Just currently, I am still playing Fallout Tale of Two Wastelands, the TC mod that allow playing Fallout 3 with FNV mechanics. So I am going to share my opinions of Fallout 3's writings and designs as gleaned through this mod.
Fallout 3's supporters generally like to point at its writings and design as greatest, GOTY material, and so on.
They don't. Nobody except probably some rabid fanboys would call the Fallout 3 "writings and design as greatest, GOTY material".
Okay, the single most illustrative of F3 writing should be slavers versus slaves in two quest, the main Pitt one and the OC's Paradise Falls one.
The reason you do PF one is because you want access to that town. To that end you must enslave a few other escaping slavers and enemy of slavers. The first group is fine, I do them in my sleep. The second is a bit hard on moral, but luckily that old man taking potshot at me from afar when I tried to scavenging his town, so moral doesnt get bitten too hard.
++ The reason I dont silent kill their entire town is because the script. One die? They all turn hostile. I want to keep a few NPC alive, so this thing take a back seat for now.
The Pitt's issue is stranger. What turn out to be a straightforeward choosing of slavers or slaves in the slave revolt.... Turn out I seem to be the minority in choosing the SLAVE side, would you believe it? According to the few posts I read, most of players seem to side with Ashur and the slavers. Why? It seem those players like his reasons, his crocodile tears of hating this dirty business of making wealth based lifeblood of slaves.
Reason I chose slave side? They had to eat slop making from mutated monkeys and get killed without a care by slavers and owners. The latter is bad, sure, but the former is a killing crime by my standard, especially considering the hoity toity can drink and eat normally. SLOP, mang! 40 servings of it will kill a person (25 rad per unit). Surely anyone with any imagination would protest this dietary?
While the writing of Pitt quests are nothing special by my standard, it seem the entire thing hit gamers' psyche in some hidden corner and showcase their inhumanity in a way I entirely unexpected.
I would call ethical dilemma in The Pitt DLC is one of the most difficult in Fallout series. Would you choose:
1. Slaves with Werhner - a former lieutenant of Ashur and a slaver himself, who is white by the way. You literally have to kidnap an innocent baby from her mother to bring her into unsanitary conditions where she would be used by former slaves to make a cure. Do you feel good and do you think you have clean hands after that?
2. Slavers under command of Ashur, who is black and it was 2008 when nobody gave a shit about their races, as it should be. Ashur has an orderly society making progress in a wasteland and the only functioning steel mill in the former USA. He also provided a safe and clean environment for his child with the loving mother.
It's kinda telling why most Fallout 3 players chose to side with the slavers.
they need more FEV to create more supermutants? this seems logical to me
I'm really not sure why you guys are digging so hard to shit on bethesda to the point where you're making yourselves look like idiots in the process
Precisely. You can destroy any game's writing and lore if you apply logic. Game developers make games without thinking too much about realism. Don't get me started on Fallout 2 and Fallout: New Vegas writing and lore.