Irenaeus III
Unwanted
- Joined
- Jan 10, 2016
- Messages
- 990
Launch a second kickstarter
Not really. No one's going to flip out when they read "worked on XYZ bug, tried methods A, B, and C to solve it," and again, that should take all of 5 minutes to write. If people get mad, it's going to be because the game is delayed in general. Lack of communication is going to make people more upset, talking about what features you're working on less.
Now granted, if you have month after month of updates that only consist of "remade the dragon graphics; the last one still didn't feel quite right," people are going to worry, but really, in that case they should be worrying.
I think we can all agree that total silence is the worst of all strategies. But I can understand why people in their position would be reluctant to talk, they are probably feeling a lot guilt and embarrassment over this.
If it were that easy, everyone would do it. Now part of this can be attributed to industry size and inertia, but if such a cheap, low effort solution was really viable then it would become common practice relatively quickly.
What internal memos. Fenicks is bitching in the beta forums that he's barely heard anything from Josh and what he's heard he doesn't believe. When both KDG's public face and owner are publicly casting doubt on their developer's competence like that what hope is there that the project hasn't already become a disasterInternal memo’s aren’t meant for public viewing, though, especially when development is encountering difficulties. Most people lack the ability to distinguish between the regular kind of major issues that projects encounter, and the signs that they’re heading for disaster.
"If exercise really made you healthy, then everyone would be doing it. If such a cheap, low effort solution was really viable then it would become common practice relatively quickly."
Eh...not a terribly compelling argument, particularly since we do have examples of people who update frequently (Telepath Tactics, Overgrowth, Rust, etc.).
Rust is actually a good example. They gave very infrequent updates, and every time people asked them to make weekly updates they gave the same excuses you did (people aren't going to be interested in the day to day internal progress, they'll make assumptions, etc.). The playerbase complained enough that they finally started releasing them to show the players why weekly updates were stupid (with the first ones having disclaimers like, "Yeah, these are all stupid bug fixes, but you were the guys who thought you wanted this stuff"). Except the players really appreciated it, the weekly updates became the norm, and development actually took off after they started them (my guess being because it's easier to avoid being sucked into months-long black holes of "well, this feature might be cool" when you have to tell people what you're working on each week).
Yeah, I think if they had only just made the $12,000 goal if might have been released now. But the number of stretch goals they added were crazy. How many months were they talking about the new map they had to make because of the procedural generation stretch goal?
Now one of the two developers is saying that the other one (the programmer) has stopped talking to him, which...isn't the best sign.
Oh, heh. I actually noticed that Vordrak guy's blog a few months ago but dismissed him as another Celerity-like obsessed loony toon and didn't post about it here.
Let's hope things turn out okay and he isn't vindicated.
What internal memos. Fenicks is bitching in the beta forums that he's barely heard anything from Josh and what he's heard he doesn't believe. When both KDG's public face and owner are publicly casting doubt on their developer's competence like that what hope is there that the project hasn't already become a disaster
Fenicks is the guy taking care of the business side of things, and Josh the developer.Who is Fenicks and who is Josh?