I disagree with him profoundly, gaming journalism is irredeemably broken and it can't be fixed without tearing the whole shit down and there can'be be proper academica in gaming because the idiots have flocked and drowned rest of the gaming community. I'm starting to believe that the whole gaming industry and community/communities can only be lifted to the next level if there's another (video-) game crash what would wash away the 'filth'.
Actually we have started to see the rise of many academically-focused and journalistically-focused web sites, ranging from sociological journals to much more thorough news sites like Polygon, GamesIndustry.biz, and Penny Arcade Report. You're looking at the IGNs and Gamespots, but there is much more out there which simply does not have full mainstream acceptance or exposure. Once enough time passes, gaming audiences will realize the distinction between advertising and actual journalism, because people will grow up, those more legitimate sites will gain more exposure, etc.
I think one possible solution to the journalism problem is to draw the distinction between journalism and entertainment coverage. Perhaps for proper games industry news we need to start looking to news channels, newspapers, and so on, and let
game reviewers continue doing what they're doing, i.e. marketing. There is a profound difference between investigative journalism and providing customer recommendations for products, and perhaps it has to be reflected in the choice of medium.
NOTE: Have not yet watched the video.
NOTE 2: Have watched the video. I agree with his assessment that prestigious RPG Codex and like-minded sites represent the gaming academia. However I am not so sure that the suggestion that we're missing academia in gaming is fair. It's also not an immediate solution; it could be well 50+ years before we start to see discussing of gaming in liberal arts programs for example.
I think what the real issue is is that games industry news and games news are separate from one another. They aren't the same thing, but they are linked more than perhaps they should be, and very rarely can you get in-depth news about the industry from sites like IGN; it's all third-hand info at absolute best, and they don't have anyone dedicated to uncovering and producing interesting stories themselves; it's just lots of nerdy man-children rating games in various capacities. While The Globe and Mail, New York Times, whatever all tend to feature a pretty good mix of consumer news and
news news, the games industry is conspicuously lacking that; moreover, the industry news it has tends to be targeted exclusively at people in the industry rather than general audiences.