Storyfag
Perfidious Pole
Necromancer DLC
Necromancer DLC
The "Old Ones" allow for a lot of freedom in their direction - while most of them remain conceptually aloof their are two that more "standard fantasy." One being a quick to awaken Orc God of War type, and the other being a former mortal.
They can also be very easily modded with the in-game editor, we can't legally put Sauron in but hey... someone else can!
They can also be very easily modded with the in-game editor, we can't legally put Sauron in
Background picks can absolutely impact the difficulty, we left it somewhat open like KoDP where there's an element of 'what exactly are the repercussions to this choice' .
Yeah that mic though - what the hell happend there, I just bought it and its total crap. I actually talked to our music guy yesterday and he told me what to buy so I am good to go, going to re-record Video 2 when I get it (though it's already in the hands of some sites).
As for the demo, we're working hard on getting that to a state we feel comfortable releasing while working with the videos. I'll be honest, adding in all the new GUI elements really destabilized a lot of the core elements of the game because as a Strategy game so much pivoted around the GUI - yes it looks a LOT better now and it is more functional but we may have errored in putting these in now instead of after the demo like we originally planned. So we're cranking it out, worst case it's going to be another month for the demo, best case I think two weeks.
The big question for us is, Kickstarter before or after the demo? Apparently if you wait beyond September your kickstarter is essentially doomed, so we may have to launch and release the demo halfway.
Btw will there be any random events that you will have to adjust to/exploit?
More than a demo a great KS needs a great presentation in both their page and especially it's pitch video.Background picks can absolutely impact the difficulty, we left it somewhat open like KoDP where there's an element of 'what exactly are the repercussions to this choice' .
Yeah that mic though - what the hell happend there, I just bought it and its total crap. I actually talked to our music guy yesterday and he told me what to buy so I am good to go, going to re-record Video 2 when I get it (though it's already in the hands of some sites).
As for the demo, we're working hard on getting that to a state we feel comfortable releasing while working with the videos. I'll be honest, adding in all the new GUI elements really destabilized a lot of the core elements of the game because as a Strategy game so much pivoted around the GUI - yes it looks a LOT better now and it is more functional but we may have errored in putting these in now instead of after the demo like we originally planned. So we're cranking it out, worst case it's going to be another month for the demo, best case I think two weeks.
The big question for us is, Kickstarter before or after the demo? Apparently if you wait beyond September your kickstarter is essentially doomed, so we may have to launch and release the demo halfway.
It's feasible, but I'm guessing we'd incur around 3-5k in art asset work - the technical work of building out a map from tiles is trivial but then the "genealogical" construction of a world requires so much testing and effort to get right. It would at best be a "after we release" feature, but I'll talk to my partner and see what he says.
It's feasible, but I'm guessing we'd incur around 3-5k in art asset work - the technical work of building out a map from tiles is trivial but then the "genealogical" construction of a world requires so much testing and effort to get right. It would at best be a "after we release" feature, but I'll talk to my partner and see what he says.
I think it'd add a lot of longevity. It's a problem that's been solved many times before (dwarf fortress springs to mind), so it's possible a copypaste of other peoples solutions could avoid many of the pitfalls of procedural map generation. Also "Procedurally generated, infinite maps, no two games the same!" etc. are good campaign buzzwords. 3-5k sounds reasonable enough for a stretch goal though. Something to strive for.