And the guy wasn't simply fantasizing about features in the game, he was making hundreds of posts with feedback from alpha testers who were giving detailed descriptions of the games they were playing. It's a shame the forums were closed, because they really were a trip. Even better, during this time that he was posting all of the alpha tester feedback, his partner (the two of them did the Kickstarter together) had never received a playable build.
It was amusing to see the other forum users think this guy was a legit but ultra shy developer, and were trying to find ways to get his partner to coddle him so they could get the awesome alpha.
So, a mysterious entity plays with the minds of ignorant mortals, taunting and seducing them with elaborate stories, making them part with their savings, sowing anger and discord...
It seems the game does exist, after all. Just not exactly the kind you have imagined after
reading ingame texts.
But it does exist ...
The world simulates a set of nobles, all with their own aims and interests. They existing in societies, and vote to achieve their ends. By proposing votes, and voting strategically, you can manipulate them into failing to respond to the true threat, your slowly-developing hidden forces.
You also control dark agents, from vampires to plague doctors to corrupted merchants, who can travel across the world map, committing dark crimes and escaping before the human forces discover your actions. They, too, can then assist your political goals, in their own various ways.
Set silversmiths against wine-makers, while subverting coastal villages to build an army of Deep One fish-people, waiting to storm the surface. Rally your kingdom against another, while supporting dissident nobles in the other in order to provoke civil war, weakening them such that they make easy prey. Grow horrific fields of fleshy limbs and gnashing teeth to terrify the nobles into failing to realise that your enthralled noble is slowly converting them from within into dark cultists.