Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,797
I just remembered that I bought this (and all the current DLCs) a couple of sales ago, and I figured I'd give it a go. About six hours later my Lvl 11 Human Bulwark choked on sand in the Sandworm Caves (neat gimmick in that dungeon BTW) and I'm just uninstalling.
My first death was at the hands of a Lvl 26 Skeleton Warrior, while I was Lvl 7. I went elsewhere to level up once, then came back and killed him. The second time I stumble into the Old Forest and get my ass handed to me by a Lvl 10 Bee Swarm.
Third death was me not noticing that I was drowning while walking through water tiles (see UI issues below) before my final death as previously mentioned.
For a roguelike it seems alright, but for me it fails on a couple of fundamental levels. First there's the UI. Considering the main dev was quoted somewhere as being all about how the UI should adapt to the player, I was very disappointed with it. Everything is very tiny, so I tinkered with the option to enlarge the font... which screws up everything related to text as the UI doesn't scale along properly. More than that, the UI seemed disappointingly uninterested in relaying some information. I saw equipment slots, but due to enlarged text I couldn't make them out properly, or what should go into them. Comparing items quickly became a chore as the pop-up windows don't seem to scale at all and the stat changes can sometimes be confusing.
I'm aware that there are tons of user-made UIs available for the game and I didn't bother checking them out, but for me the default UI should set the tone of the game, and not play second fiddle. If the fans are churning out better UIs than the dev team, there is something Wrong here. First impressions are important, and ToME is screwing up on that front.
Another thing about the game that put me off was the unlockables mechanism. The Transmogrification Chest is amazing, but I shouldn't have to play a short time in the game to 'unlock' it for all future playthroughs, it should just be available from the start. Ditto with races, classes and whatever alternate play modes and campaigns lurk within the game.
I'm not saying this is a bad game by any means - it just doesn't appeal to me. It's doing a lot of things right (and a few things wrong) but at the end of the day I can see what a huge time sink this is - and I don't have that time right now.
My first death was at the hands of a Lvl 26 Skeleton Warrior, while I was Lvl 7. I went elsewhere to level up once, then came back and killed him. The second time I stumble into the Old Forest and get my ass handed to me by a Lvl 10 Bee Swarm.
For a roguelike it seems alright, but for me it fails on a couple of fundamental levels. First there's the UI. Considering the main dev was quoted somewhere as being all about how the UI should adapt to the player, I was very disappointed with it. Everything is very tiny, so I tinkered with the option to enlarge the font... which screws up everything related to text as the UI doesn't scale along properly. More than that, the UI seemed disappointingly uninterested in relaying some information. I saw equipment slots, but due to enlarged text I couldn't make them out properly, or what should go into them. Comparing items quickly became a chore as the pop-up windows don't seem to scale at all and the stat changes can sometimes be confusing.
I'm aware that there are tons of user-made UIs available for the game and I didn't bother checking them out, but for me the default UI should set the tone of the game, and not play second fiddle. If the fans are churning out better UIs than the dev team, there is something Wrong here. First impressions are important, and ToME is screwing up on that front.
Another thing about the game that put me off was the unlockables mechanism. The Transmogrification Chest is amazing, but I shouldn't have to play a short time in the game to 'unlock' it for all future playthroughs, it should just be available from the start. Ditto with races, classes and whatever alternate play modes and campaigns lurk within the game.
I'm not saying this is a bad game by any means - it just doesn't appeal to me. It's doing a lot of things right (and a few things wrong) but at the end of the day I can see what a huge time sink this is - and I don't have that time right now.