Sykar
Arcane
In the sense of that I do not get a quest leading me on to other quests. My journal is just the quest I finished on Rel island and nothing else. Guess you are supposed to go through that halfling complex instead of just recalling out.
i think its better to larp and just find out which class you enjoy playing most. For me it was rogue. Even single class can offer many play styles.Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
As lukaszek said. The zone order progression is important. Of curse you can find it yourself but it will be painful and require additional games. What i can propose is this: did you consider using the game mode that gives you more than one life? It still requires playing carefully because number of lives is limited and still gives the perma-death/roguelike vibe but allows to get somewhere in the game without constant restarting. Also, iirc, allows additional classes and races unlocks. Change to normal roguelike mode later as you get more experience with the game.So I found this perfect game for my current needs (no time to play, and since I'm crap I die easily and start over in a 2 hour gaming burst). Got as far as level 14, my favourite (and strongest) character is an archer. I find that I can clear the first 2 levels of a dungeon, but then in the 3rd level there's a boss (and sometimes minions) who are too hard for my character. I leave and try a new dungeon but same thing happens (I can think of the slaver compound as an example).
Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
Make sure to do all T1 dungeons even if they are optional (the Heart of the Gloom is the hardest of all of them and I always do it last), this becomes even more crucial on higher difficulties. Technically, everything outside the Master is optional, so they being optional shouldn't phase you at all. Run away if things get hairy and always think about ways to get out of any situation. Vaults (the game always asks you if you want to open their doors, so there is no confusion what a vault is) are dangerous and always higher level than the dungeon they are in, so I'd skip them for now until you get more experience. Don't forget to pick up your free general points from the arena in the halfling town. While you are in the halfling town, check the accessories vendor to see whether he sells a +Health and +Healing received lantern, that's the best you can do for almost any class this early in the game (the one exception I can think of right now is the Necromancer). Try out different builds to see what works for you if you don't want to look up ready-made builds on the ToME forums. I usually concoct my own builds when I first start playing a new class and only look up builds if I keep struggling to beat the game with them. The easiest character to play by far is the Summoner imo, but Alchemist is up there as well.Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
Thanks for the order progression guide! I went into Tier 2 areas at level 14 so maybe that's why I got pulverised.i think its better to larp and just find out which class you enjoy playing most. For me it was rogue. Even single class can offer many play styles.Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
My tip would be to raid shops for tier 3 weapon early, even before doing your first location.
In general, here is progression order:
https://te4.org/wiki/Recommended_Zone_Order_Progression
As lukaszek said. The zone order progression is important. Of curse you can find it yourself but it will be painful and require additional games. What i can propose is this: did you consider using the game mode that gives you more than one life? It still requires playing carefully because number of lives is limited and still gives the perma-death/roguelike vibe but allows to get somewhere in the game without constant restarting. Also, iirc, allows additional classes and races unlocks. Change to normal roguelike mode later as you get more experience with the game.So I found this perfect game for my current needs (no time to play, and since I'm crap I die easily and start over in a 2 hour gaming burst). Got as far as level 14, my favourite (and strongest) character is an archer. I find that I can clear the first 2 levels of a dungeon, but then in the 3rd level there's a boss (and sometimes minions) who are too hard for my character. I leave and try a new dungeon but same thing happens (I can think of the slaver compound as an example).
Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
As to classes - i can't help, i haven't played for a very long time and they probably went through some major balance changes, possibly more than once.
Thanks for your input! I am using the mode where you get a few lives. I don't like using ready-made build guides that's why I asked for pointers, but I now had a cursory view of the wiki to understand the game mechanics more.Make sure to do all T1 dungeons even if they are optional (the Heart of the Gloom is the hardest of all of them and I always do it last), this becomes even more crucial on higher difficulties. Technically, everything outside the Master is optional, so they being optional shouldn't phase you at all. Run away if things get hairy and always think about ways to get out of any situation. Vaults (the game always asks you if you want to open their doors, so there is no confusion what a vault is) are dangerous and always higher level than the dungeon they are in, so I'd skip them for now until you get more experience. Don't forget to pick up your free general points from the arena in the halfling town. While you are in the halfling town, check the accessories vendor to see whether he sells a +Health and +Healing received lantern, that's the best you can do for almost any class this early in the game (the one exception I can think of right now is the Necromancer). Try out different builds to see what works for you if you don't want to look up ready-made builds on the ToME forums. I usually concoct my own builds when I first start playing a new class and only look up builds if I keep struggling to beat the game with them. The easiest character to play by far is the Summoner imo, but Alchemist is up there as well.Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
fyi there is a mod which allows you to pick esscort quests.I might have a few more questions later on.
That's just any and every(?) rogulike basics you need to learn. I'd add - run away even BEFORE things get hairy - as soon as you see that they can get potentially dangerous, not when they already did.Run away if things get hairy and always think about ways to get out of any situation.Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
Of course, but you can't intuit a coming bad situation before you have at least some experience with roguelikes ;d Some common bad situations in ToME - thinking you are safe and getting cornered with no way out, not checking randbosses' classes for particularly nasty class combinations, overestimating the power of your character and willfully going into unknown zones (the forbidden tomes are a highlight), not paying attention to your debuffs and getting bogged down by them (especially those that increase the cooldown of your abilities).That's just any and every(?) rogulike basics you need to learn. I'd add - run away even BEFORE things get hairy - as soon as you see that they can get potentially dangerous, not when they already did.Run away if things get hairy and always think about ways to get out of any situation.Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
Also, don't be disheartened when you very suddenly die then look at your screen, mouth slightly ajar and brow furrowed, thinking, "What happened? It was going so well!" I find that, some way into the game, ToME has a way of lulling you into a false sense of security; then you don't pay attention to a particular random boss who can wipe the floor with you in about three turns.
GOG. ToME base game is open source though, so buying it anywhere only gets you an extra class and item transfer. The expansions are paid content, but I recommend them too.Do you guys suggest getting ToME on Steam or GOG
It's important to note that for TOME, the multiple-lives ("Adventure" mode, IIRC?) is the intended and default mode. DarkGod is aware of how bullshit some of the deaths in the game are due to the way the game generates random enemy templates and how spike damage-y everything is. Roguelike is an additional challenge for experienced players the same as the top difficulties are.As lukaszek said. The zone order progression is important. Of curse you can find it yourself but it will be painful and require additional games. What i can propose is this: did you consider using the game mode that gives you more than one life? It still requires playing carefully because number of lives is limited and still gives the perma-death/roguelike vibe but allows to get somewhere in the game without constant restarting. Also, iirc, allows additional classes and races unlocks. Change to normal roguelike mode later as you get more experience with the game.So I found this perfect game for my current needs (no time to play, and since I'm crap I die easily and start over in a 2 hour gaming burst). Got as far as level 14, my favourite (and strongest) character is an archer. I find that I can clear the first 2 levels of a dungeon, but then in the 3rd level there's a boss (and sometimes minions) who are too hard for my character. I leave and try a new dungeon but same thing happens (I can think of the slaver compound as an example).
Anyway, any quick general tips? And other than an archer, is there another character which makes the game easier? I think it would have to be a long-range character like an archer.
As to classes - i can't help, i haven't played for a very long time and they probably went through some major balance changes, possibly more than once.
The orcish campaign plays almost like a regular rpg rather than roguelike, can't pinpoint exactly why it made me feel this way.GOG. ToME base game is open source though, so buying it anywhere only gets you an extra class and item transfer. The expansions are paid content, but I recommend them too.Do you guys suggest getting ToME on Steam or GOG
GOG. ToME base game is open source though, so buying it anywhere only gets you an extra class and item transfer. The expansions are paid content, but I recommend them too.Do you guys suggest getting ToME on Steam or GOG
The biggest luck factor begins and ends with what random bosses you will get, and iirc that was reined in a while ago by making sure no randboss can spawn with a combination that makes them immortal.
The orcish campaign plays almost like a regular rpg rather than roguelike, can't pinpoint exactly why it made me feel this way.
It's important to note that for TOME, the multiple-lives ("Adventure" mode, IIRC?) is the intended and default mode. DarkGod is aware of how bullshit some of the deaths in the game are due to the way the game generates random enemy templates and how spike damage-y everything is. Roguelike is an additional challenge for experienced players the same as the top difficulties are.
Understatement!the new classes were very powerful