Can't even name the saves what I want. Is poland okay?
It's a Christian server.
Can't even name the saves what I want. Is poland okay?
Instant no buy. When will game devs learn that being politically correct faggots is bad business practise.
Judging by the amount of vaseline in your screenshot, you're using an upscaler or TAA. Get rid of them and the game will look better, though the graphics aren't the game's strong point, that's for sure.Ah I see combat is spamchugging potions again.
Also, I don't know how to word this better, but is there a way to make this game look good?
Max settings is like POV Runescape.
View attachment 57632
Just started this.
Edgy low-budget Skyrim is alright. Liking it so far.
Or better question how edgy the game that doesn't allow using profanity for save names can really be?
Pretty standard edgy stuff like corpses on stakes, generic english town covered in mud and peasants.Just started this.
Edgy low-budget Skyrim is alright. Liking it so far.
Interesting, how edgy the game really is?
Or better question how edgy the game that doesn't allow using profanity for save names can really be?
I just don't buy EA titles on principle, but I'm definitely keeping an eye on it until full release.Surprised this thread only has 8 pages tbh. Maybe there's not enough content to justify buying the game yet, but I'm very early on.
Pretty standard edgy stuff like corpses on stakes, generic english town covered in mud and peasants.Just started this.
Edgy low-budget Skyrim is alright. Liking it so far.
Interesting, how edgy the game really is?
Or better question how edgy the game that doesn't allow using profanity for save names can really be?
The art design can stand out somewhat. There's a strange dead giant chained to a rock and a screaming half-corpse in a magic tower.
The writing is very mid, so it doesn't really lead to anything. Basically you take the dark Kamelot (they spell it with a K for kool points) from King Arthur: Knight's Tale, dilute it by maybe 20%, and this is what you get.
The strong point of the game is that there is a near total lack of first-person RPGs and none of the big boys will put out anything competent anytime soon. If that sounds like the most tepid compliment, it is. But the game is enjoyable for what it is and it's fun to bash deer/peasants with a mace 'cause that's like 100% of the early game.
Surprised this thread only has 8 pages tbh. Maybe there's not enough content to justify buying the game yet, but I'm very early on.
And yeah, name-locking a singleplayer game is stupid but I'm assuming some suit wanted that.
Interesting, thanks.
Hard to judge without playing, but i wouldn't call that edgy, just run of the mill "dark" fantasy i guess. Because even Skyrim was pretty edgy if we go by that :D It had shit stained ugly peasants in bad mood, tons of corpse gore, character rape backstory (Sapphire) where she was violated by bandits as a child after they murdered her parents, game of thrones style civil war shit and surface level racial tensions aka "Each night i get drunk and go to Grey Quarter to yell profanities at dark elves because Radian AI commands it".
But i don't think modern writers can handle even this level of unsafe space in vidya. So i don't expect much. And as i understand this game has nothing going on for it other than art direction and general lack of choice of similar games these days.
If it doesnt have any more faggotry and word censorship i might grab it on sale some time when it's out of early access.
There's literally a quest where a guy wants you to deliver flowers to a woman, and it turns out they're something you give to people you want to insult. When you confront him about it, he goes on a rant about refugees and how they should all get the fuck out (the woman was one).Or better question how edgy the game that doesn't allow using profanity for save names can really be?
If anything it tells you a lot about the developer and what kind of narrative to expect
November Development Update
Take heed, a revolution is nigh!
Hello, Travellers! Hope you’re all doing well.
We’re ready to present another development update for Tainted Grail: The Fall of Avalon! It’s been a while, though we believe our content showcase will compensate for the wait. But before that, let’s begin with some huge news!
Starting from this dev update, we’ve partnered with one of the most well-known YouTube gaming creators,
WolfheartFPS
, to help us prepare a video overview for each update until the game leaves early access in the next year! If all goes to plan, those will be released monthly, along with the Steam update posts. His videos will contain exclusive behind-the-scenes, never-before-shown content. That also includes heavily work-in-progress stuff that is subject to change. Wolfheart’s a pro, and he’s done a great job showcasing new additions and tweaks, so just grab yourself a drink and enjoy watching!
And for the written text enjoyers, below’s the update done in the old-school way.
Internally, we’re now in the 0.8 beta phase of the game, and it goes without saying that the game has changed DRASTICALLY, which nearly 500 playtesters have already witnessed during closed tests. The first bits of feedback we collected were very positive, and while there’s still tons of work to be done, it seems we’re headed in the right direction!
Based on your feedback and our analytics, we wanted to address the most important matters. As a result, tons—and we’re not exaggerating—tons of stuff have changed, so not to write a novel-long, let us just point out everything we’ve been working on.
By way of clarification,
we’d like to point out that version 0.7 (Quanacht Rebellion) was the last Early Access patch, and the next update will be the full-fledged release: version 1.0. The monthly updates serve as progress reports on the game's development. Additionally, version 0.8 (the one described in this development update) is available only for closed beta testers, who are diligently helping us improve the game with every iteration. However, it will not be publicly available.
1. Game rebalancing and progression improvements
TLDR: We’ve overhauled nearly every aspect of gameplay, focusing on making the progression, and the overall experience, more rewarding and fairer.
- Melee combat:
Rebalanced to function seamlessly across all enemy tiers. Weapon damage, stamina cost, and other stats have been fine-tuned.- Ranged combat:
Ranged archetype now requires more investment in skills and better equipment to become a viable playstyle. Achieving the “stealth archer” fantasy will still be possible, but it will require more work.- Enemy adjustments:
Behaviors and animations have been improved, along with a comprehensive rebalance of enemy stats. No more one-taps (excluding special scenarios).- Skill trees:
Dozens of new STR/DEX/END skills have been added, with plans to expand to other trees soon™.- Attributes and proficiencies:
Both were rebalanced, with attributes receiving notable nerfs. Some might even be controversial, so we’re playtesting to get more feedback on that.- Status effects:
These now scale properly, preventing overpowered effects on higher-level enemies.- Economy overhaul:
Gold rewards, item pricing, and loot distribution have been adjusted to provide a more balanced progression.
2. Magic revamp
TLDR: Magic has been completely reimagined for smoother, more dynamic gameplay. Casting spells should also feel more “snappy” and just more fun.
- Casting system:
Spells now offer light and heavy casting options, doubling their tactical use.- Mana efficiency:
Simply put, you can cast more spells per mana bar.- New spells:
14 rebuilt or entirely new spells are now available, with more on the way.- Summoning temporarily removed:
Summon-related issues have been among the most frequently reported. We’re working to resolve AI issues before reintroducing this feature.
3. Quest and story enhancements
TLDR: We’ve made major narrative adjustments and introduced new quests, as well as other open-world content.
- Main storyline:
King Arthur has always been the highlight of the game, woven into the lore. Right in the prologue, you’ll now learn from the Once and Future King himself that he is your *SPOILER*. This allows the main storyline to have better pacing and be more flexible/less linear.- New side quests:
Around 15 new side quests in the Horns of the South, alongside extensive updates to already-existing quests, including new interactions or dependencies, and bugfixes. Just a few of the new missions will be your typical fetch quests, but let’s be honest: we all need a breather sometimes.- Guilds:
Yes, they’ve arrived: the Children of Morrigan (thieves, murderers, bad guys in general), Alchemists, and Stonewardens (tribal blacksmiths). Completing each guild’s storyline will reward you with unique abilities, grant some lore insights, and unlock alternate endings to the main story. Also, more guilds coming soon™.- Expanded world:
10 new dungeons, redesigned zones (the Keep, Prologue, and Jail), and interiors for all houses.- Romance:
To the “Romance when?” guy who asks the question under every update post, here’s our response: romance now! A new storyline for Alisa is being made, and she can become your partner as a result.
4. Wyrdnight overhaul
Nighttime gameplay received significant changes.
- New enemy:
The Wyrdstalker is a new terrifying presence during Wyrdnight. Still a work in progress, but in his final version, he’ll be slowly walking towards you, constantly, during the night. Think of him as a literal stalker.- Ethereal Cobweb:
We’re changing its properties, and it’s slowly becoming a more integral gameplay element, with future crafting applications planned.
5. Crafting improvements
Crafting is now more intuitive and flexible.
- Crafting logic & UI:
As non-precise as it sounds, crafting’s been changed so that it… well... makes more sense now. Also, this system’s UI has been rebuilt for clarity and intuitiveness.- Streamlined crafting:
Players can now craft anywhere using a Grindstone, without having to talk to the Blacksmith.- Enemy-themed armors:
Unlock new gear by completing special quests given by the blacksmith in the Horns of the South. This will become a general theme for all blacksmiths in the game.
6. Combat, gear & enemies
Here’s what’s new on the battlefield:
- New enemies:
Over 10 new enemy types and revamped bosses, including a completely rebuilt Mistbearer fight.- Gear:
Over 50 new armor pieces, more than 10 weapon models, and at least 10 new variants of the currently existing ones to collect.- Duels:
This allows to engage in NPC duel-type combat without triggering crimes and other bad consequences. Future updates will expand this further, allowing for proper fight clubs.
7. Additional features
We’ve introduced several other, miscellaneous gameplay elements:
- Farming:
Long-awaited and ever-wanted, it’s finally in the game. Clean up your gardening tools!- Sketching:
Our unique photo mode; lets you create beautiful sketches of the game world.- Fog of war:
Maps now hide the yet-unexplored areas for a more immersive experience and fewer spoilers.- Accessibility improvements:
Better color coding, UI adjustments, and toggles for enhanced visibility and customization.- General:
All houses in Horns of the South now have interiors, NPCs follow a proper day-night cycle, Wyrdnight arrives later, and numerous other small QoL features.- Heavy work-in-progress stuff:
Crimes and sneaking mechanics still need great attention. So does the VFX optimization, especially when players are casting lots of spells.
That’s it for the content update!
This wraps up our recent work on revamping and polishing Tainted Grail: The Fall of Avalon. As always, we appreciate and thank you for every piece of feedback provided! Thanks to that, we managed to make some grand changes that are slowly turning the game into a completely new, better experience. And to the nearly 500 beta testers of the 0.8 version: you rock, and it’s hard to express our gratitude for all the help provided!
To end with, just a reminder that apart from the Prologue and Horns of the South revamp, we’re constantly working on the newest, before-announced snowy area: the Forlorn Swords. Stay tuned for more info about that.
Let us know what you think about the changes! And make sure to watch Wolfheart’s video to get a better view of all the newest stuff.
Stay safe, Travelers!
November Development Update
Hello, Travellers! Hope you’re all doing well.
We’re ready to present another development update for Tainted Grail: The Fall of Avalon! It’s been a while, though we believe our content showcase will compensate for the wait. But before that, let’s begin with some huge news!
Starting from this dev update, we’ve partnered with one of the most well-known YouTube gaming creators, WolfheartFPS, to help us prepare a video overview for each update until the game leaves early access in the next year! If all goes to plan, those will be released monthly, along with the Steam update posts. His videos will contain exclusive behind-the-scenes, never-before-shown content. That also includes heavily work-in-progress stuff that is subject to change. Wolfheart’s a pro, and he’s done a great job showcasing new additions and tweaks, so just grab yourself a drink and enjoy watching!
And for the written text enjoyers, below’s the update done in the old-school way.
Internally, we’re now in the 0.8 beta phase of the game, and it goes without saying that the game has changed DRASTICALLY, which nearly 500 playtesters have already witnessed during closed tests. The first bits of feedback we collected were very positive, and while there’s still tons of work to be done, it seems we’re headed in the right direction!
Based on your feedback and our analytics, we wanted to address the most important matters. As a result, tons—and we’re not exaggerating—tons of stuff have changed, so not to write a novel-long, let us just point out everything we’ve been working on.
By way of clarification, we’d like to point out that version 0.7 (Quanacht Rebellion) was the last Early Access patch, and the next update will be the full-fledged release: version 1.0. The monthly updates serve as progress reports on the game's development. Additionally, version 0.8 (the one described in this development update) is available only for closed beta testers, who are diligently helping us improve the game with every iteration. However, it will not be publicly available.
1. Game rebalancing and progression improvements
TLDR: We’ve overhauled nearly every aspect of gameplay, focusing on making the progression, and the overall experience, more rewarding and fairer.
- Melee combat: Rebalanced to function seamlessly across all enemy tiers. Weapon damage, stamina cost, and other stats have been fine-tuned.
- Ranged combat: Ranged archetype now requires more investment in skills and better equipment to become a viable playstyle. Achieving the “stealth archer” fantasy will still be possible, but it will require more work.
- Enemy adjustments: Behaviors and animations have been improved, along with a comprehensive rebalance of enemy stats. No more one-taps (excluding special scenarios).
- Skill trees: Dozens of new STR/DEX/END skills have been added, with plans to expand to other trees soon™.
- Attributes and proficiencies: Both were rebalanced, with attributes receiving notable nerfs. Some might even be controversial, so we’re playtesting to get more feedback on that.
- Status effects: These now scale properly, preventing overpowered effects on higher-level enemies.
- Economy overhaul: Gold rewards, item pricing, and loot distribution have been adjusted to provide a more balanced progression.
2. Magic revamp
TLDR: Magic has been completely reimagined for smoother, more dynamic gameplay. Casting spells should also feel more “snappy” and just more fun.
- Casting system: Spells now offer light and heavy casting options, doubling their tactical use.
- Mana efficiency: Simply put, you can cast more spells per mana bar.
- New spells: 14 rebuilt or entirely new spells are now available, with more on the way.
- Summoning temporarily removed: Summon-related issues have been among the most frequently reported. We’re working to resolve AI issues before reintroducing this feature.
3. Quest and story enhancements
TLDR: We’ve made major narrative adjustments and introduced new quests, as well as other open-world content.
- Main storyline: King Arthur has always been the highlight of the game, woven into the lore. Right in the prologue, you’ll now learn from the Once and Future King himself that he is your *SPOILER*. This allows the main storyline to have better pacing and be more flexible/less linear.
- New side quests: Around 15 new side quests in the Horns of the South, alongside extensive updates to already-existing quests, including new interactions or dependencies, and bugfixes. Just a few of the new missions will be your typical fetch quests, but let’s be honest: we all need a breather sometimes.
- Guilds: Yes, they’ve arrived: the Children of Morrigan (thieves, murderers, bad guys in general), Alchemists, and Stonewardens (tribal blacksmiths). Completing each guild’s storyline will reward you with unique abilities, grant some lore insights, and unlock alternate endings to the main story. Also, more guilds coming soon™.
- Expanded world: 10 new dungeons, redesigned zones (the Keep, Prologue, and Jail), and interiors for all houses.
- Romance: To the “Romance when?” guy who asks the question under every update post, here’s our response: romance now! A new storyline for Alisa is being made, and she can become your partner as a result.
4. Wyrdnight overhaul
Nighttime gameplay received significant changes.
- New enemy: The Wyrdstalker is a new terrifying presence during Wyrdnight. Still a work in progress, but in his final version, he’ll be slowly walking towards you, constantly, during the night. Think of him as a literal stalker.
- Ethereal Cobweb: We’re changing its properties, and it’s slowly becoming a more integral gameplay element, with future crafting applications planned.
5. Crafting improvements
Crafting is now more intuitive and flexible.
- Crafting logic & UI: As non-precise as it sounds, crafting’s been changed so that it… well... makes more sense now. Also, this system’s UI has been rebuilt for clarity and intuitiveness.
- Streamlined crafting: Players can now craft anywhere using a Grindstone, without having to talk to the Blacksmith.
- Enemy-themed armors: Unlock new gear by completing special quests given by the blacksmith in the Horns of the South. This will become a general theme for all blacksmiths in the game.
6. Combat, gear & enemies
Here’s what’s new on the battlefield:
- New enemies: Over 10 new enemy types and revamped bosses, including a completely rebuilt Mistbearer fight.
- Gear: Over 50 new armor pieces, more than 10 weapon models, and at least 10 new variants of the currently existing ones to collect.
- Duels: This allows to engage in NPC duel-type combat without triggering crimes and other bad consequences. Future updates will expand this further, allowing for proper fight clubs.
7. Additional features
We’ve introduced several other, miscellaneous gameplay elements:
- Farming: Long-awaited and ever-wanted, it’s finally in the game. Clean up your gardening tools!
- Sketching: Our unique photo mode; lets you create beautiful sketches of the game world.
- Fog of war: Maps now hide the yet-unexplored areas for a more immersive experience and fewer spoilers.
- Accessibility improvements: Better color coding, UI adjustments, and toggles for enhanced visibility and customization.
- General: All houses in Horns of the South now have interiors, NPCs follow a proper day-night cycle, Wyrdnight arrives later, and numerous other small QoL features.
- Heavy work-in-progress stuff: Crimes and sneaking mechanics still need great attention. So does the VFX optimization, especially when players are casting lots of spells.
That’s it for the content update!
This wraps up our recent work on revamping and polishing Tainted Grail: The Fall of Avalon. As always, we appreciate and thank you for every piece of feedback provided! Thanks to that, we managed to make some grand changes that are slowly turning the game into a completely new, better experience. And to the nearly 500 beta testers of the 0.8 version: you rock, and it’s hard to express our gratitude for all the help provided!
To end with, just a reminder that apart from the Prologue and Horns of the South revamp, we’re constantly working on the newest, before-announced snowy area: the Forlorn Swords. Stay tuned for more info about that.
Let us know what you think about the changes! And make sure to watch Wolfheart’s video to get a better view of all the newest stuff.
Stay safe, Travelers!
...The VO is adequate but won't win awards.