laclongquan
Arcane
In actual fact, judging Fallout 3 best done on gameplay aspect, not writings.
And by gameplay aspect, leaving aside some coding shortcomings that can only be improved by FNV (search function in console command, additem with editor id instead of base id etc..., repair can be done to 100% item just by burning spare parts like crazy, Living Anatomy= Awareness in F1/2), Fallout 3 is a pretty tight game. A very good tactical combat and economy management game.
Barter in F3 is pretty tight. FNV reduce barter variant so the economy feel pretty bloated. To compare the difference, you can get a tougher barter mod which about double FNV's variable.(of course you can argue that's a story reason, Mojave is not a hard land like Capital Wasteland)
Fallout New Vegas introduce some features, that while pretty good interm of story-wise and narrative, completely break game's economy. I am speaking of course of Jury Rigging. FNV before level 16 (JR perk there) play pretty much (leaving barter variant aside) like Fallout 3 in term of economy, but bloat up completely after that. it's too good a perk to ignore, but just break the game.
Ammo variant is also a devil's bargain. On one hand I love the options I can have in choosing ammo variants. On another hand it reduce difficulty by 20% at least. So it's a wash.
Various magazines, drugs and foods introduced in aid section also reduce difficulty to another 20%, at least. When you are used to FNV's boatload of buffs, getting back to F3's bare necessity is a big deal. precisely that lack that lead us to popping stimpack like candy.
EDIT: this post is made on the basis of pure F3, not TTW on FNV. I suddenly find the urge to play F3 after some very long runtime on FNV/TTW.
And by gameplay aspect, leaving aside some coding shortcomings that can only be improved by FNV (search function in console command, additem with editor id instead of base id etc..., repair can be done to 100% item just by burning spare parts like crazy, Living Anatomy= Awareness in F1/2), Fallout 3 is a pretty tight game. A very good tactical combat and economy management game.
Barter in F3 is pretty tight. FNV reduce barter variant so the economy feel pretty bloated. To compare the difference, you can get a tougher barter mod which about double FNV's variable.(of course you can argue that's a story reason, Mojave is not a hard land like Capital Wasteland)
Fallout New Vegas introduce some features, that while pretty good interm of story-wise and narrative, completely break game's economy. I am speaking of course of Jury Rigging. FNV before level 16 (JR perk there) play pretty much (leaving barter variant aside) like Fallout 3 in term of economy, but bloat up completely after that. it's too good a perk to ignore, but just break the game.
Ammo variant is also a devil's bargain. On one hand I love the options I can have in choosing ammo variants. On another hand it reduce difficulty by 20% at least. So it's a wash.
Various magazines, drugs and foods introduced in aid section also reduce difficulty to another 20%, at least. When you are used to FNV's boatload of buffs, getting back to F3's bare necessity is a big deal. precisely that lack that lead us to popping stimpack like candy.
EDIT: this post is made on the basis of pure F3, not TTW on FNV. I suddenly find the urge to play F3 after some very long runtime on FNV/TTW.
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