TALES OF ZESTIRIA REVEALS ITS PC SPECS & PS4 INFO!
POSTED ON 16 SEP, 2015
We’re just a month away from the release of Tales of Zestiria in the West! It’ll be the first time the Tales of Series is available on Steam and PS4, so we’re incredibly excited to reveal today the PC version’s specs and be totally transparent with you. Hold on to your rig, it’s about to get technical.
Both the PC and PS4 version will run at a 1920×1080 resolution with PC supporting resolutions up to 4K. Full HD here we come! They also benefit from many other graphical improvements: the draw distance is 2x times what it is on PS3, with the PC version having a “far” option improving it even more. Shadows, anti-aliasing and textures also got upgraded. The PC version will allow you to switch between low, medium and high for all the preceding options.
It’s now time to talk about the framerate; all versions of Tales of Zestiria will run at a constant 30 frames per second. Before you run off to the comment section, hear us out! The Tales of battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. We do this in the best interest for the players’ experience!
To keep going with good news: as promised, Tales of Zestiria is the game with the least amount of time between the Western and Japanese releases. We’re counting on your support to keep this wonderful adventure going!
Trust us: the game is all prettied up, and we invite everybody to watch our upcoming livestream of the PC version of Tales of Zestiria on September 24th at 7PM Central European Summer Time. Come check out the first PC footage of Tales of Zestiria, meet the Tales of Ambassador, participate in giveaways, celebrate the 20thanniversary and even get a surprise! See you next week on
http://bnent.eu/twitch