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RTS Terminator: Dark Fate - Defiance - Future Wars Terminator RTS

PanteraNera

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Especially if you place infantry in (very) strong buildings they become a real pain in the ass.
If you have infantry with rocket launchers they make short work of enemy vehicles (including tanks).
And the best way to get rid of enemy infantry in buildings is assaulting the building with your own infantry.

Tanks are fun, artillery is absolutely OP, but both cost a lot of supplies to keep & to operate, infantry is actually the cheapest way to win the game.
Try to keep them alive, they perform better the higher their experience is, not just because of the skills you can train them in, but their base stats also get a buff!
 
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Especially if you place infantry in (very) strong buildings they become a real pain in the ass.
If you have infantry with rocket launchers they make short work of enemy vehicles (including tanks).
And the best way to get rid of enemy infantry in buildings is assaulting the building with your own infantry.

Tanks are fun, artillery is absolutely OP, but both cost a lot of supplies to keep & to operate, infantry is actually the cheapest way to win the game.
Try to keep them alive, they perform better the higher their experience is, not just because of the skills you can train them in, but their base stats also get a buff!
infantry is hard for the enemy to kill it seems like so far, they target vehicles pretty quick.
 

Alienman

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Same in Syrian Warfare. A squad with ATM can hold back a tank battalion (usually it's mine).
 
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REhorror

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Just imagine power armored infantries.

I hope this game sells well so we can have SEQUELS.
 

PanteraNera

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I think they already plan and are working on DLC's, from reading Slitherine forums
On the steam forums they said they planed a couple of DLC's, one which integrates into the main campaign, that is why I didn't do straight another run after I beat the game. Also they said they want to do a DLC were you play as Legion.
 
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PsihoKekec

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It's Slitherine, of course there will be DLCs.

Same in Syrian Warfare. A squad with ATM can hold back a tank battalion (usually it's mine).

Unlimited ammo for enemy ATGMs and artillery was my biggest issue in Warfare series. I have to husband my shots and enemies can jus spam me with missiles and shells.
 
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Alienman

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Unlimited ammo for enemy ATGMs and artillery was my biggest issue in Warfare series. I have to husband my shots and enemies can jus spam me with missiles and shells.
I see. I suspected this was the case. Or just really well-established logistic lines that would make the Palestinians jealous.
 

REhorror

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My only problem is how short-ranged the rocket launchers are, RPG-7 is 80, and SMAW is 90 in range. ATGM is 120, while most tank cannons are also 120.

Is this realistic?
 
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RPGs have a range of about 400 metres at most (though good luck hitting anything at such range), while tank cannons tend to have a max range of about 3-4 km, with ATGMs being comparable to that. If anything the game is very generous to RPGs in comparison to tanks and ATGMs.
 

REhorror

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RPGs have a range of about 400 metres at most (though good luck hitting anything at such range), while tank cannons tend to have a max range of about 3-4 km, with ATGMs being comparable to that. If anything the game is very generous to RPGs in comparison to tanks and ATGMs.
Shieeeeet.
 

Alienman

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Decide to give it another go. This time it clicked with me. I'm playing on "realistic", and man, the struggle is certainly real. I like how the point system works between skirmishes - much more so than Syrian Warfare. I think the system works really well for "the future" war setting. I guess it's an RPG now too, since you upgrade your units. :P
 

Alienman

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Funny how the cartel is much harder to kill than any Terminator (so far). Having serious trouble dislodging them from houses. Taking massive casualties doing so. I can't even bring up tanks since they get nuked the moment they show up.
 

REhorror

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Funny how the cartel is much harder to kill than any Terminator (so far). Having serious trouble dislodging them from houses. Taking massive casualties doing so. I can't even bring up tanks since they get nuked the moment they show up.
For infantries in building, you need 'nade launcher vehicles while having your own infantries storming them.
 

PanteraNera

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Funny how the cartel is much harder to kill than any Terminator (so far). Having serious trouble dislodging them from houses. Taking massive casualties doing so. I can't even bring up tanks since they get nuked the moment they show up.
Use your own infantry to storm the buildings. Use the ones with high CQC rating, especially Founders Commandos!
Other option is using a lot of howitzers and bomb them into oblivion, downside is, that cost lots of supplies.
The Abrahams with 120mm HE is also a great option, as are squads with rocket launcher which have the skill to use it against infantry in buildings.
 

Cyberarmy

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Use your own infantry to storm the buildings. Use the ones with high CQC rating, especially Founders Commandos!

Yeah, that is the best and cheapest way. And after you can also rain fire from that building too! Which you cannot after razing it with artillery fire.


Playing this one last few days and really liking it, much more than Syria Warfare. And since I got buttfucked in that one, I'm experienced this time! (hole got bigger...)
 

agris

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So this and the other slitherine RTS, Starship Troopers, both look interesting. I think they're developed by different people in-house though, where this is Syrian War devs, and ST is Order of Battle devs? I haven't played any of those games, so could someone contrast T:DF vs ST?

Parsimonious cook i think you were active in the ST thread as well
 

REhorror

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So this and the other slitherine RTS, Starship Troopers, both look interesting. I think they're developed by different people in-house though, where this is Syrian War devs, and ST is Order of Battle devs? I haven't played any of those games, so could someone contrast T:DF vs ST?

Parsimonious cook i think you were active in the ST thread as well
ST Terran Command is by a Dutch developer IIRC, it's also a fine game.

ST: Terran Command is more Company of Heroes-ish, you can easily replenish troop. T:DFF, you can replenish troops in mission briefing and pre-deployment, but in the battle, what you see/have is what you got.
 

agris

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So this and the other slitherine RTS, Starship Troopers, both look interesting. I think they're developed by different people in-house though, where this is Syrian War devs, and ST is Order of Battle devs? I haven't played any of those games, so could someone contrast T:DF vs ST?

Parsimonious cook i think you were active in the ST thread as well
ST Terran Command is by a Dutch developer IIRC, it's also a fine game.

ST: Terran Command is more Company of Heroes-ish, you can easily replenish troop. T:DFF, you can replenish troops in mission briefing and pre-deployment, but in the battle, what you see/have is what you got.
i think i'll try Sryian Warfare first before either of those
 

REhorror

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So this and the other slitherine RTS, Starship Troopers, both look interesting. I think they're developed by different people in-house though, where this is Syrian War devs, and ST is Order of Battle devs? I haven't played any of those games, so could someone contrast T:DF vs ST?

Parsimonious cook i think you were active in the ST thread as well
ST Terran Command is by a Dutch developer IIRC, it's also a fine game.

ST: Terran Command is more Company of Heroes-ish, you can easily replenish troop. T:DFF, you can replenish troops in mission briefing and pre-deployment, but in the battle, what you see/have is what you got.
i think i'll try Sryian Warfare first before either of those
Cool, T:DFF is basically Syrian Warfare 2.0.
 

Alienman

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Yeah, the grenade launcher seems to be the best weapon overall. Clears buildings, wrecks light vehicles, and can fire over obstacles. Time to invest in grenade launchers for every vehicle and heavy weapons squad. Also funny thing, I somehow missed that you can buy manpower. So I did missions with my brigade of robot killers absolutely shattered. Squads running around with 75% losses and shit. This ancient lost knowledge now found makes life a lot easier now :)

Ps. What do you grab as a reward, supplies, or points? I have gone with points so far and then buy the supply I need. Not calculated if I miss out though.
 
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So this and the other slitherine RTS, Starship Troopers, both look interesting. I think they're developed by different people in-house though, where this is Syrian War devs, and ST is Order of Battle devs? I haven't played any of those games, so could someone contrast T:DF vs ST?

Parsimonious cook i think you were active in the ST thread as well

They are very different. Starship Troopers have some basic base building elements and no persistent units, so it is much more like a "standard" RTS. The special thing about it that differentiates it from stuff like lets say DoW is that the units cant shoot through each other, so you have to micro their positions to maximise the ammount of firepower you can put on target. Given the subject matter it has some resemblance to "horde defence" games as well, since you are always massively outnumbered by hordes of primarily melee enemies who come out of holes that you can shut.

Terminator on the other hand is based on Syrian Warfare, so it takes much more indept aproach to things. Pretty much all buildings can be garrisoned by infantry. There is a huge number of unit types which have specific uses, units are persistent and gain experience from each mission, all units require ammo (plus vehicles need fuel too - there are specialised supply units for this). There are RPG elements in many missions (you can talk to various characters and make decisions) and there is a strategic layer in between missions, where you manage supplies, upgrade your units etc. In general, it is much more detailed and emphasis is placed on combined arms (using infantry to clear out AT units from buildings, using vehicles to rush enemy arty etc) and just like Syrian Warfare the game is very much about microing and save scumming your way out of tricky situations (ie stuff like rushing an APC with an assault squad through area covered by ATGMs so you can take an important building and such).

So yeah - ST is a specific game which is p. gud at what it does, ie bringing you a game where you fight movie bugs with anti-horde tactics. It is fun and especially if you like the subject matter it is unlikely to disappoint. It doesnt aspire to be more than it is, so some people might perhaps find it a bit simplistic (and they wouldnt be wrong).

Terminator on the other hand is much more hard core RTS which brings a much more "holistic" look at combat and explores some territories that are usually avoided by RTS devs (ie dialogues and strategic layer). There is stuff like logistics units and trailers that can be towed by other vehicles that you pretty much wont find outside of hard core wargames. It does tons of very cool things, is hard as fuck and requires a lot of micro and save scumming, which might not be for everyone.

Personally I found ST very enjoyable, though Terminator is something much more special.
 

WhiskeyWolf

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Yeah, the grenade launcher seems to be the best weapon overall. Clears buildings, wrecks light vehicles, and can fire over obstacles. Time to invest in grenade launchers for every vehicle and heavy weapons squad. Also funny thing, I somehow missed that you can buy manpower. So I did missions with my brigade of robot killers absolutely shattered. Squads running around with 75% losses and shit. This ancient lost knowledge now found makes life a lot easier now :)
The issue with vehicular combat and grenade launchers is that they are slow. By the time they actually hit the target and begin doing damage the enemy has the time to fire back at you with other weapons. I personally go for Gatling guns on my Humvees, because they perfect for drive-bys against infantry and other lightly armored vehicles.
 

Alienman

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I personally go for Gatling guns on my Humvees
Got that on my tank. Not sure how effective it is. He seems to be spraying bullets all over the place

Force.jpg


This is my force after holding a bridge against the cartel. I try to savescum as little as possible, so I'm getting thinned out fast.
 

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