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Vapourware That Which Sleeps - Vaporware Strategy RP

Lucky

Arcane
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672
And a nearly identical picture that I can't edit in for some reason.
f1jkstl.jpg
 

Markman

da Blitz master
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Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
This game is so cool. It would be a shame if it ended up like Grimoire. Did Cleve hit 20 years in development yet?
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
This game is so cool. It would be a shame if it ended up like Grimoire. Did Cleve hit 20 years in development yet?
I don't think any game made by a team of more than 1 can end like Grimoire.
I cannot imagine a partnership between Cleve and someone else lasting 20 years.
 

Kem0sabe

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Azores Islands
These screens could all be mockups for all we know, the art looks good but it's just that, pretty still screens.

They need to show gameplay, ai, combat, etc. If the Ui is thos far along, then they wouldn't have a problem showing the game in action in an extended lp.
 

Helly

Translating for brofists
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変態の地獄、Rance様と
Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
These screens could all be mockups for all we know, the art looks good but it's just that, pretty still screens.

They need to show gameplay, ai, combat, etc. If the Ui is thos far along, then they wouldn't have a problem showing the game in action in an extended lp.

Check the dev logs, they have shown lots of things already.
 
Self-Ejected

Ulminati

Kamelåså!
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I'm still holding out hope the backer beta will come soon. My heart cannot take this much longer
:negative:
 

tsiforb

Learned
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More Screenshots & Ambient Map Affects

We're very happy to be able to show another group of new screenshots for your viewing pleasure.

Ambience & Map Affects

I hesitate to call this a video - but this quick clip below shows some of the ambient animations we've put into place to give the map a more living and breathing feel. The roads and sea lanes convey their routes, and a convoy of ships is coming to raid a settlement. The outward flow from the POI itself shows the outflow of refugees and relative movement of traffic AWAY from the POI - due mostly to the raid. The map and POIs itself have many small touches and elements to make them feel active and like they are a part of a real, living world. Also keep in mind that the map screen will look really sharp and polished on your monitor in game, much more so than below.

https://ksr-video.imgix.net/assets/005/634/307/9aa51fdc42dad406d930f147fee26c3a_h264_high.mp4

More Combat & Combat Spells

UGZOZrI.jpg

Chronicles

G3S6sZe.png

... and check out a few more screenshots HERE.
 

Rahdulan

Omnibus
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Oh? Too gamey? :obviously:

I think the UI is generally using real estate well enough. I'm kinda surprised how much artwork they crammed in there, though.
 

Lucky

Arcane
Joined
Apr 28, 2015
Messages
672
Plus these screens:
s4yZ4V4.jpg

GJ6Ouk6.jpg

Yrxr9mj.jpg

Well, seems ok, but interface seems overcrowded by information. Excessive omplexity may shun casuals but fits for me.

The idea seems to be that the way what info you get scales to the infiltration you've set up, makes it so that the info stays relevant to the schemes that you're working on. That should help with the usual mid to end game problem of there being so much going on that it becomes a chore to sort out what is and isn't worth paying attention to, if it works that is.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Honestly, I don't see a game, merely clever work done in photoshop to create the appearance of a game.
 

Norfleet

Moderator
Joined
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Messages
12,250
There's a video ~10 posts above yours.
If you think videos are immune to photoshopping, you're in for a rude surprise.

In fact, there's a number of videos, even a youtube channel.
Not quite a game yet, but sure as hell better than nothing.
Debatable. Nothing could indicate work. Fakery indicates work that isn't productive or useful in any way. It's confirmed evidence of work that isn't a game, as opposed to no evidence one way or another.
 

Got bored and left

Guest
Debatable. Nothing could indicate work. Fakery indicates work that isn't productive or useful in any way. It's confirmed evidence of work that isn't a game, as opposed to no evidence one way or another.
Oh, sure, the latest batch of screenshots could well be fabricated nonsense, but there's not much of a way to prove that, to the best of my knowledge (and I'm not sure why they'd go to the trouble anyway - as far as I know, the TWS guys no longer accept any funding), so I'd rather assume the positive here. There's supposed to be a beta coming In the Future™, so we'll see, I guess.
 
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Norfleet

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Messages
12,250
Oh, sure, the latest batch of screenshots could well be fabricated nonsense, but there's not much of a way to prove that, as far as I know (and I'm not sure why they'd go to the trouble anyway
Who knows? They wouldn't be the first company to make a lot of fabricated screenshots, then finally admit at the end that there's no game, there will never be a game, and the entire thing was simply a lie. Bigger companies than them have lied out their asses about a game which turned out to be entirely fictional, when they realized at some point that it wouldn't be worth it to try to live up their huckerism and fakery. Given how often this has happened, I believe nothing without proof.

- as far as I know, the TWS guys no longer accept any funding), so I'd rather assume the positive here. There's supposed to be a beta coming In the Future™, so we'll see, I guess.
Having been lied to before, my people have a saying: Fool me once, shame on you. Fool me twice, shame on me.

So I take a simple position on this: Hear all. Believe nothing.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
Honestly, I don't see a game, merely clever work done in photoshop to create the appearance of a game.
If not for the fact that I had actually talked with the guys on the phone a couple years ago, I guess I'd agree. It does vaguely remind me of Cleve's descriptions of the complexities of Grimoire.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
There's a video ~10 posts above yours.
If you think videos are immune to photoshopping, you're in for a rude surprise.

In fact, there's a number of videos, even a youtube channel.
Not quite a game yet, but sure as hell better than nothing.
Debatable. Nothing could indicate work. Fakery indicates work that isn't productive or useful in any way. It's confirmed evidence of work that isn't a game, as opposed to no evidence one way or another.
Actually, it would make no sense to photoshop these videos. Programming a protoype that would recreate the sequence of moves included in the video would be faster in the medium run, even if it were just to make a smokescreen. But as anyone who ever ran a tech demo knows, demos usually have a lot of parts that are "fake" (like an AI that is totally scripted for the demo, or even played by one of the devs, numbers that change when you press a button, and not according to any rule), so it is hard to draw conclusions one way or another.
 

Matalarata

Arcane
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The threshold line
Yes, I know. What made me laugh was the idea it was photoshopped. Not that video are immune but as you correctly pointed out, producing a mock demo is much more practical and requires less time.
I couldn't be bothered to further explain, never try to fight autism.
 
Last edited:
Joined
Jan 11, 2015
Messages
629
So apparently Josh is now out of money and when Fenicks tried to play the game it wouldn't work. Shits fucked yo
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
Time for Martin Shkreli to buy the assets on the cheap them break them up and resell them to F2P mobile game developers. :D
 

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