Update 13: Nemira Three, Part 1
The first part of what is going to be the longest (and wordiest) of all the planetary missions.
Just one more course code to go, one more Heechee shield generator to activate, and we're good. (No, the fact that there's still place left in the interface for one more code definitely doesn't mean anything.)
We arrive to Nemira Three, and thankfully it too has a breathable atmosphere.
Looks fancy. We exit the ship without wearing the spacesuit.
Let's listen to: Frederik Pohl's Gateway OST - Nemira Three Theme
Alternatively:
Now there are
multiple ways to screw up this planet's side-quest, with three possible end results: a bad ending, a good ending that doesn't get you the perfect score, and the best ending with the best score. You still advance the main plot in any case as long as you've activated the generator. First I'll cover the best route and then demonstrate the other options in some detail; all that's gonna take at least two updates, though, so stay tuned.
> examine archway
The archway is formed from a continuous stretch of rock over an opening between two large rock formations.
> examine rocks
Rocks of many varieties litter the mountain plateau. You scan them for anything of possible interest and then resume your quest.
We head south first.
A river winds through a deep chasm thousands of meters below you. On the far shore you notice a metallic glint.
[Your score has just gone up by 5.]
Yeah, five scores for just noticing the glint.
> examine glint
The metallic glint is located far below you on the opposite side of the river within the chasm
No way to get there at the moment.
> examine river
The river trickles noisily in the chasm far below.
> examine chasm
The chasm is more than a kilometer deep and a few hundred meters across. You become slightly disoriented gazing into its depths and steady yourself against a nearby rock.
Well, you know what we're going to do now.
> jump off chasm
Falling hundreds of meters into the chasm would certainly prove fatal. Want to do it anyway?
> yes
Tragic.
But let's go back to the plateau and then west.
> take pickaxe
You take the rusty pickaxe.
[Your score has just gone up by 5.]
> examine pickaxe
It's a rusty pickaxe. It would probably be good for mining and stuff like that.
> examine pit
The pit has been carved out a few centimeters below the surface of the ground.
> examine bush
The bush reminds you of a creosote with funny flyswatter-shaped leaves.
> taste bush
This plant looks delicate and rare. It would probably be good to leave it alone.
Whatever you say, game.
We return to the plateau and then head northeast.
The valley is bounded on the east by a deep chasm gouged over the eons by a winding river. About a thousand meters below you to the northeast you spot the wreckage of a small Heechee ship. It looks like you might have some company. Trails lead away in several directions.
There is a pile of rocks on the ground.
> examine pile of rocks
Upon closer inspection, you notice that the pile of rocks is actually a crude cairn pointing southwestward from the halfway point.
[Your score has just gone up by 1.]
An improvised road sign... Interesting.
> examine tree
The immense tree rises majestically from the meadows far to the northwest. Its actual distance from the halfway point is difficult to determine with any certainty.
> examine path
There are trails leading off in many directions, which is slightly confusing. Let's see, you just entered the halfway point from the east, right? Or was that the southeast? Now totally confused, you stare at the many paths and consider your alternatives.
And that's most likely the reason why the cairn has been put here in the first place.
Next we go northwest.
WHEN SUDDENLY
Meet Rolf Becker, the famous prospector that the Gateway technician and then the magazine we received from the receptionist told us about:
Code:
The old man removes a component from the machine, squints at it, and then replaces it. He turns to look at you. "Say, you remind me of someone. Rolf Becker. You look just like him. He was a young prospector, started shipping out back in '92. He was a lucky sonofabitch, scored on every mission, made a bazillion dollars." The old man points his screwdriver at you. "Lucky until his last mission, of course.
"Anyway, Becker's first mission, he comes out of Tau space in orbit around an icy planet about three AUs out from an M class star. He scans and finds a concentration of Heechee metal seventy feet under frozen methane ice. What a pisser, huh?"
The old man takes the wrench and resumes tinkering with the machine. "Well, Becker was not to be deterred. He used the chemical rockets on his ship to blast a crater in the ice and discovered the remains of a Heechee supply dump. Corporation gave him a cool million for that find."
The old man pounds on something inside the machine with the wrench. "Becker scored big on his second mission as well. This time it was a science bonus for taking film of a rare astronomical event: A planet with a moon being ripped apart by gravitational stress and turned into a ring. Corporation scientists went crazy when they saw the tapes from the recorders. Board gave him a half million for the data.
Soon after Becker came back from his second trip, he made the biggest score of all. Becker married Adriana Lafore, the sweet lookin' daughter of a Corporation big shot. She was a babe." The old man whistles appreciatively.
The old man picks up the pliers and starts to wrestle with a pipe fitting inside the machine. "Becker should have stopped there, but he didn't. He had to push his luck, had to ship out one more time. Well, he didn't come back."
Code:
> ask receptionist about magazine
"It's an interesting magazine. All about poor Adriana Becker, still broken over Rolf's disappearance all those years ago. What a stupid SOB he was, to go on another mission when he was already so rich. Oh well."
> examine magazine
You are looking at the November 2101 issue of "Interesting People" magazine. On the cover is a beautiful middle-aged woman. "Adriana Becker: still Waiting For Rolf!" the headline screams.
> read magazine
You flip the cover story and begin reading: "One year before famed prospector Rolf Becker embarked on his ill-fated final mission, he married Adriana Lafore, daughter of Corporation VP Edwin Lafore. The marriage was in trouble within six months, when Adriana announced that she was bored with Rolf. Since Becker's disappearance, however, Adriana has gone through a profound change. 'I had a lot of growing up to do after Rolf left,' said Adriana to IP. 'I realize now what I had in him.' Adriana continues to live on Gateway, and her offer of $1,000,000 for information or action leading to Becker's safe return still stands."
So let's get this straight. There's a $1,000,000 bonus for returning Rolf Becker to Gateway safe and sound. When he embarked on his last mission, Rolf didn't know Adriana was so fond of him -- in fact, she had told him she was tired of him -- and it's likely that he still doesn't know about the "profound change" she has gone through. Our side-mission on this planet is to please Becker so that he agrees to fly back to Gateway with us.
And that's why we should be nice to him and shake his hand.
> shake hands
"Well met!", says Becker. "Maybe you're okay. I've sorta had my fill of people and wasn't looking for company, but if you've got a mind to hang around here, the least I can do is be a friendly host." Becker pauses, studying you for a moment. "Let me tell you a little about myself."
[Your score has just gone up by 1.]
Now we should hear him out.
> wait
"I came here as a young and very successful pilot. By the time I was thirty five, I'd flown just about every kind of ship and mission imaginable. I was filthy rich and seemed to have a special knack for finding Heechee stuff and coming back alive.
"When I crashed here and realized I probably wouldn't be making it back home, I was overcome with despair. But after a while I got over that and started filling my days with the work necessary to keep me alive. I was damned lucky that this planet has a breathable atmosphere, I'll tell you that.
"Anyway, I began cataloging all of the various plants and animals around here and grew to love each and every one of them. Yep, studying and caring for the creatures on this plateau has given me a peace of mind I hadn't imagined possible during my days as a hotshot pilot."
"Well," ponders Becker, "I guess that's the end of my story. There's a lotta other stuff I could tell you about, but you don't seem that interested. I've got some errands to run so I'll be going now." As he wanders off, Becker turns to you and says, "Come by my house sometime and we'll share some conversation."
"By the way, take it slow across the bridge. I'd hate to have my new guest fall to an untimely death." He laughs to himself as he departs the mountain trailhead.
With that, Becker leaves.
Out of the corner of an eye, you spy a small rodent scurrying along the sandy desert. When you turn to inspect it more closely, it freezes in anticipation of your next action.
> examine rodent
The prairie dog is a small furry rodent with an extremely high metabolism. Momentarily frozen, it studies you carefully.
The prairie dog scampers away across the desert and out of view.
To the northwest lies Rolf Becker's garden.
> examine kiln
The kiln is of ceramic construction and doesn't look all that sturdy. It has been built over a natural vent from the planet's interior. You can feel intense heat radiating from the top of it. There is a handmade shovel on the ground behind you.
> take kiln
Ouch! You burn yourself slightly on the hot surface of the kiln.
> take all
metal pail: You take the metal pail from Becker's tidy garden and dump the plant in it onto the ground.
[Your score has just gone up by 5.]
plant leaves: You pluck a few of the palm-shaped leaves from the the plant.
[Your score has just gone up by 5.]
shovel: Taken.
[Your score has just gone up by 5.]
We have have a pail, a shovel and some plant leaves. Should come in handy.
> examine pail
The metal pail looks like all the other pots in the garden except it's made out of metal.
> examine leaves
The plant leaves are red and give off a familiar odor.
> taste leaves
You select the leaves from your possessions and pop them into your mouth. They're good. Quite good. Very vanilla-like.
Hmm, I wonder what kind of plant that is.
> examine shovel
It's a shovel. It's probably good for digging holes and stuff like that.
And now let's climb up the ladder.
> examine window
The view through the large picture windows is dominated by the huge branches of the tree you're in. Through the branches, you can see mountains off in the distance and little else.
This is probably the same tree we saw from the halfway point earlier.
> examine desk
The wooden desk is of a simple wooden construction and has a single drawer that is closed.
> take axe
You take the axe.
> take notebook
You take the field notebook from the wooden desk.
> open drawer
> take all
actuator calipers: Taken.
actuator discharger: Taken.
> examine calipers
The actuator calipers are strangely shaped tweezers for the safe removal of field actuator cores.
> examine discharger
The actuator discharger is a small metal box with two clips connected to it. One clip is gray and the other is blue.
And now, dear readers, we are going to read through Rolf Becker's notebook -- and that's a whole lot of :blah:! Still, this is a completionist LP, after all.
> read notebook
You open the field notebook and read the first entry:
Code:
Date: February 21, 2088
Subj: S. canterlope humonga
Observed a four legged animal that strongly resembles a horse grazing in a grassy area on top of the mountain plateau. It saw me and ran away but was back in a few hours. I found a good place to hide and observe him. I named them S. canterlope humonga, because they canter like horses and are really big.
> read notebook
You turn to the next entry on page 2 of Becker's field notebook:
Code:
Date: March 3, 2088
Subj: S. phylangomorph mandibilia
I've been sighting these things on the plateau since I landed. They range from about ten to twenty centimeters in length and are about seven centimeters wide. There are thousands of them.
They're invertebrates of some kind but have many of the traits of amphibians. Their bite is poisonous and hurts like hell. I've been bitten a few times and the wounds take weeks to heal, which is why I've named them phylangomorph mandibilia. Their pincers are about ten times larger than their abdomen. They are nearly impossible to catch, making them difficult to study.
> read notebook
The next several pages contain a comparative analysis of the migratory behavior of gyranthymus swoopa. You stop flipping pages at an interesting entry on page 18:
Code:
Date: July 9, 2088
Subj: S. gyranthymus swoopa
Since my arrival, I've had to deal with a huge variety of bird that is quite prevalent. They strongly resemble pterodactyl species from Earth textbooks I read as a child. The indigenous species here are much smaller, though, and extremely intelligent. I learned quite by accident that various high-pitched tones elicit specific (and often strange) reactions in them, perhaps relating to migratory or mating behaviors. After experimenting with a few handmade whistles, I was able to make one that causes them to sleep, another that causes them to attack, and yet another that seems to pacify them.
A few months after I arrived, one aggressive one of these birds made a nest beside the wreckage of my ship and wouldn't let me get near it. I eventually was able to find the correct frequency on a whistle to drive it away. Another one built a nest in the pinnacles outside my house and yet another whistle was required to appease it. The whistles don't seem to have the same effect on each animal. Very strange, indeed. Anyway, I think the one outside my house likes me. Its been there for a long time and has periodically protected me from canterlopes that have wandered into the cliffs. It swoops down from its perch and bars the way across my rope bridge. But it just lets me pass right on by.
I've sighted twenty four different subspecies of S. gyr. swoop. in the vicinity of my home. Some are aggressive but most of them make themselves scarce when they see me coming.
So whistle sounds scare those birds off? Duly noted.
> read notebook
You turn to the next entry on page 19 of Becker's field notebook:
Code:
Date: February 15, 2089
Subj: S. geraldo cassius
An aggressive species of cactus occurs sparsely throughout the desert terrain of this planet. Standing over four meters tall, an adult S. geraldo cassius possesses limbs of unimaginable destructive power. Clearly as an evolved defense mechanism, these organisms are able to propel their massive limbs at will to the detriment of the casual observer. The slightest pressure on the surface of one of the spine-covered limbs causes the plant to swing its limbs wildly in the direction of the unwary victim.
I was lucky enough to learn of these plants' behavior by watching one impale a helpless injured jackalope that happened to brush one of its arms. Needles from the arm of the S. geraldo quickly skewered the animal, causing immediate death. Thank god these plants do not possess mobility or the desert terrain would be dominated by huge green barbed aggressors intent on making pincushions out of all the creatures they encountered. Although fierce and deadly, the plants do not seem to possess any reasoning ability and I've often amused myself by throwing things at them (from a safe distance). The arms wave violently in all directions for a moment and soon resume their seemingly harmless frozen pose.
> read notebook
The next several pages contain a study of feeding patterns of desert invertebrates. You stop flipping pages at an interesting entry on page 28:
Code:
Date: August 13, 2090
Subj: S. rodenta roadrunna
The fastest organism to inhabit this planet appears to be the ubiquitous S. rodenta roadrunna. Sprinting at speeds exceeding 100 kilometers/hour, they are nearly impossible to catch. I have been marginally successful at capturing a few injured specimens for further study, although I always release them when I'm done with my observations.
They run from 23 to 40 cm in length and resemble miniature prairie dogs. Their incredible speed seems to be the result of specialized leg muscles and aerodynamic body shape. They are warm blooded and seem to bear their children live. Their metabolism resembles that of earth rodents, their hearts beating over three hundred times per minute. Perhaps resulting from the extremely short nights on this planet, they seem to require little or no sleep.
Analyses of their fecal deposits has led me to conclude that they subsist largely on a diet of leafy plants and small insects, of which there are hundreds of species in the local habitat. They build subterranean tunnels just below the surface of the desert in which they rest and rear their young. It is quite amusing to see a tunnel being dug, a slight furrow rising from the desert as it winds out of sight.
It is not at all uncommon to see a group of S. rodenta racing at top speed across the desert terrain. Although disconcerting at first, I have grown fond of their playful games, racing to and fro amid the fragile ecosystem of my adopted home.
> read notebook
The next several pages contain an analysis of the chemical composition of gyranthymus droppings. You stop flipping pages at an interesting entry on page 34:
Code:
Date: December 24, 2091
Subj: S. gopheria robustus
Certainly the oddest of intelligent organisms on this planet is S. gopheria robustus, similar in appearance to Earth dinosaurs, but extremely small. Standing less than a foot tall, gopheria are adept at negotiating the craggy cliff tops of the local terrain. Living like bighorn sheep, they roam courageously atop the rocky mountaintops, building nests and eating flora that only occur naturally at extreme elevations.
S. gopheria, like S. rodenta roadrunna, are extremely mobile, enabling them to evade their natural predators which are, at this time, unknown to me. They possess an extremely small horn embedded in their head which serves as a powerful deterrent to the unwary aggressor. They communicate with each other through a system of barking and whining that can be quite noisy and annoying. When happy, the gopheria is a quiet and peaceful species, desiring lots of food and sleep but little else.
S. gopheria seem to be extremely social, living in groups of two to seven. I encountered a member of a gopheria 'clan' on a recent hike in the mountains surrounding the mountain plateau where I live. It seemed to be stranded on a particularly jagged cliff top and its friends or family had abandoned it. Risking my own life, I did manage to free the small creature and it immediately befriended me, following close behind my heels all the way back to my house. It insisted on sleeping on my mattress until I fashioned one especially for it. It seems content to lounge around my home day in and out, leaving only occasionally to hunt for the mysterious plants it needs to survive. As pets go, S. gopheria is certainly one of the gentlest and most rewarding animals a human could befriend, attentive and empathetic, and requiring little other than a soft bed.
So Becker has a little dinosaur friend? Interesting...
> read notebook
The next several pages contain observations of the mating rituals of gopheria robustus. You stop flipping pages at an interesting entry on page 47:
Code:
Date: January 1, 2092
Subj: S. jubifruitus deliciosa
Tracking my adopted S. gopheria, I was able to finally determine the exact species of plant it requires for subsistence. S. jubifruitus deliciosa is a quite delicious and sweet leafy plant that occurs naturally at extreme elevation in the mountains surrounding my clifftop home. The leaves of S. jubifruitus give off a pungent and sweet aroma and S. gopheria seems to eat twice its weight in them every few days.
That's probably the plant from which we collected the leaves in Rolf's garden.
> read notebook
You turn to the next entry on page 48 of Becker's field notebook:
Code:
Date: January 2, 2094
Subj: S. winnerpeller avia
Napping in a nearby meadow, I came across the strangest of trees I've seen so far. These trees, which I've named S. winnerpeller avia, produce seeds which occasionally take flight like small helicopters, spinning around a few feet in the air. They then settle back toward the ground. Perhaps this behavior is a defense mechanism, protecting them from predators. Perhaps the seeds re-orient themselves to areas where soil conditions are better. These questions remained unanswered.
As far as I've been able to determine, the one S. winnerpeller avia I've found is the only one on this entire plateau. It may be the last of its kind and I treat it with special care, watering it occasionally during times of drought.
And there's a tree Becker takes particular care of.
> read notebook
The next several pages contain recordings of average ground speeds of rodenta roadrunna. You stop flipping pages at an interesting entry on page 78:
Code:
Date: October 5, 2097
Subj: S. mendobrillium violeta
This strange bush resembles a creosote but possesses leaves shaped like flyswatters that attack small insects hovering beside them. Apparently not carnivorous, the reason for this evolved behavior is unclear. It is, however, quite amusing to watch.
> read notebook
You turn to the next entry on page 79 of Becker's field notebook:
Code:
Date: May 2, 2098
Subj: S. parroo vocallis
I first observed S. parroo vocallis early this year, hunting for rodenta scurrying across on the desert floor. They resemble parakeets and make an awful racket, screeching and squawking constantly. They're extremely timid and avoid all contact with me with one very strange exception. I discovered this quite by accident when I was experimenting with some drums I manufactured to enhance my life here with the joys of music. One day while I was experimenting with abstract meterless rhythms, a parroo landed less than a meter away from me and began squawking like crazy. The moment I stopped playing, he flew away, but immediately returned when I resumed my playing. I'm not sure this is a trait shared by all S. parroo, but whenever I start playing, one of them soon appears and lands on the stand, squawking along with me until I'm done.
Perhaps S. parroo vocallis possesses an innate attraction to certain percussive rhythms and is drawn to rhythmic sources against its will. More study is required of this strange bird.
We also learn that Becker enjoys playing drums, and that the music tends to attract local parrots.
> read notebook
You've already read the entire notebook. Do you want to start at the beginning again?
Nooo!!
> no
Yeah, it wasn't very interesting reading, was it?
> no
[That was a rhetorical question.]
And if "yes":
> yes
Old man Becker would certainly agree.
Done with the notebook, we return to the halfway point and then, following the cairn, proceed southeast to the crash site.
You see a venturi, a fuse cover, a bedistor, a terrain sensor, a doppler antenna, a maintenance crib, an actuator chassis and a geraldo cactus here.
On the maintenance crib you see some thyristor clips.
The actuator chassis has an actuator panel.
The actuator panel has some grommets.
On the geraldo cactus you see a wooden whistle.
[Your score has just gone up by 3.]
> examine wreckage
The ship looks to be the remains of a Heechee ship not dissimilar to your own. It has mostly been disassembled and various parts lay strewn about the site.
Must be the remains of Becker's spaceship. And hey, we've only just read the description of that cactus in Becker's notebook.
> take whistle
Taking the utmost care not to touch the cactus itself, you untie the whistle from the geraldo cactus and wear it around your neck.
[Your score has just gone up by 7.]
Again, judging by what we've read in the notebook, the whistle could be of use.
> examine whistle
The whistle has been crudely carved from wood. It is hanging around your neck.
> examine nest
It's a large nest of some kind, nestled atop a pinnacle on the east side of crash site. It's currently unoccupied.
> examine cactus
The geraldo cactus stands about four meters tall and is covered with tiny sharp needles.
> touch cactus
One of the massive arms of the geraldo cactus swings menacingly toward your head. You barely dodge it. If you hadn't, you sure wouldn't have survived. You'd better take Becker's advice from now on and avoid making contact with that thing.
> examine antenna
The doppler antenna appears to be severely damaged. It is in several pieces, all of which are embedded in the ground beside the downed ship.
> take antenna
Even if you could unearth the doppler antenna, the pieces wouldn't be of any use.
> examine sensor
The terrain sensor has been entirely disassembled and as you examine it you realize it's little more than a pile of useless refuse.
> examine bedistor
The bedistor is firmly embedded in the soil beside the crash site. It is about a centimeter in length, tarnished and weathered almost beyond recognition.
> examine thyristor clips
Four thyristor clips are rusted to their storage slots on the maintenance crib. The clips are encrusted with orange rust and residue from the dusty environs. A bluish-black fluid oozes from the clips onto the crib.
> examine venturi
If you've seen one venturi, you've seen them all.
(I have no idea what's a "venturi," though.)
> open crib
You open the maintenance crib and discover a flange defuser and a grommet wrench.
> take all
flange defuser: Taken.
grommet wrench: Taken.
> examine defuser
The flange defuser is used for effective removal of flange connectors from field actuator cases.
> examine wrench
The strangely shaped wrench is apparently intended for the efficient removal and installation of Heechee grommets.
> examine grommets
The four silvery-blue grommets secure the actuator panel to the actuator chassis.
> examine chassis
The actuator chassis is a small shiny octagonal structure with a small panel bolted to it by four blue metallic grommets.
It's all so confusing. This puzzle was one of the most difficult for me in the entire game when I first played it; we'll solve it a bit later, though.
Back at the mountain trailhead, we turn north.
Again, we read about that tree in Becker's field notebook. And that thing on the other side of the chasm must be the one we saw from above at the beginning of this update -- or maybe not. I won't tell you that right now.
> examine tree
The winnerpeller tree has one especially long limb.
> examine seeds
There are dozens of them scattered around the base of the tree. These must be the winnerpellers mentioned in Becker's field notebook.
> take seeds
The winnerpeller seeds are important to the survival of this tree's species. Leave them alone. Besides, Becker told you to leave the plants and animals around here alone.
> examine far side
The far side of the chasm contains something small and glassy.
One of the winnerpeller seeds starts spinning and is soon airborne. It flies around the tree a few times and then settles back to a stationary position on the ground beneath the tree. It looks like Becker knows what he's talking about when he says these seeds are strange.
From here, we head north.
> examine pile of rocks
Upon closer inspection, you notice that the pile of rocks is actually a crude cairn pointing northeastward from the cliff trailhead.
[Your score has just gone up by 1.]
And northeastward we go.
You see a coil of rope here.
SUDDENLY
Meet the pterodactyl-like bird Becker was talking about in his notebook.
> examine gyranthymus
The gyranthymus is several meters wide, with huge black wings and a thin strangely shaped head. It is blocking the entrance to the rope bridge.
Uhm, pterodactyl diplomacy?
> talk to gyranthymus
Doesn't it strike you that talking to a gyranthymus is just a little strange?
Well,
> no
Well, it is. So don't do it.
Now I know for sure: this game is no RPG. :/
First we take the rope and then, keeping in mind what we read in the notebook, blow the whistle:
And the problem is solved without resorting to any kind of violence. Good.
> examine bridge
The long rope bridge stretches out across the chasm separating two large pinnacle formations. It sways slightly in the breeze running through the chasm.
> examine nest
The nest is built on the top of one of the stone pinnacles high above you. The nest is currently occupied by a gyranthymus egg and its parent.
> examine doorway
The doorway is an opening in the cliff formation across the chasm from you. The rope bridge leads directly to it.
The path to Becker's house is now clear.
A small housing underneath the panel is open, revealing a tray for a focal lens, a socket for a lens cover, and a slot for an actuator cell.
Becker is lounging on a large mattress lying nearby on the floor. Beside it is a personal log. A closed door is set into one wall and a wooden stand occupies a corner beside a strange blue machine.
Becker notices you coming in his front door and says, "So you found it, did you? Come on in and have a look around."
The gopheria stands up on the small mat and sniffs the air, looking pointedly in your direction.
[Your score has just gone up by 5.]
Alright, there are several things of interest here: the gopheria, the personal log, the wooden stand, Becker himself, and what looks suspiciously like a Heechee shield generator device.
> examine Becker
Rolf Becker, the way-cool earth daddy, is lounging on a handmade mattress.
> examine small mattress
As you approach the small mat, the gopheria bares its teeth and growls a warning at you. You're not going to be able to mess with anything on the panel while the gopheria is there.
> examine control panel
As you approach the control panel, the gopheria bares its teeth and growls at you. It snaps at you in warning. You're not going to be able to mess with anything on the panel while the gopheria is there.
We can't approach the panel as long as the gopheria is there, but we also can't hurt Becker's feelings by treating his little friend badly, duh.
> examine gopheria
The gopheria is a fierce-looking miniature Tyrannosaurus Rex with an imperceptibly small horn. It is standing on the small mat, perched precariously atop the shield control panel.
> touch gopheria
As you make a move to touch the gopheria, it rears up on its hind legs and barks at you.
Awww.
> examine wooden stand
It's a wooden stand of some sort, though there isn't much room on it to put things.
> examine personal log
The personal log is roughly bound from several different kinds of paper, sewn together at the seam. "Personal Log" has been scrawled on the cover.
> take log
Becker's apparent "dormant" period comes to an abrupt end as you reach down to pick up the personal log. "Don't be trying to read my personal journal, boy." He looks very serious. Quietly and deliberately, he continues, "Everything in that book is...personal. Very personal. Okay?"
Sheesh, calm down.
>yes
"Thank you. I am sincerely grateful. What has a man got that's worth anything if he doesn't have his privacy?"
My, this man is a pain in the butt.
But whatever. First we hand Becker the magazine with that article on him and Adriana. Before that, however, let's ask him about his wife.
> ask about wife
"That two timing bitch! I'd sick a gyranthymus on her right now if she were here!" He pauses for a moment, reflecting on his outburst. "No I wouldn't," he whispers.
> give magazine to Rolf
"Thanks! I've been cast off from civilization for so long that I'd be very interested in any news from home."
[Your score has just gone up by 1.]
I wonder if his feelings about Adriana are different now that he has read the magazine... We'll learn about that in the next update!
>ask Becker about gopheria
"I found that little feller back in '93, trapped on a cliff ledge. He was roaring his head off when I got there, but he befriended me once I'd rescued him. He's been hanging around ever since and he really likes it there up on that panel. I made a little straw bed for him about a year ago and he's calmed down quite a bit since then. It took me a while to figure out what he likes to eat but there's this one kind of plant that he just gobbles up if he smells it. I grow it in my garden and feed him a little every few days. If he eats more often than that, he balloons up and has a hard time walking around at all. I've named the plant Jubifruit, after a..." Becker's voice trails off. "Gee, I can't remember.
"I call him Mr. Pookie," Becker smiles. "The name of his species is Gopheria. Pookie's a real swell pet. He doesn't eat much and only charges now and then. If he gets his dander up, the best thing to do is get out of the way. He's a little feller but that nose horn packs a wallop."
> ask Becker about jubifruit
"It took me a long time to figure out what foods my gopheria friend preferred. In fact, he almost starved until I discovered and transplanted several jubifruit plants. I keep a bunch of them growing in my garden and they seem to keep the little fella happy and in good health." Becker leans toward you and whispers, "I don't let him know where the G, A, R, D, E, N is, so don't mention it around him."
We're carrying the jubifruit leaves we plucked in the garden, so let's use them to move the gopheria off the control panel.
> drop leaves
As the gopheria spots the jubifruitus leaves, it begins panting and screeching vigorously. The gopheria leaps into the air and snatches the pungent leaves from your hand. Now on the floor of Becker's house, the creature begins rapidly consuming them.
[Your score has just gone up by 1.]
And then we should move the small mat down to the floor:
Done. We can now access the control panel. Note, however, that some details are missing:
A small housing underneath the panel is open, revealing a tray for a focal lens, a socket for a lens cover, and a slot for an actuator cell.
> turn knob
You fiddle with the power knob for a second but soon realize that nothing on the panel is operable. "You're not going to get that stuff working without replacing the stuff I took from under the panel." Becker looks slightly ashamed.
Grrr. So yeah, we're going to need a focal lens, a lens cover and an actuator cell to operate the shield generator.
> ask about lens
"Which one was that, the shiny sparkly thingy or the hmmm..." Becker seems to have temporarily lost his place in the book of life. In a moment he resumes. "I really don't remember much about it. Sorry."
> ask about actuator
"There's a field actuator in most large Heechee machines. The actuator has something to do with power generation. I learned about them from some scientist on Gateway years ago and I don't rightly remember much else about them. There's probably a salvageable one in the wreckage of my ship."
> ask about lens cover
"If you got me something special from the mine, I might give it to you."
Nothing's simple.
> ask about mine
"That's the mine I explored in the mountains to the south. I managed to pull a fair bit of vermaculite out of there."
> ask about vermaculite
"I mined a fair bit of vermaculite from a shaft in the mountains to the south. It turns out that vermaculite makes my garden pots about a hundred times stronger than they are without it. It took me forever to find some and, when I finally did, I used it up real fast."
"If you manage to find me some of that purple stuff, I'll give you the lens cover that I took from underneath that panel."
> ask about control panel
"That's that funny panel over there, right? I, uh..um.. don't really remember much about it. I know I got some useful stuff from it when I first moved in here. There was a lens, a lens cover thingy, and an actuator cell in there when I first arrived." Becker nods in the direction of the control panel.
"Wait a minute. This thing was inside it, I think." He holds a Heechee lens cover in his hand and shows it to you. "If you find me some vermaculite, I'll give you this little trinket you seem to want so badly."
Alright, but we'll get to that a bit later. For now, let's ask Becker about that mysterious wooden stand.
> ask about wooden stand
"I use that in my musical pursuits. You aren't interested in music, are you?"
The correct answer here is, of course, yes.
> yes
"Ah, music. I surely do miss it at times." Becker sits up straight on the mattress and smiles broadly. I've made a few musical instruments since I came here and I've been practicing quite a bit. Do you play?"
> yes
"You do! Wonderful. I've been lookin' forward to playin' with other musicians. Do you want to play?"
Sigh.
> yes
"Great," says Becker exuberantly.
Becker opens the wooden door and disappears for a minute. He soon emerges holding two wooden drums with tops made from animal hide. "The animals I skinned to make these drums were long dead when I got to them. I figured I might as well put them to good use. Music soothes my soul, as they say."
He places one of the drums in front of you and sits back down on his mattress and begins to tap out an interesting beat. "Join in whenever you want," says Becker.
> play drum
[Taking the drum first.]
[Your score has just gone up by 1.]
You exercise your musical talents and join in the percussive fray.
Becker and you continue banging away on his fine percussion instruments.
Now we must
wait and go on playing drums with Becker for a few turns so that he's perfectly satisfied.
At some point, a parrot joins in -- the "parroo" we saw mentioned in Becker's notebook.
And some time later old man Becker finally has enough.
Becker drums his way to a dramatic flourish and concludes. You do an impressive solo finale as well. The parroo takes flight, leaving Becker's house from the doorway it entered.
"That was a lot of fun," beams Becker. "You aren't half bad, either. We'll have to play again sometime." He takes both of the drums, returns them to the room behind the wooden door, and securely fastens the door again.
And then he gets all sleepy.
"Listen, friend. I'm getting a little old and I could really use a short nap. You don't mind, do you?"
> no
"Sorry. I wish I could keep up with you, pilot. An old man's gotta get his rest."
Rolf Becker, maintaining the lotus position, appears to be having a pleasant nap.
We could read his personal log now that he's asleep, but now isn't the best moment as he won't be sleeping long (and the log is quite lengthy); we'll be sure to get to it later, in more appropriate circumstances.
We can also observe Becker as he sleeps.
Rolf Becker, maintaining the lotus position, slumbers in peace.
Rolf Becker, maintaining the lotus position, shifts his position slightly.
Rolf Becker, maintaining the lotus position, talks to himself unintelligibly.
Rolf Becker, maintaining the lotus position, snores with abandon.
Becker slowly opens his eyes, rubbing the sleep from them. "Hope you enjoyed yourself while I was asleep," Becker says, stretching his arms.
I'm loving all those flavour lines.
Next time: lots of stuff left to do.