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Vapourware System Shock 3 by OtherSide Entertainment - taken over by Tencent!

Discussion in 'General RPG Discussion' started by LESS T_T, Dec 8, 2015.

  1. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Not an RPG, move thread to General Gaming please.
     
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  2. ~*´¨¯¨`*·~-.¸-AIN'T Arcane Patron

    ~*´¨¯¨`*·~-.¸-AIN'T
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    Of course SS2 already MODERNIZED, REVISED AND REIMAGINED the franchise by making it an RPG...:roll:
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Misaka Mikoto Warren Spector is a "Creative Advisor" on Underworld. Personally, I doubt he's doing much. We don't know yet who's going to work on this game.

    But yes, one of the reasons he left LGS to make Deus Ex is that he didn't like what they were doing with Thief. Though I'm not sure how much better Deus Ex was with some of those things he mentioned there.
     
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  4. Multidirectional Arcane

    Multidirectional
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    Finally, a spiritual successor to Bioshock!
     
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  5. an Administrator Self-Ejected

    Self-Ejected
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    If im new to SS which should i play first? SS1 or SS2?
     
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  6. Ash Arcane

    Ash
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    Well, you've played them both? I wholly support any internal bickering if it spawns TWO great games...and I prefer Deus Ex personally of course, but I know there's some who hold the opposing opinion.
     
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  7. Junmarko Goomba Patron

    Junmarko
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    Hehe.

    [​IMG]
     
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  8. Arch-Vile Learned

    Arch-Vile
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    Use your brain, man. Why play SS2 first when SS1 is also an amazing game?
     
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  9. Misaka Mikoto Literate

    Misaka Mikoto
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    Well ... Warren was never part of LGS. His closest relationship was that he was their liaison with Origin/EA when they were making Ultima Underworld and the original System Shock.

    Thank goodness, too. The more I learn about his game design philosophy, the more I feel we were lucky to get Deus Ex out of him. And when I hear him talking about floating Red Cross glowies with less than horror ...

    In the end, he (or the team as a whole) shrank from that extreme, but even so his design philosophy has been more and more driving what he does the more he’s been able to act with a free hand thanks to his growing degree of celebrity. And the results have been less and less like the things he was earlier involved in. And what a shame that is.

     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Yes and no. He never worked with them in Boston, but I asked the OtherSide guys about it in a Twitch chat earlier this year, and they said he was a Looking Glass employee for a while in the mid-90s. Working from Austin as a kind of one-man "Looking Glass West".
     
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  11. Ash Arcane

    Ash
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    If not, he still had a very tightly-knit relationship with them. Deus Ex's resulting design is very LGS, and that doesn't spawn from nowhere. I think Warren just took issue with how restrictive Thief's scope was, and lets face it, compared to Ultima Underworld or even System Shock it was pretty streamlined.

    Ah, Infinitron goes into further detail.
     
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  12. Misaka Mikoto Literate

    Misaka Mikoto
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    Sorry, that is indeed what I’m talking about; I should have said he never worked as part of LGS proper, but rather as their outside man on the inside. Thanks for the correction and amplification.

    I agree, except that watching Warren over the years, as I said, I think we were lucky to get Deus Ex out of him—and I’m not sure but that Deus Ex skewed way more toward Thief than it would have had he had his druthers. Note, for starters, his description of the outside input that made DX more Thiefy.

    Anyway, sorry—this isn’t a discussion about WS, or shouldn’t be. I’m cautiously optimistic about SS3, but I wish Doug Church would be involved ...

    And if they can retcon Rebecca out in the first five minutes, I’m happy about that. She steps off the escape pod, SHODAN steps off with her and enters the first phone booth she stops at. I don’t know—anything.

    Or maybe they’ll simply blaze their own trail for the third game, departing from the previously intended narrative. I suspect they will.
     
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  13. m_s0 Arcane

    m_s0
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    Kickstarter backers, I bet.
     
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  14. Ash Arcane

    Ash
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    A key figure behind the design of such incredible games for sure, but don't forget it was a team effort.

    The industry & audience needs you more than ever, LGS. One more giant kick up the backside for gamerkind.
     
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  15. Misaka Mikoto Literate

    Misaka Mikoto
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    No, no, I agree. It’s just that with SS3 coming and Paul Neurath at its head, I’d love to see Doug’s design sensibility in the mix. Even if only to counterbalance Warren’s!

    Heck, I’d like Tim Stellmach, Mark LeBlanc, too—you name them, I want them back. Glad Eric and Terri are almost certainly on board, though.

    And you’re right—I have never forgiven Daikatana for putting Eidos in financial straits that left no room for LGS to maneuver. Yes, I know LGS had financial management problems of their own that left them needing that room, but I’d have rather had a Deep Cover, a Thief 3, and a System Shock 3 out of them and Irrational than what the industry has become without them. Irrational lost its way after SS2, and ISA before that.

    I view LGS as a necessary foil to the forces that drive the industry, and I think the industry has been sorely feeling their absence all these years. The problem is I don’t know whether we can recover from the current mindset that the industry has created in gamers. Will the LGS approach only ever produce cult games? It (mostly) did then, and I’m curious about what will happen now—if they even manage to capture that same lightning in a bottle again.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tim Stellmach has been at OtherSide since the very beginning. He's the lead designer of Underworld.
     
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  17. Misaka Mikoto Literate

    Misaka Mikoto
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    Right, I mean I hope he’s involved in SS3, too. Underworld has a long way to go yet and I’d love to have an LGS all-star team working on each title in its turn.

    As much as I liked Underworld, System Shock is my first love in gaming, and I hope they take the time, and give it the resources, it deserves.
     
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  18. Kingston Arcane

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    Why do you think Microsoft bought Minecraft?
     
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  19. IHaveHugeNick Arcane

    IHaveHugeNick
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    I know why they bought it. But its Microsoft, so as usual they'll have a great idea, unavoidably fuck it up somewhere along the way, only for someone else to release it and have a smashing success, while MS will attempt to play catchup for 5 years and ultimately fail.
     
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  20. Ash Arcane

    Ash
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    Well said. No disagreement here at all.

    I think the success of Fallout: New Vegas and even Deus Ex: Human Revolution on both PC and consoles proved that a fully-fledged Immersive Sim is viable. Sure, both aren't the finest examples, but they aren't too far removed.
    It's simply down to one horrible, evil, disgusting thing really: marketing. Or striking it lucky with a series of events that leads to insane word of mouth fanfare. I know I'd take part in the latter if it was the second coming.
     
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  21. Daedalos Arcane The Real Fanboy

    Daedalos
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    This is probably gonna be complete dumbed down console piece of flaming shit.

    But let's see.
     
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  22. m_s0 Arcane

    m_s0
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    System Shock :smug:

    You really can't reproduce the circumstances that gave us Looking Glass and their games. Same thing goes for Spector's Ion Storm and Deus Ex. Crazy times.

    Wouldn't mind Otherside trying, though.

    They should bring Doug Church over. He's wasting his time at Valve.
     
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  23. Ulminati Kamelåså! Patron

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    System shock died with looking glass.
    :keepmymoney:
     
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  24. Misaka Mikoto Literate

    Misaka Mikoto
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    I haven’t played NV, and HR was good but not what I expect out of an intended DX sequel. But I do see your point.

    My biggest complaint about HR (though it wasn’t my only one) was that last mission. Why, why, why a run-and-gun zombie apocalypse right at the end? We should have been trying to prevent it, not trying to survive it. It would have loved for all those people to have been guards to knock out, workers to sneak past, intelligent creatures running intelligent systems and me working against time. I would have liked to sneak, hack, and incapacitate my way through a final mission inhabited by intelligent opponents in a living, working environment.

    Instead, the game threw zombies at me, and it was quicker and less annoying to simply jump from the top straight down to the bottom and push a button to end it.

    I had a lot of problems with HR—the How Can I Help You, Ma’am? approach to side quests that so many RPGs suffer from—but the last mission was the biggest. Overall, though, the quests were too linear for me, as if they were trying to recapture that lightning but not quite getting it. Even so it was much, much better than what we’ve been getting of late.

    That said, my kids are growing up playing System Shock, Thief, and Gothic.
     
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  25. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


    :cool: This probably would done better on Kickstarter than Underworld. At least they can use Underworld's code to make it an even better game.
     
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