January Update
Posted by Nightdive Studios (Creator)
Hello backers! It’s Stephen from Nightdive with this month’s update.
Due to the Holidays this update is coming a bit later than we would like but we’ve got some exciting things to share so let’s get right to it!
First up is a quick video preview we put together showing off the final art. There’s some confusion over the temporary art used in the Adventure Alpha video so hopefully this will clear that up!
Next up is a ton of art!
Tom has been working on rest/lounge areas for Citadel employees. These areas were designed to provide a brief respite from the oppressive cold and brutalist working conditions within the station.
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Here’s an example of how we’ll be able to palette swap chunks of the environment so they match their respective level.
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Tom is also working on a vegetation system that will allow us to create some really wonderful overgrowth in areas like the Groves.
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Here’s the original concept by Robb Waters.
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Justin has been working on creating windows that are similar to the props used in the original Unity demo. We loved the idea of being able to see Saturn from within the station and will be opening up some of the original levels to create some stunning vistas.
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Some of the exterior bits of the station will be visible.
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Jonathan has been creating a massive tileset for the reactor areas. For those who have played the original, they should be instantly recognizable. The red glowing channels will light up in patterns creating a very eerie atmosphere!
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Finally, we come to the concept art showcase!
Robb has given us our first look at the Hacker! It’ll be exciting if someone ever decides to cosplay as our beloved protagonist
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Here’s an update of the cyborg drone. He’s come a long way from his original concept and believe this new version is much more terrifying.
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Robb has also put in a lot of thought into how the employees on board Citadel Station will be differentiated from one another. These are the standard operations uniforms - each one will have distinct gear and load out appropriate for their job and what level they primarily served on.
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There’s a rumor that experimental weapons manufacturing and testing have been occurring onboard the station...
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Robb wanted to add some style, drama, and some heft to the flat wall monitors of the original game and I believe he’s achieved that with this concept.
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The cyberspace terminals will stand out from their surroundings with the addition of blinking lights. You can never have too many blinky lights.
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Here’s a look at what the station work chairs will look like. If you need a comfy place to rest, maybe drink some hot Earl Grey tea, and think about your ambitions of becoming Captain...well, make it so!
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That’s it for the Shock update!
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Continued Communication:
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See you next time~! ⠀⠀