That’s not true, is it? In FO you don’t really have a pacifist playtrough, you have one way to reach to the end trying your best to avoid fights with outdoor skill because the game was not designed to be played that way. In Arcanum, you have to do a bunch of gimmicks to avoid trash combat in maps, but you are still overwhelmed by combat in every quest. VtM:B is the same thing. You talked as if AoD should learn with the classics how to implement a better pacifist playtroughs even though they don’t support pacifist playtroughs at all. That’s why the “pacifist” player is always in danger, because these games revolve around fighting. In AoD, on the other hand, non-combat builds face real danger that were properly implemented for these types of builds. Once again, the reality it’s precisely the opposite of what you are saying.