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Temple+ Support

Temple Habitant

Barely Literate
Joined
Apr 7, 2024
Messages
2
5) Contagion -> Filth Fever
expected behavior: deal 1d3 Dexterity damage and 1d3 Constitution damage
actual behavior: deals 1d3 Dexterity damage only
 

Aramireskalas

Barely Literate
Joined
May 5, 2024
Messages
3
Aasimar characters cannot be raised from the dead at least via Co8 Jaroo's 'fix' for permanent spell effects, which contradicts 3.5e rules that categorize them as Outsiders with the Native subtype:

Native Subtype​

A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype’s name). Unlike true outsiders, native outsiders need to eat and sleep.
 

messedup

Novice
Joined
Apr 12, 2021
Messages
15
Any idea why I can't align the cursor with the icons of anything towards the side of the screens? I have tried everything. I am using a screen size of 1920 x 1020. I have a picture on my computer but it seems this site doesn't want me to post it.
 

Aramireskalas

Barely Literate
Joined
May 5, 2024
Messages
3
Casting damage spells with Druids (at least with Melany) who are wildshaped into dire wolf results in (rather effective) trip attempts for each target that's damaged by the spell. Extremely OP bug.
 

gibberishh

Literate
Joined
Oct 28, 2024
Messages
6
Setup: Vanilla ToEE with Temple+ (no Co8).
Features active: Flexible party size, max level 20, max HP on level up.
No 'extra content' active.

Issue: Bard cannot level up beyond 15. At L16, bard needs to be able to select L6 spells, but none are available and the Finish button remains inactive. Not sure if sorcerers would face the same issue. Unable to drag lower level spells into L6 spell slots either. Cleric, Druid, Ranger, Wizard have no problems with leveling up.

Feature Request: Allow level-up to be completed without spending all skill points.
 

gibberishh

Literate
Joined
Oct 28, 2024
Messages
6
This is not a bug report. It's just something that others may find useful.

I finished the game yesterday. Decided to take it for another spin today -- and it crashed upon load! Why? Because between the two runs I played a little bit of HoMM3, for which I had to reduce the color depth of my monitor. If you are not playing in 32-bit (true color), Temple (and many other games) will crash. Changed the color depth back to 32-bit and it's running fine again.

Also, the game disables 'reach weapons hit adjacents' checkbox for me too. Made the ini file read-only in Windows so it is no longer 'unchecked' -- but I have yet to test whether it actually changes game behavior.
 

gibberishh

Literate
Joined
Oct 28, 2024
Messages
6
During character creation, the game displays up to 42 portraits, even though more may be listed in portraits.mes. This is not an issue specifically with Temple+ because this behavior manifests in the vanilla game as well. I've extracted and scoured through the thousands of files bundled in ToEE#.dat but can't find where either 42 or 6 (number of rows) may be hardcoded. There seem to be layout files for each step of the character creation process except the portrait selection screen. Can anyone tell me if there is a way to display more portraits or where the limit is controlled?

I hope a future version of Temple+ makes this more flexible. Right now I am simply deleting the original portraits in portraits.mes so that I can accommodate some of my own.

Thanks
 

gibberishh

Literate
Joined
Oct 28, 2024
Messages
6
I've been happily playing ToEE with Temple+ for the last month, going through the game playing various alignments. Imagine my surprise when today the game (TemplePlus.exe) refused to start!

If the list of movies_seen exceeds 13 in TemplePlus.ini, it simply doesn't start. The process shows up in Windows Task Manager (where I have to manually kill it). Vanilla ToEE starts just fine irrespective of the number of movies seen (toee.cfg). I'll obviously delete the list of movies from TemplePlus.ini but this bug could potentially throw a lot of players as there is no easy way to figure out why a perfectly working install suddenly stopped working.
 

gibberishh

Literate
Joined
Oct 28, 2024
Messages
6
Fixed 2 bugs today:
1. TemplePlus\tpdata\tpmes\item_creation.mes
Either Armor or Shield (forgot which - either 2229 and 2230, or 2427 and 2428) Sonic descriptions all listed only 10 damage absorption. They need to be 10, 20, 30. This only affects the tooltip so it's not a big issue.

2. TemplePlus\tpdata\tprules\craft_maa_specs.tab
The dependency for 424 needs to be 423 not 422. The dependency for 425 needs to be 424, not 423. Otherwise you don't get the resistances in the correct order: without this change, you get Acid Resist -> Acid Resist Greater. And you get Elec -> Elec Imp -> Elec Greater -> Acid Imp.
 
Joined
Mar 20, 2019
Messages
9
I'd like to revert the movement of some creatures (ghouls, etc.) to their original rates (animation speed, not distance). Is this possible?

Thanks one million!

12/26/24: Edited for brevity and clarity.
 
Last edited:

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