Kind of dumb to say that sort of thing after grimoire got released. Never say never again. That should be grimoire's motto. Maybe SS3 will get released but like in 2030 or 2040. SS2 not being an RPG just makes a sequel even harder to market though.
Seymour, is that you?i have heard they plan to change the name to system buttshock 3
We had a deadline of November. If we didn't launch in November, we would not launch at all.
Wouldn't it be time to be honest with everyone and admit the wheels are coming off this bus?
they're too busy being immersed in their own simulated fart sniffing
That is exactly how I felt about Romero too. the original trilogy was so good, then 20 years later he shows back up with Land of the Dead which was total garbagethey're too busy being immersed in their own simulated fart sniffing
Yep. Your post in the UA thread was spot-on. Old fucks still thinking they have the Midas Touch with games; not realizing everything they've done since the 90s has been shit. They remind me of old man George Romero putting out shit like Diary of the Dead and thinking he's still defining a genre.
"Immersive sim" is not a genre.
Running behind was a common story ever since the old days. The difference is the all nighters and people thinking things over 24/7 and fully dedicating themselves, nobody does that shit anymore, it's just not trendy.
'immersive sim' is such a cancer buzzword. I needs to fucking die
system shock was sci-fi ultima underworld on a spaceship. no one gives a shit if you can bake bread & pick up empty bottles. People want complex, well realized space dungeon, just like the other two.
'immersive sim' is such a cancer buzzword. I needs to fucking die
system shock was sci-fi ultima underworld on a spaceship. no one gives a shit if you can bake bread & pick up empty bottles. People want complex, well realized space dungeon, just like the other two.
What exactly is the problem with this term? They created it. Maybe it's not the most creative name but at least you use it to refer to games like Deus Ex 1/Dishonored/Prey 2017/Dark Messiah/Arx Fatalis/Thief/System Shock/Ultima etc.or games that have certain elements from the ones mentioned. Again, maybe the name is stupid but it stuck and most people know what you're referring to when you use that term.
You think of an immersive sim now and you think of things like upgradeable player powers, AIs that have emergent abilities when they interact with each other, and having an economy so you can buy equipment and all that stuff. When I was working on Minerva's Den, and it was a reference forward design wise, and then I was working on Gone Home, I replayed System Shock 1, and it was sort of a surprise to me to realize there is no skill tree. There is no economy. This is about a place, and you as a character with a role in it. It has enemies in it, different ways you can address problems, but there's so much that we think of as being part of what an immersive sim is that is really just the version of it that we've arrived at.
Being able to say 'System Shock 1 is an immersive sim because it has a sense of place and it has you being able to fulfill a role within that space,' and so a game like Gone Home is kind of an exploration of how we apply that to a mundane setting. How we apply that to a space that's more familiar to you. How do we apply that to something where finding the audio diaries is the actual game, not just a thing you do while playing the game. Continuing to explore what else is already inside immersive sims is a really exciting thing to be able to do.
Warren: In some sense, actually, System Shock is actually the purest expression of what an immersive sim can and should be. All the character stats, upgradeable this and economy that, all that stuff you were talking about, it kind of turns things into a hybrid RPG-immersive sim thing that I love, I absolutely adore that kind of game, but in a sense if you're talking about the absolute purest form of the genre, for me it's going to be System Shock.
'immersive sim' is such a cancer buzzword. I needs to fucking die
system shock was sci-fi ultima underworld on a spaceship. no one gives a shit if you can bake bread & pick up empty bottles. People want complex, well realized space dungeon, just like the other two.
What exactly is the problem with this term? They created it. Maybe it's not the most creative name but at least you use it to refer to games like Deus Ex 1/Dishonored/Prey 2017/Dark Messiah/Arx Fatalis/Thief/System Shock/Ultima etc.or games that have certain elements from the ones mentioned. Again, maybe the name is stupid but it stuck and most people know what you're referring to when you use that term.