What part of "central town full of amenities" do you have problem with?
1. It's central so after resting (for well rested buff) you can travel to any corner of the world with spare buff time for action.
True
2. It has all merchant type, from equipment to food and drink to doctor. Tenpenny Tower do have same but it's in a farthest corner of the world, much lesser quality than Megaton. One can understand why old fart Tenpenny want to destroy Megaton because his tower is much lesser, after all, but we are not Tenpenny.
Well, Tenpenny tower has the same stuff but I'll admit it's tempting to let the ghouls in to kill everyone there also - both cities are essentially evil so you have a point. Only let one town die would save me a lot of trips to sell tin cans and such.
3. Why would I need to kill anyone friendly? I am not a dumbass F3 console player who kill just for the lolz. If I want to reduce karma, just steal red-owned items and it fall right down. And friendly NPC mostly have trash loot so there's not even that excuse.
You'd have to look at it from my perspective. Pagans, a pimp and prostitute, people related to vampires, drunks, annoying shop-keeps, scrap metal mooches, that nosy black guy with a cowboy hat: that's pretty much all there is in Megaton. I never felt like anything was lost, and I feel guilty not blowing the city up but I'll admit I'd like to see the post credits where you let the town live. "And the wanderer did NOT blow up Megaton, but did shoot up the place just a little, but was still a good person deep inside" I'm guessing something like that.
4. Destroy Megaton just bring some laughable XP and not even a good rpg excuse. Like I said, any story-fag player with normal logic would not destroy it, unless just to satisfy your inner destructive need, which mean you need psych session outside of gaming time.
Well, it's kind of like how I play Caesar's Legion for every FONV playthrough: sure I *could* side with NCR, but then the ending doesn't feel right. Caesar makes the better argument. Something inside me says it's right to nuke Megaton and I'll leave it at that. I probably missed a lot of stuff.
5. Not even pretty mushroom visual because you can always shoot fatman at car wreckage park and see much better mushroom.
Not the same. You blow up a car, eventually the game pretty much forgets about it. You blow up Megaton, everyone knows that justice is back in the wasteland. That is, it's effects are more permanent gamewise. Kind of how pretty much up until power armor is available, I still wear the Tunnel Snakes jacket. It ties the whole story together.
6. Destroy it will bring tirade from 3 Dog on radio, and James' bad opinion. Unless you want to hear tirade about your bad bad urge, why would you do it? Or are you masochist? Attention seeking?
Well, you have a good point. Don't know how you can defend 3 Dog though - talks about "Fighting the good fight" while the Brotherhood guys protecting him open up on me on site. I usually install a radio mod that plays the songs of Grand Theft Auto: San Andreas instead of the regular radio, so I don't get judged by 3 Dog, or at least I don't hear it.