Turn_BASED
Educated
- Joined
- Jul 2, 2022
- Messages
- 271
I’ve played DCSS more than any other rogue like and I agree that it offers the tightest experience.The easiest class that I ever played is the hellfire archmage.
Archmage, if I recall properly, starts locked but it's a very easy unlock, you have to give an artifact to that traveling mage guy on the map, he's right near where you start.
Hellfire was a little trickier, you have to deal X amount of fire damage to unlock that particular talent tree I think.
Of course, you can also just edit the unlock file to unlock whatever you want. I did that, because I wanted to try different classes, but I get why some people wouldn't want to.
Personally I think DCSS is a "better" roguelike, but obviously it's a matter of opinion. DCSS is a tighter game (Maybe too tight, especially as they keep removing content). Sorting through the garbage items I picked up on every map gets old quick.
Also I hate the way traveling bands on the overmap can randomly be ridiculously powerful. It's one thing in vaults, where you have to purposely go in there, but you have to walk over the world map! Still, they're fairly easy to avoid if you're mindful.
I also feel, partially due to the previously mentioned lists of items, that TOME quickly mentally fatigues you from paying full attention at all times. You're autoexploring, killing things, reacting to what happens in fights, and suddenly you're on the verge of death from some random enemy. I know you can use various skills to "scout" on some classes, but that gets really boring really fast.
What I dislike about DCSS, though, is that the role playing options are limited if you’re going to meta game. The end result for the vast majority of characters (that aren’t Trog worshippers) is a hybrid build that does it all. Sure you could play a pure caster, but why not branch out after getting your spell power/failure to an appropriate level.
The majority of my wins end up hybrids, especially if I’m grabbing more runes (and usually worshipping the shining one).
I’d like it more if your character could keep his identity past lair. ToME’s game design does this better I think.