Thonius
Arcane
Oh yeah, dialog window NWN style is uh... not my style. And if you got a big 4k monitor... rip. That's the only valid refund IMO.
#VDPostingGamerLsAbout the same. Last 10 refund reasons:Vault Dweller
Does Steam show you a number of refunded copies?
If yes, how CS compares on that front with AoD?
- The writing is poor. 20 words are used where 5 will fit better. This makes every interaction with an NPC feels like I needed to take notes to make informed decisions. Instead it's slog of boring text after slog boring of text.
- this game came out early access but it literally has 00.1% content
- The text is way to small and hurts my eyes to read
- think a book will replace the game just fine.. There is no voice acts its all text to read ... It will give me a headic in a few hours of this.
- The overall visuals of the game gives me a headache and it's difficult to figure out the different places you can walk. On top of it the fact that there's no voice overs further adds to the headache as you're having to read a novel. Mechanically and story wise, seems interesting but just can push through the visuals and need to read everything
- Thought it would be more like Shadowrun. gameplay was slow and difficult
- I understand its early access but not even having partially voiced dialog makes the game world feel empty.
- point blank and i miss with a sub machine gun? Come on this is just stupid mechanics. This game is not fun at all to me, too archaic for this genre.
- Game too hard. Unable to progress through the game
- The game is an early access, but i died way too many times for the tutorial section, or beginning, for me to have any type of fun. Needs lots of work and balance fixes
In fallout your companions didn't miss altogether, they usually hit you, or your other companions, with their trusty submachine gun.- point blank and i miss with a sub machine gun? Come on this is just stupid mechanics. This game is not fun at all to me, too archaic for this genre.
Someone never played Fallout
About the same. Last 10 refund reasons:
- The writing is poor. 20 words are used where 5 will fit better.
It will give me a headic
This is very true, but one or two lines voiced for important characters would be a nice boon for atmosphere. Think PS:T.Vince, you are a god damn hero. Stick to your guns, don't bend the knee to pointless voice acting.
I'm all for adding voice overs, even a few lines to define characters, but it's a major project that requires a publisher.
Needs an action shot of dude punting it for a field goal. My brother kicked a toad once I saw it sailing in the air back into the Missouri bog.
So here's this giant enemy frog...
MRY could answer that one for youis it really such a big deal to find some reasonably talented people without spending shitloads of money?
I mean quality VO doesn't just come easy, but how expensive and time consuming would it be to find a few non AAA good VO actors to do a few lines for a few bucks but alot of prestige and rep?
MRY could answer that one for youis it really such a big deal to find some reasonably talented people without spending shitloads of money?
I mean quality VO doesn't just come easy, but how expensive and time consuming would it be to find a few non AAA good VO actors to do a few lines for a few bucks but alot of prestige and rep?
Why not, if I may?I don't direct him
I provide extensive notes and he provides multiple takes, but we work asynchronously. As it is, both our schedules are very difficult, and trying to make them sync up would be even more difficult.Why not, if I may?I don't direct him
We tried it twice for AoD, both times the issue was that the characters didn't sound right. The second attempt was more successful, we got 2 out of 5 (Gaelius and Meru sounded right, Antidas, Lorenza, and the Zamedi demon were way off despite multiple re-takes), which wasn't close enough to move forward. The attempts wasted a lot of time: discussions, re-takes, searching for better references, etc. What we learned is that we should hire an experienced studio with a good pool of voice actors (or sign up with a publisher) or be prepared to spend a LOT of time ourselves.I'm all for adding voice overs, even a few lines to define characters, but it's a major project that requires a publisher.
Forgive my complete lack of understanding of how the VO business side and publisher side of things work, but is it really such a big deal to find some reasonably talented people without spending shitloads of money?
I mean quality VO doesn't just come easy, but how expensive and time consuming would it be to find a few non AAA good VO actors to do a few lines for a few bucks but alot of prestige and rep?
Nobody would be expecting AAA VO anyway, just something half-decent would do imo.
Is the implementation of said voice work also time consuming as fuck to implement?`
I'm genuinely curious of how it works in games and how it gets "made"