The bitch asked for evidence, I shall present it, in the form of the post that got anvi his dumbfuck tag:
anvi said:
Thief is bad, don't believe the hype! Ok to be honest, it is a good series and there are things that I really like about it. The use of light is brilliant, you can hide in shadows and step into the light of a flaming torch and they spot you. That shit was revolutionary at the time. It is also nice to have a first person action game that isn't just about sprinting around headshotting everyone with a gun. Also the atmosphere is fantastic, the level design is decent, etc.
But beyond that... it leaves so much to be desired. Bonking everyone on the head is kinda dumb, and standing 2 inches from a guard who can't spot you because you are in a dark corner of a room, is also stretching feasibility of it all. For me it all works pretty close to being great, but the combat itself lets it down. The main issue is that if you swing your stick of wood and miss the guard, you are done for. But it feels awkward and you have to get so close to land the hit, and if you get too close, you are also done for. It is so immersive except when it comes to actually smacking people and then it feels like you are riding a dog while trying to knock someone out with a drinking straw. In real life you could smack someone on the head easily.
One of the later games was a lot better. It had a bow and arrow to cap people but also there were water arrows that put the lights out that added a whole new dimension to the game. I think that was probably the peak of the series. It still wasn't perfect but it was a lot better. I respect the early versions for what they did, but they aren't great games in terms of actual mechanics and stuff, which is what really matters...
Let's examine this text.
The only problem with the first paragraph is "that shit was revolutionary at the time", because it's
still revolutionary 20 years later. Thief is still considered the No. 1 'go-to' game for stealth, especially for games in the first person perspective. This is more of a problem with the game industry than our current whipping boy, so let's move on.
The second paragraph starts to hint at the ignorance at play here:
"standing 2 inches from a guard who can't spot you because you are in a dark corner of a room, is also stretching feasibility of it all"
In the first game the manual, intro sequence and tutorial all conspire to say the same thing to the player: Garrett has the supernatural ability to blend into shadows to the point that he becomes invisible. In the second game this is sadly toned back so that only the manual and installation screens (that are only seen when installing the game from the CD's) but by this point this should be common knowledge. The third game also makes a case of this in some form that I can't fully recall, and we don't talk about how Thiaf does things. Garrett's stealth capabilities are the only superhuman advantage the game gives to the player, and forms the central core of the game.
"For me it all works pretty close to being great, but the combat itself lets it down."
The Thief games also make a case of pointing out that in straight-up combat Garrett is the underdog, combat is a means of last resort and not the first choice.
"The main issue is that if you swing your stick of wood and miss the guard, you are done for. But it feels awkward and you have to get so close to land the hit, and if you get too close, you are also done for. It is so immersive except when it comes to actually smacking people and then it feels like you are riding a dog while trying to knock someone out with a drinking straw. In real life you could smack someone on the head easily."
I don't know where to begin with this one. There's the concept of 'risk vs reward' (get really close and score a knock-out blow and you can remove a threat with minimal attention drawn to yourself) to explain why blackjacking people is hard, then there's the old adage of 'practice makes perfect' (or as it's known today, 'git gud') and finally there's the false real-life analogy. It's easy to smack someone on the head, yes... but to do it so that they are knocked out cold in one hit? Without killing them? Without tipping off everyone in the vicinity what just happened? Without you being fingered as the culprit? Good luck.
And then we get to the good stuff - the final paragraph.
"One of the later games was a lot better. It had a bow and arrow to cap people but also there were water arrows that put the lights out that added a whole new dimension to the game."
And this is how the conversation rolled out when anvi got called out on his shit:
Oh so one of later games had water arrows. Truly, an improvement over that previous game that didn't have them.. And main problem is that knocking out guards is too hard.. Yeah, post is fucking legit, definitely someone who played the games and knows what he's talking about.
It's not that it is hard, more the opposite of that, it just feels clunky and gimpy and slow motion and there is no finesse to it. And what's wrong with the water arrows thing?
And what's wrong with the water arrows thing?
Everything. It proves you haven't played the damn game and are talking out of your ass. Likely copying what you've read written somewhere else by other clueless retard. Every single Thief game has water arrows. Your complaints about knocking out guards being too hard are equally laughable, if anything it's too easy. "Oh no, I have to get really close to land a hit.." If you actually played these games and still think these things then I'm scared to even imagine the level of retard you're on. Or you're just a sleazebag who pretends to have played an old game he really has no intention of ever touching.
I played all of them except Thi4f. And I never said anything was too hard. I played the original Thief when it first came out, before you were born, and then again a few years ago. They are gimpy games with boring gameplay, except Deadly Whatever which was kind of good. Also the same is true of Deus Ex. Over rated and boring. Also you have the worst avatar I've seen on this forum. It looks like kids cartoon alien was photoshopped onto Santa's shoulders. Also I doubt you have even played any of these games, because I'm pretty sure Lithuania has no electricity and everyone lives in war torn rubble.
At this point I requested that anvi be tagged as a dumbfuck. Which produced this gem:
JarlFrank Dumbfuck-tag on anvi, if you please.
I would actually be in favor of special tag for people who don't like Thief. "Dumbfuck" is just not sufficiently shameful.
As a dumbfuck i second that. I don't want to be seen as someone at his level!Also i love Thief games!
This may explain why the tags kept piling on.
This all fits with what has been established in this thread: anvi is a seriously butthurt imbecile that talks out of his ass. The thread goes on with anvi spouting more nonsense and we constantly calling him out on it.
That exchange eventually led to anvi storming off in a huff and not posting again on the Codex for the next 8 months. When he did 'return' in fullest he kept posting shit and being all butthurt when called out on it, so absolutely nothing was learned during that self-imposed exile.
And now, here we are. I'm somewhat puzzled over Zombra taking the time to make this thread, considering that Zombra's 'Ignore' list is a mile long.