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Vapourware System Shock 3 by OtherSide Entertainment - taken over by Tencent!

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
systemshock2_by_nekot_the_brave-d9jq5b4.png

http://www.othersidetease.com/gs99yy.php

You can do some url modification to pull out some of the PNGs used in the website.
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MrJohnson

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The whole thing feels like pizza to me.
If SS3 is going to be bad i will eat play it anyway, and even if its bad, like pizza, i cannot resist it.
 

darthaegis

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The YouTube comments are as can be expected:
Indeed:
B2FAFRh.jpg

:lol:
I told him SS2 budget was 2.4 million adjusted for inflation and he replied:
Quite wrong and very naive. System Shock 2 couldn´t even be made today with only 2.4 million and that´s the problem right there. It seems unlikely for System Shock 3 kickstarter to even gather anything of the sorts, which means we´re going to get a quarter of an actual game at best. I don´t think enough fans even exist to push a crowd funding campaign past 10 million, but I would be almost glad if it did. Chances are still slim the current company behind this crowd funding campaign is going to make a decent game. A System Shock 3 done right would cost closer to 30 million if you as me. Such a game needs a publisher and experienced dev IMHO.
what
 

Infinitron

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The thing about SS2 is that not only was made it on a shoestring budget but they had to waste part of it on developing the multiplayer. Imagine what could have been without that.

After good engines became available, the late 90s were a real golden age for developing cheap, well-designed first person games. Shame things became bloated so quickly after that.
 

Unkillable Cat

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I told him SS2 budget was 2.4 million adjusted for inflation and he replied:
Quite wrong and very naive. System Shock 2 couldn´t even be made today with only 2.4 million and that´s the problem right there. It seems unlikely for System Shock 3 kickstarter to even gather anything of the sorts, which means we´re going to get a quarter of an actual game at best. I don´t think enough fans even exist to push a crowd funding campaign past 10 million, but I would be almost glad if it did. Chances are still slim the current company behind this crowd funding campaign is going to make a decent game. A System Shock 3 done right would cost closer to 30 million if you as me. Such a game needs a publisher and experienced dev IMHO.
what

His reply makes me think he's Icelandic. At the very least he's not a native English speaker, and he's in an odd part of the world.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Spiders and cyborg ninjas are meh, I hate the basic infested grunts. I also headcrab zombies and anything even remotely similar. *shudder*
Oh then you'd LOVE those mushroom heads in The Last of Us.

the_last_of_us___clicker_by_thomaswievegg-d7i7eq9.jpg
Don't mind those, the same way I do not mind standard zombies - those are basically crazy/dead humans. The thing about the infested crew members from SS2 and headcrab zombies is that they are presented as if the orinal person was somehow still alive in there and helplessly watching as his body is being animated by a parasite (this explicitly the case in SS2, the HL thing is mostly just the implied in some of the sound files, but it still bugs the fuck out of me)
 

Roguey

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The thing about SS2 is that not only was made it on a shoestring budget but they had to waste part of it on developing the multiplayer. Imagine what could have been without that.

After good engines became available, the late 90s were a real golden age for developing cheap, well-designed first person games. Shame things became bloated so quickly after that.

SS2 bombed in spite of that shoestring budget, which probably put a damper on the making of first person games that weren't primarily about shooting. :M
 

Infinitron

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It's one of those things that seems weird in retrospect. The first first person shooter/RPG to really catch on was what, Fallout 3? It seems like something that could have happened earlier, but somehow nobody managed it.
 

Ash

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Not enough marketing is the primary cause of that. FO3 was also multiplatform, whereas most other FP RPGs were PC-only, which of course was for the best for us, but not for the devs as most PC gamers ignored them.

Morrowind was a notable success too, and its very faithful non-dumbed down port to the Xbox was received well.
 

Roguey

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It's one of those things that seems weird in retrospect. The first first person shooter/RPG to really catch on was what, Fallout 3? It seems like something that could have happened earlier, but somehow nobody managed it.

Deus Ex was pretty successful. Not a megahit like Fallout 3, but as Spector said in his postmortem

Deus Ex shipped in June 2000. Sales were, and continue to be, strong, worldwide. Critical response (with one or two notable exceptions) has been positive. We've already won several "best of year" awards in the U.S., the U.K. and Germany. Needless to say it's gratifying when people appreciate your work.

They really missed the mark with the xbox sequel.
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
not sure if drunk or impersonating xemous

It's one of those things that seems weird in retrospect. The first first person shooter/RPG to really catch on was what, Fallout 3? It seems like something that could have happened earlier, but somehow nobody managed it.

Deus Ex was pretty successful. Not a megahit like Fallout 3, but as Spector said in his postmortem

Deus Ex shipped in June 2000. Sales were, and continue to be, strong, worldwide. Critical response (with one or two notable exceptions) has been positive. We've already won several "best of year" awards in the U.S., the U.K. and Germany. Needless to say it's gratifying when people appreciate your work.

They really missed the mark with the xbox sequel.

I assumed you'd taken Deus Ex into account when you wrote that the genre got a "damper" put on it, but sure. Still, eight years is a lot.
 

Roguey

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I assumed you'd taken Deus Ex into account when you wrote that the genre got a "damper" put on it, but sure. Still, eight years is a lot.

Deus Ex is more about shooting than SS2 with its usually-just-one-enemy-in-a-hallway, which I imagine contributed to its success. Plus STALKER, released in 07, sold 2 million by 08 which is pretty great for some nobodies from Ukraine. :P

Even though the late 00s-early 10s were full of complaints here about how all RPGs were now shooters, that was never really the case. You just had Beth's Fallout, Bioware's ME, Obsidian's Alpha Protocol (another bomb), and Eidos Montreal revitalizing Deus Ex. A difficult genre (just look at the big delays both new Deus Exes had) so most companies don't bother. As Cliffy B said

Why are there so many shooters? Because it’s easy to make a trace in code to see if you virtually “tagged” someone.

Complicating that is quite the risk for a dubious reward.
 

Ash

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I'd say there's a lot of shooters because shooting shit (that also shoots back) is extremely fucking fun, but whatever.

...As long as there's not shitty modern design (regen health, cover shooting etc) attached to it anyway, right Cliffy B?
 

Roguey

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I'd say there's a lot of shooters because shooting shit (that also shoots back) is extremely fucking fun, but whatever.

...As long as there's not shitty modern design (regen health, cover shooting etc) attached to it anyway, right Cliffy B?

A lot of genres are fun, but some are much easier to make (shovel out if you will) than others (shooters, Diablo-likes).
 

Ash

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A 3D shooter is by no means easy to make. Unless you're making braindead garbage like Gears of War anyway, although that still would have been a lot of hard work, AI moving around in a three dimensional world and all.
 
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A 3D shooter is by no means easy to make. Unless you're making braindead garbage like Gears of War anyway, although that still would have been a lot of hard work, AI moving around in a three dimensional world and all.
Actually, it's pretty easy. Most of the 'free' engines come out of the box with plug and play FPS modules that you can modify to your needs.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
ken elvine tried to turn thief into a action melee game the fucking moron
that idiot kows absolutely nothing thief is about the details
that stupid bsatard if u sat him on an island and made him immortal with unlimited data access he couldn't even come up with pacman after 1000 years
the guys a loser

You may (literally) be behind seven proxies, but I can't help but laugh at the fact that you can't spell to save your own life!

Had too many pints at the pub there, lad?
 

Ash

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Nekot said:
Actually, it's pretty easy.

We were obviously talking about development from scratch. There's been a shitload of shooters from even before the time of accessible engines.
 

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