Before I address some of those specific issues; I wanna note a few things
- There are cases where I cannot win;/ I'll explain: For some things like say Awesome Toss, I'm damned if I let it as it was because I get people complaining that this thing can be so broken that it's far superior to anything else and thus they feel *FORCED* to use it. If I fix it they other people complain about me removing one of their liked strategy. And I can understand and sympathize with both sides, so what can I do ? :/ This happens a lot. It usual comes down to people *feeling forced* to use/abuse some unfun but kinda broken synergy/system/whatever, but if I fix that hole, people that did enjoy it complain; if you have ideas how to resolve such cases and make everybody happy by all means, I'll gladly listen
- Intentions/mindset:
It's never about "ruining fun", why would I want that, I mean a game is supposed to be fun (even if torturous
). Does that sometimes happen? Sure most likely, I mean
tome is an incredibly huge game with tons of intersecting systems, it's bound to happen. But it's never a goal and if possible it should be fixed. Like say, 1.6.5 weapon changes trying to alleviate the fact that weapon tiers were nearly meaningless, which wasnt a fun thing
- I never balance, nor frankly care, about adventurers yes, that quote of me still stands
It's likely very possible to break the game with them, or hell even to make it explode When I see stuff like that I just smile
Now, let's address a few specific points
- "initial release of 1.6 there has been very little interest of resolving any of these issues that keep coming up constantly" how so? Each patch has fixed things and even some hum .. hostile people .. managed to admit it was for the better. Why do you feel I don't want to make the game fun for *all* ? :/
-
The oneshot thing: I'm certainly not dismissing your reports; but to
the majority of reports they are rare; so it is even more important that I understand yours. But to do that I need specifically a description of exactly what killed you, this is
vital to fixing the issue
You raise the point of high talent levels, but they have always been so and the inherent scaling to them makes high TL not mean that much of a damage increase. It may one some talents, but it's considered a bug in this case and if you report too high scaling talents I'll gladly take a look (I've re-nerfed Freeze a bit a few minutes ago for example)
To sum it up, fun the is goal, if something is broken (and I'm not saying it's not) I'd be happy to work with you all to find what it is and kill it 'til it's dead
Thanks!