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Completed Text adventures ahoy! Let's 100% Frederik Pohl's GATEWAY!

asper

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Messages
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Project: Eternity
Holy shit, I didn't know there were other games made in the Spellcasting! engine...!
 

Crooked Bee

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@ Sceptic

Sure, I want the hint book! Gimme, gimme. :P PM sent. Also, I knew about the music, but I didn't know about the SVGA mode, I'll give it a try, thanks.

Update 5: Old Earth Trivia

As promised, in this (bonus) update I will cover the game of Trivia in full.

05gateway01.png


The History and Geography section comes first.

05gateway03.png


The correct answer is 3. Quayle, who was George H.W. Bush's running mate in the 1988 presidential election, was often accused of limited political experience as well as ridiculed for being generally incompetent and, like, totally stupid.

Wikipedia said:
Contributing greatly to the perception of Quayle's incompetence was his tendency to make public statements that were either self-contradictory and confused ("The holocaust was an obscene period in our nation's history. ... No, not our nation's, but in World War II. I mean, we all lived in this century. I didn't live in this century, but in this century's history"), impossible and confused ("I have made good judgments in the past. I have made good judgments in the future") or simply confused, as when he addressed the United Negro College Fund, whose slogan is "A mind is a terrible thing to waste," and said, "You take the UNCF model that what a waste it is to lose one's mind or not to have a mind is being very wasteful. How true that is."

Shortly after Bush announced the Space Exploration Initiative, which included a manned landing on Mars, Quayle was asked his thoughts on sending humans to Mars. In his response he made a number of loose statements that could be strictly considered as errors: "Mars is essentially in the same orbit [as Earth]....Mars is somewhat the same distance from the Sun, which is very important. We have seen pictures where there are canals, we believe, and water. If there is water, that means there is oxygen. If oxygen, that means we can breathe."

His most famous blunder occurred when he altered student William Figueroa's correct spelling of "potato" to "potatoe" at an elementary school spelling bee in Trenton, New Jersey, on June 15, 1992. Quayle was widely lambasted for his apparent inability to spell the word "potato".

A man who couldn't spell the word "potato"? How very unCodexian. :roll:

05gateway05.png


It's 2, New Delhi.

05gateway06.png


And the answer is 4.

05gateway07.png


It's 2, San Diego.

05gateway09.png


Well, 3, South Africa, naturally.

05gateway13.png


Hmm, 1, Quebec it is.

05gateway22.png


It's 2, 1996.

05gateway23.png


This one's easy: 4, Gorbachev.

05gateway24.png


Apparently they ran out of dinosaurs in the Middle East, 1.

05gateway25.png


Easy as well: it's 4, Argentina.

And now we switch to section 2, Art & Entertainment

05gateway28.png


4, black communities, yo.

05gateway29.png


2, "A Worm in the Apple", an epic tale of worm-infected iPhones.

05gateway30.png


It's 3, Wirehead!

05gateway31.png


1, Meurthe-et-Moselle. Apparently there was a nuclear accident in France, after all.

05gateway32.png


It's obviously 4, "Seventy-Something".

05gateway34.png


It's 2, and the game probably means Picasso's Jeune fille devant un miroir.

05gateway35.png


It's 3, even though Les Misérables, both the novel and the musical, wasn't actually set during the time of the French Revolution.

05gateway36.png


4, Tarmaco Tower. It's "austere, boxy", and thus Bauhaus-ey.

05gateway37.png


Childhood's End is a novel by Arthur C. Clarke, so the answer is 1.

05gateway38.png


It's 3, Ran, Kurosawa's famous film.

The Science, Engineering, & Nature section comes next. I already covered it in the previous update, but let's do it again for completeness' sake.

05gateway41.png


3: Hell yeah, Freedom!
:patriot:

05gateway42.png


It's 2, Stratosphere.

05gateway43.png


The answer is 4, Cretaceous. No, not Jurassic.

05gateway44.png


It's 1, The Trade Needle.

05gateway45.png


blah blah Moon hoax blah blah. It's 1, anyway.

05gateway49.png


And the answer is 3, 14 December 2039.

05gateway50.png


2, Photosphere, yay!

05gateway51.png


Polaris, 4, is the North Star.

05gateway52.png


That's 3: wild splash appears, duh!

05gateway53.png


And the Human Genome Project, 4, was completed in the early 21st century.

Let's now be moving on to the last section of Trivia, Games of All Kinds.

05gateway56.png


1. Don't even ask.

05gateway57.png


Flitz? Right glove advance? Oh gosh, just dribble your kleeb already. The answer is 2.

05gateway58.png


The US of A, 4.

05gateway59.png


It's 4, Go:

Wikipedia said:
"Atari" is a term used for a situation where a stone or chain of stones has only one liberty, and may be captured on the next move if not given one or more additional liberties. It can be a verb to describe the act of placing a chain under atari, as well as an adjective to describe the status of a unit, as being "in (the state of) atari". Calling out atari during a game is sometimes done by beginners much like calling out check in chess, but it is considered rude by many players who have advanced beyond the absolute beginner level.

Go is a lovely game, isn't it?

05gateway60.png


Why, we're playing 1, chess, of course!

05gateway62.png


4, all of the above. :roll:

05gateway63.png


I've no idea what's going on here, but the correct answer is 2, walk to first base.

05gateway64.png


It's 3: arcade games, hey!

05gateway65.png


The answer is 2. Oh my.

05gateway66.png


This one's easy: "deuce" means 4, the opponents are tied.

And that's it, folks. Hope you've enjoyed our little game of Trivia. 'Til next time!
 

Sceptic

Arcane
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Messages
10,872
Divinity: Original Sin
I didn't remember the trivia game :lol:

asper said:
Holy shit, I didn't know there were other games made in the Spellcasting! engine...!
Spellcasting 101: Sorcerers get all the Girls
Spellcasting 201: The Sorcerer's Appliance
Spellcasting 301: Spring Break
Timequest
Frederik Pohl's Gateway
Gateway 2: Homeworld
Eric the Unready

Aside from Spellcasting 301, they're all great games. Timequest is possibly one of the most criminally underrated games. Even back then it went completely under the radar of most gamers, and while most of the others are still remembered (especially the Spellcasting series) this one sank into complete obscurity. Which is why I keep advertising it all the time.
 

Crooked Bee

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The answers to the Trivia game given in the official hint book are a little bit wrong. Just wanted to let everyone know. Here are the correct answers:

1: History & Geography
3 - 2 - 4 - 2 - 3* - 1 - 2 - 4 - 1 - 4

* 4 in the hint book = incorrect

2: Art & Entertainment
4 - 2 - 4 - 1 - 4* - 2 - 3 - 4 - 1 - 3

* 1 in the hint book = incorrect

3: Science, Engineering, & Nature
3 - 2 - 4 - 1 - 1* - 3 - 2 - 4 - 3 - 4

* 4 in the hint book = incorrect

4: Games of All Kinds
1 - 2 - 4 - 4 - 1 - 4 - 2 - 3 - 2 - 4
 

Sceptic

Arcane
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Messages
10,872
Divinity: Original Sin
Heh, another nice feature of hintbooks of old: they were occasionally wrong, forcing you to actually THINK about what you're doing :)

I have to say I didn't really read through the book, just skimmed trying to find some funny section, which unfortunately it doesn't seem to have :(
 

SCO

Arcane
In My Safe Space
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Messages
16,320
Shadorwun: Hong Kong
WTF is this:

http://hotud.org/component/content/arti ... quandaries

Probably Bob Bates' most obscure "game," Quandaries is an excellent and unique edutainment titles designed to teach professional ethics to federal agents.

Designed under contract for Ethics Office of the US Department of Justice, Quandaries combines Bates' expertise in storytelling and writing with DoJ's professional experience to create a very interesting and realistic ethics training program.

The game can best be described as a "simulation" of a career in the US government. Your goal is to progress from entry-level job (e.g. US Marshall or Immigration Clerk) up through the ranks within your department. There are four starting path (i.e. entry-level job), each of which has five levels of promotion, and each level offers up to five jobs. This makes the game highly replayable, as there is a maximum of 4 x 5 x 5 = 100 career paths you can take.
 

Sceptic

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Messages
10,872
Divinity: Original Sin
I see a disturbing lack of updates. I'm already past the point where the LP is? Are you really going to let me finish the game before you do Crooked Bee? Will your ego allow such an event to happen?
 

Crooked Bee

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Sceptic said:
Are you really going to let me finish the game before you do Crooked Bee?

Not gonna happen. :smug: I've already beaten the game and captured all the screenshots. Now I just need to write up the next update... Oh well. Chillin' at the moment.
 

lightbane

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10,208
Where's my update? Stop playing Desu Ex for a while and post the update, please.
 

Crooked Bee

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Update 6: Guns, girls, and blue badges

Taking the dropshaft on Level Dog, we arrive down to Level Tanya.

04gateway110.png


There are three things we can (and must) do on this level. First let's head north.

04gateway111.png


> examine guard

The guard is dressed in the uniform of a European Space Navy MP, which is not surprising because he is a European Space Navy MP. He looks very bored.

> kiss guard

04gateway113.png


:roll: The beginning of a BROmance? In a Bioware game, that would be it.

> ask about guard

"Piss off!" The MP snarls at you.

To the west is the local armoury.

04gateway115.png


> examine signs

You read a number of instructive paragraphs about how to disassemble, clean, and store different types of weaponry.

> examine units

The room is filled with weapons storage units. They are secure metal cases that run from floor to ceiling (except for one small storage cabinet near the entrance). You can feel the brooding presence of the massed weapons inside of the locked cases.

> examine cabinet

The small storage cabinet is a dull green metal case about four feet high. A metal grate is almost directly overhead.
On the storage cabinet you see a gun.


> open cabinet

It is locked.

> take gun

You take the gun from the surface of the cabinet.

We've grabbed the gun, but I wonder if we can get past the guard unnoticed...

04gateway126.png


Oh well. Nothing is easy. Back to the armoury we go.

> examine vent

Set into the wall is a vent for the life support system on Gateway that provides heating, ventilation, and air conditioning. The vent is covered by a metal grate.

Hmmm...

> take gun

You take the gun from the surface of the cabinet.

Remember the key we stole from the aged technician?

> open vent with key

You open the vent cover with the key. Inside the vent is a small button.
[Your score has just gone up by 5.]


> examine button

The button is labelled "CALL MAINTENANCE HVAC/LS ROBOT".

> push button

You push the button. It begins blinking.
[Your score has just gone up by 5.]


> wait

04gateway132.png


What a lovely little robot! He's so adorable I love him and want to hug him omgIcan'tbelievehowadorableheisCAN-I-NOM-HIS-HEAD?!

> examine robot

The cleaning and maintenance robot looks like a cross between a spider and an erector set. Long, metallic legs sprout from under its complex mechanical body, and a basket is attached to the front of it. You surmise that the container is for garbage and other debris that the robot might find in the course of patrolling the air ducts.

The next step is quite obvious, isn't it?

> put gun in basket

04gateway134.png


The problem with the guard has been solved. But where can we get our gun back now, I wonder?

04gateway138.png


Back in Corridor T6, there's a door leading west into a conference room.

04gateway139.png


Conveniently enough, this the room where the daily conference for new fish takes place. And there's another vent here! But let's have a look around first.

> examine table

The conference table is an uninteresting slab of thermoplastic.

> examine chairs

The conference table is surrounded by comfortable looking chairs.

> examine viewscreen

The viewscreen is a standard feature of conference rooms. It replaced the standard blackboard and whiteboard in the early twenty-first century and has hung on stubbornly since then.

Nothing of much interest. Let's rather retrieve our gun.

> examine vent

Set into the wall is a vent for the life support system on Gateway that provides heating, ventilation, and air conditioning. The vent is covered by a metal grate.

> open vent with key

You open the vent cover with the key. Inside the vent is a small button.

> push button

You push the button. It begins blinking.

04gateway147.png


:yeah:

The gun's intact.

> take gun

You take the gun from the robot's waste container.
[Your score has just gone up by 15.]


04gateway149.png


And now we should wait here until 15:00 -- the time that the conference begins. As you may remember, the conference is where we're supposed to receive our basic prospector badge.

Now that we've got the gun... let's go on a rampage perhaps?

> shoot guard

04sentinel_bonus01.png


Oops, wrong idea. I guess we should peacefully stay in the conference room for now.

> sit

You sit down on one of the seats near the table.

And then it's 15:00.

04gateway154.png


Uhm, shall we go crazy again?

> shoot hector

04sentinel_bonus02.png


Killing spree!
And what about them prospectors? Kill the rivals!

> shoot prospector

04sentinel_bonus03.png


The gun is confiscated and returned to the Armory.

Meh. Let's proceed normally, then.

> examine man

Hector Gomez is about five foot nine, plump, with a receding hairline and a friendly face. He is wearing a Corporation science staff uniform.

A few stragglers run down the corridor and rush into the conference room.


04gateway156.png


"The DataMan personal information systems that were issued by your proctors contain almost all of the material that we will cover today. When you actually sign up for a mission, you will be able to use your DataMan to look up reference information.

"The good news is that these Heechee ships are not hard to operate. In fact, they are pretty much idiot proof. Much easier than driving a car. They steer themselves and require no maintenance. I will now walk through the information contained in your DataMan about the Corporation, the ships, and a typical mission profile.


04gateway159.png


Finally Hector concludes the rote repetition of material from the DataMan. You shake your head, yawn, and return your attention to the front of the room.

04gateway161.png


We're given six codes that, as Thom Seldridge told us earlier, have very little chance of success. I wonder if we get lucky.

04gateway162.png


"To sign up for a mission, just go down to the hangar entrance on Level Tanya with your blue badge. The agent will sign you up, escort you to a prepped ship, and then help you enter the course codes that have been assigned to you into the onboard computer."

04gateway164.png


[Your score has just gone up by 10.]

We have a blue badge now. Swell.

> examine uniform

Hector is dressed in a Corporation Science Section uniform.

Hector looks around. "Questions? Feel free to ask me about anything."


> kiss Hector

04sentinel_bonus04.png


> kiss prospector

04sentinel_bonus05.png


:roll:

> examine students

Your fellow new fish look frightened and homesick.

Hector smiles. "Anything at all."


> ask Hector about badge

"Once you are flight crew you are able to sign up for prospecting missions."

Hector waves. "Class dismissed." The conference room empties. The class is over.


> examine badge

The badge is a blue plastic card with an obsidian black strip on one side.
You are wearing the badge.


06gateway003.png


Another conference room is nearby, but we have no bussiness here at the moment. Let's rather give the new codes a try and see if we can go on a couple of prospectoring missions.

06gateway004.png


We head to the hangar.

> examine agent

The agent is an attractive woman in her mid-thirties. She is dressed in a Corporation uniform. She is standing behind the counter.

> examine agent uniform

The agent is dressed in a brown tunic.

> examine sentry

The sentry is dressed in a U.S. Space Marine MP uniform. He looks competent, bored, contemptuous, and indifferent all at the same time.

> kiss sentry

06gateway009.png


> kiss agent

06gateway010.png


What's up with these two?
:rpgcodex:

> talk to agent

"Badge, please."

> give badge to agent

[Removing the blue badge first.]
The agent looks up your identification. "I'm sorry, but you're not listed in the computer yet. Please try back tomorrow."


Alright, we return the next day.

> give badge to agent

06gateway014.png


The agent finally stops in front of one of the ships and gestures grandly. "This is it. Now give me your badge and I'll program the on-board computer." You hand her your badge and she clambers aboard the ship.

A few minutes later she re-appears. "Okay, sport. Just press the CODE button and you'll see the codes that the Corporation has assigned to you. You're set to go. I'll leave you to it -- good luck and good hunting." She returns your badge and walks away. You are left alone in the dock.


06gateway016.png


> examine ship

06gateway017.png


> climb ladder

06gateway021.png


> examine coil

The coil that inexplicably changes color during space travel is currently blue.

> examine control panel

[Closing the hatch first.]
Mounted in front of the seat is a blue control panel. On the panel you see several buttons and a small man-made video display unit.


06gateway025.png


This is the Heechee ship control interface. It's all pretty easy. You select the desired code, either automatically from among those assigned to you or manually, and press the GO button. The INFO buttons tells you your location: currently it's Docked in Gateway hangar.

We select the very first code and press GO.

_flight_gif1.gif


06gateway047.png


We arrive someplace hot.

06gateway048.png


I guess we can write this code off.

We automatically return to the hangar and receive 25 points for having gone on our first mission.

Your ship returns to the dock at Gateway, and you undergo debriefing procedures.
You are awarded a mission bangle.
[Your score has just gone up by 25.]
You are returned to the Hangar Entrance.


06gateway054.png


Back in the Heechee ship, we select the second code and press GO. Note how the code we've already tried out has a short description now, lest we should forget where it took us.

_flight_gif1.gif


06gateway057.png


Nice view here.

06gateway058.png


Oops, it's dangerous here. Looks like the second code is useless, too.

06gateway061.png


And to the third destination we fly.

_flight_gif1.gif


06gateway062.png


06gateway063.png


Again, nothing of interest.

06gateway066.png


So maybe the fourth code will get us somewhere meaningful?

_flight_gif1.gif


06gateway067.png


06gateway068.png


Guess not.

06gateway071.png


And the fifth destination code it is!

_flight_gif1.gif


06gateway073.png


06gateway074.png


No luck here as well. :roll:

06gateway075.png


You may be wondering if the sixth code is any good. Well, it is, but I'll leave that for the next update. For now, let's see what happens if we manually input a random code.

_flight_gif1.gif


06gateway_bonus01.png


06gateway_bonus02.png


Looks like an exercise in futility. Well, it's not like I expected anything else from this.

We exit the hangar and return to Level Dog. From the centre of Heecheetown, we head south.

06gateway079.png


> examine pipework

The corridor structure is made of metal mesh. Through the mesh you can see clusters of pipes, ducts, and wires. These are the arteries for the air, water, power, and data that make Gateway habitable for human beings.

And then we go further south -- to the Gateway Museum.

06gateway082.png


> examine exhibits

There are display cases filled with exhibits all around the museum. Floodlights on the walls illuminate many of the objects on display.

> examine pedestal

The black obsidian pedestal is about four feet high. It has a smooth upper surface and a silver plaque affixed to one side. On the display stand you see a Heechee artifact that looks like a tuning fork.

> examine fork

The artifact looks like a conventional tuning fork, about ten inches long with a square base and two long tines. It is made of silver-blue Heechee metal.

> examine plaque

06gateway086.png


> examine stand

The elegant chrome display stand gleams gently in the subdued light. You notice a small sign on one side. On the display stand you see a Heechee device that looks like a cross between a toaster oven and a mail box.

> read sign

06gateway088.png


> examine device

The strange looking device is about the size and shape of a toaster oven. An opening on one side reveals mirrored interior surfaces. On top of the device is a circular depression, about ten centimeters across.

> examine depression

The circular depression is on the top of the device, and is about ten centimeters in diameter.

Remember the medallion we won from Nubar? It seems to be of the same size and shape that the depression in the Heechee device.

> put medallion into depression

You insert the disk into the depression. As it drops into place, the device begins to hum and the air above the disk shimmers.
[Your score has just gone up by 5.]


And now we must act quickly. These are museum exhibits, after all, and they are guarded.

> take fork

06gateway092.png


If we get arrested, we'll have to pay a fine...

06gateway094.png


...and if we get arrested three times in a row, we get thrown out into space, no further questions asked...

06gateway_bonus03.png


...but we have a couple of minutes before the police arrive, so we set up a fraud.

> put fork in device

06gateway093.png


Now that the hologram has appeared, it stays in one place and we can manipulate it by manipulating the medallion.

> take hologram

06gateway096.png


Note the image of the fork floating above the device.

> put hologram on pedestal

06gateway098.png


And voilà, we've replaced the real fork with a duplicate one. Typical adventure game puzzle, isn't it?
And now we can remove the real one from the device.

> take fork

You take the tuning fork from the Heechee device.

Alright, so we have a fork. It'll surely come in handy. I mean, we received score points for it, so it must.

Next on our schedule is meeting Terri Neilson, our personal Corporation representative, the one Thom Seldridge told us about: "She's actually pretty cool, almost a regular guy. She even comes into the Blue Hell for a drink on some nights. You might actually have a chance of getting one of those green badges if she goes easy on you."

And we really need a green badge, given the failure that our current destination codes are. So let's wait for Terri at the Blue Hell Bar and try to get on her good side. She appears at the bar at 22:00.

06gateway103.png


> examine Terri

06gateway104.png


You know what we must do, don't you?

> kiss Terri

06gateway105.png


:roll:

The famous Gateway robotic bartender trundles over to where you are standing. It extends a tray bearing a full glass. Terri raises her right eyebrow and reaches over to pick up her drink. She studies the glass, smiles, and then takes a sip.

Terri taps her hand on the bar counter.


She looks bored, and that might be good for us.

> ask Terri about bar

"I find this place more stimulating than the Executive Lounge."

Terri takes a sip of her drink.
The robotic bartender trundles away.


> ask Terri about Executive Lounge

"A quaint little club place."

Terri smiles and waves at someone walking by.


> ask Terri about Gateway

"Humanity has never had an opportunity like this before. I feel privileged to be a part of the most important exploration program in history."

Terri drinks from her glass.


> ask Terri about Terri

"I am a deputy director of the Exploration Program Section of Gateway Enterprises."

Terri finishes her drink and drops it on the tray of the bartender as it goes by.


On to business.

> ask Terri about Orion

06gateway110.png


A serious lady with a serious attitude. :salute:

"The Orion Program, otherwise known as the Orion Special Exploration Initiative, is one of the most promising research efforts currently under way on this station. An exclusive group of limited partners has been given a chance to work with the Corporation Science Section to exploit the first real breakthrough in understanding the Heechee ship guidance systems.

"I have sponsored only twenty-five prospectors for participation in the Orion Program since I was promoted to deputy director. To give you some idea of how few that is, consider this: I have been responsible for more than three hundred prospectors at one time or another over the last two years!"


06gateway113.png


Sounds like a challenge!

"What that means for you, new fish, is two trips out and an entry in your DataMan logbook that shows you brought back something that nobody else has found. That's a pretty tall order. Now I'm going to break a Corporation regulation and give you my direct PV number."

Terri writes a number on a cocktail napkin and hands it to you. "A number of years ago I used to be a prospector, much like you. Then the Corporation recruited me to be a transport pilot. I made the Earth-L5 run, then I ferried supplies to and from Gateway, Venus, and the two Delta stations in orbit around Mercury."
[Your score has just gone up by 10.]

"I flew the Rockwell/MBB medium range shuttles that the Corporation uses for most of its resupply missions. Those suckers are huge -- five hundred feet long, a hundred feet in diameter, even bigger than the transport you came out on."


06gateway117.png


Terri smiles quickly. "I need to get going. You're a lucky new fish. If I spent as much time with each of my prospectors as I just did with you, I would never get anything done. So long." Terri gets up and walks away.

> read napkin

Scrawled on the napkin is the number '09-7495.'

Good. You know what to do now -- invite Terri on a date, of course! :P

06gateway124.png


...

06gateway127.png


Oh well. No date. :/

Next time: going on a real mission!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
DbHgA.gif


Damn. A tempting description. Let's hope that the state of things described in the last sentence can be changed somehow during the course od the game.

:smug:
 

PrzeSzkoda

Augur
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632
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Zork - Poland
Project: Eternity
Disturbing lack of romance and/or fireside elven buttsex in this game. We sure have come a long way thanks to the BioWare Doctors!

Random trivia fact: in the BioWare-produced NWN module Shadows of Undrentide you can make passes at at least 3 or 4 wimmen throuought the game, and you get shot down each and every time (one of the passes is sorta succesful, but it ends in but a promise of hawt sexorz after you've dealt with all the region's troubles.) You can also attempt to perform distasteful rape on a dwarven girl :retarded: but fail and make her daddy angry.

Yes, we sure have come a long way thanks to BioWare.

To be more on topic:

Lovin' the LP and the game. :love:
 

Sceptic

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10,872
Divinity: Original Sin
You should've tried repeatedly stealing (and being caught) in the museum. The game over is pretty funny.

Lovin' the LP, even if I'm ahead in my playthrough. Game has a fantastic atmosphere.
 

Crooked Bee

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Sceptic said:
You should've tried repeatedly stealing (and being caught) in the museum. The game over is pretty funny.

Thanks, I've edited it into the last update. If we get arrested three times in a row, it looks like we get thrown out into space, no further questions asked:

06gateway_bonus03.png
 

abnaxus

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Fiernes
I just noticed that there's a LP of Shannara on the Codex Playground as well.

Man, all Legend Entertainment's games based on fantasy/sci fi books are great (didn't they do Death Gate as well?). Even the Wheel of Time FPS is brilliant. :thumbsup:
 

Sceptic

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Divinity: Original Sin
abnaxus said:
Man, all Legend Entertainment's games based on fantasy/sci fi books are great (didn't they do Death Gate as well?)
Yeah, and most of their non-based-on-books are great too: Spellcasting (especially 101), Eric The Unready, Superhero League of Hoboken, Timequest... Of the based-on-books ones there's also Callahan's Crosstime Saloon, which is pretty awesome. Though Xanth and Shanarra were pretty weak, I'd say their weakest games. Pretty surprising especially since Shanarra was designed by the Coles, of Quest for Glory fame.

And I must once again insist that Timequest is one of the best games evar and a must play for anyone even remotely interested in Legend, IF, or adventure games. It really is one hell of an obscure masterpiece.

ION I already finished the game. What's wrong Crooked Bee? Are you going to wait for me to finish Homeworld before you post a new update? :rpgcodex:
 

abnaxus

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Shannara did have some awesome C&C though. IIRC you could choose to save the girl you were normally expected to marry but this would make it impossible to kill the bad guy... and right at the end you could make the wrong choice and doom the world anyway.
 

Crooked Bee

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Shannara is awesome. At least I remember it that way. Wasted lots of hours on it many years ago. I think it was the only Legend Ent game I played back then. Loved it.

Sceptic said:
ION I already finished the game. What's wrong Crooked Bee? Are you going to wait for me to finish Homeworld before you post a new update? :rpgcodex:

Well, you could always start a Timequest LP yourself if you have that much time on your hands, you know. :roll:
 

SCO

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In My Safe Space
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Shadorwun: Hong Kong
Shannara is not good, but superhero league is very good and a fine entry into the adventure-rpg pantheon.

It's also pretty surprisingly post-apocalyptic atmospheric - for a comedy game. I think it's the music.

It's also a game that will please explorerfags... in a unusual tiled way to what they're accustomed to.
 

Crooked Bee

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Update 7: Sigma Dayan Seven

07gateway001.png


As you may remember, last time I didn't demonstrate where the final, sixth course code would take us.

_flight_gif1.gif


07gateway002.png


That's because, all too conveniently, it takes us just where we need to go in order to complete a mission for Terri Neilson. Suspension of disbelief: on.

07gateway004.png


Some Heechee metal is exactly what we're looking for. We press the "Land" button.

landing_gif.gif


Fancy landing animation!

07gateway027.png


The ship lands on the planet's surface, and we examine and then wear the spacesuit.

> open hatch

You open the cabin hatch and the pressurized air of the ship's cabin is drawn out with a loud hiss.

> down

07gateway032.png


The planet looks barren and not exactly welcoming.

> examine gray dust

The surface of the planet is covered with gray dust. The only features in the sea of dust are meteorite impact craters.

> taste dust

You scoop up a handful of the dust but it sifts back through your fingers.

> smell

You can't smell anything while wearing that spacesuit.

Oops. :oops:

> examine cliff

The cliff is a sheer face except for a rocky outcropping about a third of the way up.

> take off spacesuit

To remove the spacesuit would mean certain death.

Unfortunately, the game just won't let us die this way. :/

> south

07gateway039.png


> examine plain

A sea of gray dust extends as far as the eye can see.

Grey, grey, nothing but grey.

> examine rock fragments

Rock fragments are scattered about.

> take rock fragment

There is nothing terribly interesting about the rock fragments.

Oh FFS. That's for me to decide! Perhaps I wanna hug them and kiss them. Stupid game.
:rpgcodex:

We head back to the ship and then north.

07gateway043.png


> examine blast zone

You can see your ship standing in the scar created by its jets.

> examine hole

A roughly circular opening leads into the rock. You can see the deep blue glow of Heechee metal inside the cave.

> examine overhang

The cliff is a sheer face except for a rocky outcropping about a third of the way up. In the underside of the outcropping you see a cave opening.

If we go east, we get this message:

You wander along the base of the cliff for several hundred meters, find nothing, and return.

So west it is.

07gateway049.png


And west again.

07gateway050.png


> examine rockslide

A pile of rocks, debris, and dust rests against the side of the cliff.

We climb the pile.

07gateway055.png


The edge of the cliff continues to the east. A rockslide directly to the south provides a path to the base of the cliff, but the footing looks treacherous.

To the west is nothing, therefore we head east --

07gateway059.png


-- and then east again:

You walk along the top of the mesa.

07gateway061.png


Our ship is right to the south of here, meaning we must be standing precisely above the outcropping. And well, you know what we must do to be able to reach it... But first things first.

> examine ship

07gateway063.png


> examine rock

The gray boulder is a rough ball of rock about three meters in diameter. It is sitting right on the edge of the cliff.

> kick rock

:yeah:

07gateway065.png


Good, let's go back now.

> south

You start to pick your way down through the debris, but suddenly your foot slips and you find yourself riding a wild avalanche of rocks down the face of the cliff. A few chaotic moments later, you wind up at the base of the cliff feeling bumped and bruised, but otherwise none the worse for wear.

We head east along the base of the cliff.

07gateway067.png


And here we are. In a simplest of adventure game puzzles, the cave is now perfectly accessible. Let's climb up.

07gateway068.png


But wait... what's this?

07gateway070.png


After a few seconds it fades away, leaving a solid wall again.

Hmm, looks like another puzzle. The opening only appears for a very short moment, its location changing clockwise, and we must figure out where it's going to appear the next moment in order to enter it. Otherwise, this happens:

07gateway073.png


After a few seconds it fades away, leaving a solid wall again.

But we're smarter than that, aren't we?

07gateway077.png


Multiple tunnel entrances lie to the east, southeast, south, southwest, and west.

You see a hexagonal metal box here.
[Your score has just gone up by 15.]


> examine box

In the center of the ovoid room where all of the ribs converge is a strange hexagonal metal box. It is about thirty centimeters across and twenty centimeters deep, and seems to be made of solid Heechee metal.

Just what we need, I think.

> take box

07gateway084.png


And then we exit the ovoid room.

You enter one of the tunnel entrances and walk through a narrow, claustrophobic passageway until you reach a blank metal wall. You wait a few moments until a portal appears, then launch yourself through the irregular opening into the chamber beyond. You land on your shoulder, roll once, and then stand up.

Extreme!
But anyway. It's high time we went back to the ship.

07gateway089.png


We press "Orbit", and then "Return".

07gateway096.png


Hey, $25000! We sure could use that.

07gateway105.png


But more importantly, we now have a good reason to call Terri.

07gateway106.png


:yeah:

Next time: green badges -- and more!
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,521
Location
casting coach
> take off spacesuit

To remove the spacesuit would mean certain death.

Unfortunately, the game just won't let us die this way. :/
I might remember wrong but I think you can leave the ship without putting on the suit and die.
 

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