Nekot-The-Brave
Arcane
- Joined
- Jul 26, 2015
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- 1,361
http://www.othersidetease.com/gs99yy.php
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I told him SS2 budget was 2.4 million adjusted for inflation and he replied:
whatQuite wrong and very naive. System Shock 2 couldn´t even be made today with only 2.4 million and that´s the problem right there. It seems unlikely for System Shock 3 kickstarter to even gather anything of the sorts, which means we´re going to get a quarter of an actual game at best. I don´t think enough fans even exist to push a crowd funding campaign past 10 million, but I would be almost glad if it did. Chances are still slim the current company behind this crowd funding campaign is going to make a decent game. A System Shock 3 done right would cost closer to 30 million if you as me. Such a game needs a publisher and experienced dev IMHO.
I told him SS2 budget was 2.4 million adjusted for inflation and he replied:
whatQuite wrong and very naive. System Shock 2 couldn´t even be made today with only 2.4 million and that´s the problem right there. It seems unlikely for System Shock 3 kickstarter to even gather anything of the sorts, which means we´re going to get a quarter of an actual game at best. I don´t think enough fans even exist to push a crowd funding campaign past 10 million, but I would be almost glad if it did. Chances are still slim the current company behind this crowd funding campaign is going to make a decent game. A System Shock 3 done right would cost closer to 30 million if you as me. Such a game needs a publisher and experienced dev IMHO.
Don't mind those, the same way I do not mind standard zombies - those are basically crazy/dead humans. The thing about the infested crew members from SS2 and headcrab zombies is that they are presented as if the orinal person was somehow still alive in there and helplessly watching as his body is being animated by a parasite (this explicitly the case in SS2, the HL thing is mostly just the implied in some of the sound files, but it still bugs the fuck out of me)Oh then you'd LOVE those mushroom heads in The Last of Us.Spiders and cyborg ninjas are meh, I hate the basic infested grunts. I also headcrab zombies and anything even remotely similar. *shudder*
The thing about SS2 is that not only was made it on a shoestring budget but they had to waste part of it on developing the multiplayer. Imagine what could have been without that.
After good engines became available, the late 90s were a real golden age for developing cheap, well-designed first person games. Shame things became bloated so quickly after that.
It's one of those things that seems weird in retrospect. The first first person shooter/RPG to really catch on was what, Fallout 3? It seems like something that could have happened earlier, but somehow nobody managed it.
Deus Ex shipped in June 2000. Sales were, and continue to be, strong, worldwide. Critical response (with one or two notable exceptions) has been positive. We've already won several "best of year" awards in the U.S., the U.K. and Germany. Needless to say it's gratifying when people appreciate your work.
It's one of those things that seems weird in retrospect. The first first person shooter/RPG to really catch on was what, Fallout 3? It seems like something that could have happened earlier, but somehow nobody managed it.
Deus Ex was pretty successful. Not a megahit like Fallout 3, but as Spector said in his postmortem
Deus Ex shipped in June 2000. Sales were, and continue to be, strong, worldwide. Critical response (with one or two notable exceptions) has been positive. We've already won several "best of year" awards in the U.S., the U.K. and Germany. Needless to say it's gratifying when people appreciate your work.
They really missed the mark with the xbox sequel.
I assumed you'd taken Deus Ex into account when you wrote that the genre got a "damper" put on it, but sure. Still, eight years is a lot.
Why are there so many shooters? Because it’s easy to make a trace in code to see if you virtually “tagged” someone.
I'd say there's a lot of shooters because shooting shit (that also shoots back) is extremely fucking fun, but whatever.
...As long as there's not shitty modern design (regen health, cover shooting etc) attached to it anyway, right Cliffy B?
Actually, it's pretty easy. Most of the 'free' engines come out of the box with plug and play FPS modules that you can modify to your needs.A 3D shooter is by no means easy to make. Unless you're making braindead garbage like Gears of War anyway, although that still would have been a lot of hard work, AI moving around in a three dimensional world and all.
ken elvine tried to turn thief into a action melee game the fucking moron
that idiot kows absolutely nothing thief is about the details
that stupid bsatard if u sat him on an island and made him immortal with unlimited data access he couldn't even come up with pacman after 1000 years
the guys a loser
Nekot said:Actually, it's pretty easy.