is in the works for people like me who can't read the antiqua one, though I have no idea whether it will be ready by EA.Playing demo on 4k, Linux - cursor and mouse hover tooltips for items in game (after pressing ALT, i.e) look tiny and are unreadable.
Rest of the text, menus, inventory, etc. are scaled ok.
That world sure is something. One of my favorite things about the game, second only to the Pork Lad system of receiving special tallow.Much of the Swordhaven and its world remains to be seen. I'm pretty certain this world has many surprises up his sleeve. BASED low fantasy Baldur's Gate made in 2020s by team with experience? What's not to like. You can wish for it to be thousand different things, but what's not to like about fact it is being made. Fucking cool
Just hold on to that barrel, it's very important!Wrapped up demo at lvl 3. Got poor dood killed by barbarians. Killed a big frog, some flies, rats, wolves and spiders. Bought an expensive barrel.
Take my money.
I made them balanced now, never again!Enjoyed the demo. Got killed by swarm of rats in a field.
Noo, not in the slightest. I actually think that just like with prev games, audio will be update until we're in full release mode. There are thousands of things that need sounds to them, and there's like always a better sound somewhere out there, so we're changing them up constantly, getting new libraries all day long.We can only hope audio isn't final either. Bro sounds like he has an extra chromosome and that dinosaur purrs like a kitty
Now why would this be? It's probably just a coincidence.With that close-up camera the game looks eerily similar to Hard To Be a God.
We'll do both, of courseDang, I prefer text.
Getting closer to those, but we need to finish up combat ones first, and give people in peaceful towns stuff to do. Like a butter churning animation, or taking a crap in the outhouse animation. Deaths will be there too!I hope they don't skim out on the death animations this time around. They were the best part of Fallout's combat and yet were strangely absent from ATOM
Or sell as good as Dragon Age Veilguard. Or be authentic and sell as much as Kingdom Come or Wukong. Your choice. I wouldn't listen to empty headed pumpkin. But that's me...If you don't want to sell just to the few Walls of the world, you make it as fun and diverse as BG3
@Grauken, you cuck, your wife just wrote me to tell you to take garbage out and throw yourself into dumpster while I'm done plowing her.
I fucking can't bear to look at screen 50%-50% male-female bandit parties. I could when I was 17yo in Skyrim. I can't in 2024 when I'm 30. I have experienced too much reality for me to believe in that
Haha check gallery thread. I literally have horse cock. Even had offers from porn studios. Your mum cut your allowance so she can pay me (figuratively and literally) a visit regularly. That money goes toward funding based Serbian Kingdom Come Dragon Dogma GTA Baldur's Gate Fallout....Underrail 3 RPG! Heaven Yes!Sorry, your tiny dick won't satisfy her.
Haha check gallery thread. I literally have horse cock.Sorry, your tiny dick won't satisfy her.
Based card revoked for liking niggers.sassy black women without whom Apollo 11 mission would never lift of the ground. Just LMAO. These are at least nice to look at.
Haha, my sweet summer child.I hope Atom Team ain't like that
Shameful.
Why oh why would a studio with half its development team in ukraine not be fans of Russia? It's a mystery for the ages.Shameful.
Because they're either russophobic banderites or useful idiots for westoid aggressors. Sad!Why oh why would a studio with half its development team in ukraine not be fans of Russian? It's a mystery for the ages.Shameful.