Why do you hate ITS so much you want their games to get lost in the subforum deluge?
What are you talking about? That's still better than being lost in the "Hosted CRPG Forum Pool (Tar Pits)"
Why do you hate ITS so much you want their games to get lost in the subforum deluge?
My first build and I am doing fine...
Those reviews are a selling point to me as I'm sure to many other people. Idiots can go fuck themselves, it's always been like this. Only it kinda hurts more because ITS is a tiny studio.
Hahhaha, you bought the amulet!
All the more reason to make your own positive review to minimize the damage. Guys, if you haven't made a positive review yet, do it now. It doesn't matter if it is as simple one. More positive reviews make a BIG difference.
Why do you hate ITS so much you want their games to get lost in the subforum deluge?
The people who got so used toTodd'sSawyer school of design ("a Jack of all trades type of PC had better be capable of accomplishing every single goal & quest, or else!"). Aren't they adorable.
Can I make a review insulting millenials and shitlibs?
All the more reason to make your own positive review to minimize the damage. Guys, if you haven't made a positive review yet, do it now. It doesn't matter if it is as simple one. More positive reviews make a BIG difference.
In windowed mode, you resolution has to be lower than desktop one, otherwise the engine will pick the next thing smaller.
If you switch to fullscreen, you can also switch back to desktop resolution or higher, whatever your system supports, no need to offend yourself with blurry upscaled image =)
Btw Vault Dweller the current subtitle for AoD over at http://store.steampowered.com/ I find to be a bit misleading, other released games say 'Now Available' but it seems to imply AoD is still in early access.
Might want to ping someone at Valve if it's something you care about.
I posted a quick positive review. The game seems to be holding steady though.
In full screen, resolutions above 1776x1000 end up disturbingly blurred all around. It might actually be rendered at a different, lower resolution than 1776x1000 and upscaled because actually selecting the 1776x1000 resolution and playing it full screen on my 1920x1200 screen nets in a sharper image than selecting 1920x1200 which somehow ends up in a very poor image.
Anyway, why is that with windowed modes, is it an engine limitation? Is it because of the window frame, resulting in larger pixel dimensions than the desktop resolution?
Bro, the game was developed on a first gen Pentium with 64mb of RAM and a 6GB HDD. Widescreen monitors... Shit please.You should get a widescreen monitor for game development, bro. To say they are widespread is an understatement.