Grunker
RPG Codex Ghost
True enough, but Dorn's Deep is one of the best areas in IE-history. I think some of the SoD areas compare pretty favourably to some of the more basic, but still good, IE areas.
Both games have a decently epic plotline as an explanation for that. Especially Baldur's Gate.On top of everything the feeling of carrying your peasant from level 1 in BG1 to godlike level in ToB is just crazy, and I think even greater to Mask of Betrayer.
still haven't played Dragonspear, but if he's anything like the other beamdog npcs, I doubt I'm missing muchM'Khiin is one of the more interesting companions in the BG Saga though (not that the competition is that rough).
Both games have a decently epic plotline as an explanation for that. Especially Baldur's Gate.On top of everything the feeling of carrying your peasant from level 1 in BG1 to godlike level in ToB is just crazy, and I think even greater to Mask of Betrayer.
NWN2 and MotB's plotline feels a lot less epic because you stay in the same place largely, whereas the BG series takes you all over the Baldur's Gate area, on a voyage to werewolf island, to Amn and its surrounding areas, to other planes of existence, to hell, to the Underdark, to a Sea City populated by fish men, to an insane asylum, to ancient sealed tombs and dungeons, to the city of the elves - all while fighting a large variety of monsters and humans. By TOB you have already fought at least a dozen beings that could each destroy the world in a lower magic setting.
BG2's epic levels feel DESERVED. NWN2's epic levels feel handed out.
still haven't played Dragonspear, but if he's anything like the other beamdog npcs, I doubt I'm missing muchM'Khiin is one of the more interesting companions in the BG Saga though (not that the competition is that rough).
Well, now you know how BG2 fans have been feeling for close to 20 years now.yeah it's kind of crazy where the game leads you, and I wonder if we will ever have something like that in terms of scale and scope, because right now no modern game comes to my mind for a climax like this. Maybe it's lack of planning, maybe it's the way the industry is today, but I really can't see this coming
If you install SCS on top of Ascension, the game does a 180 turn in terms of difficulty.Now I get why someone would look for an increased challenge with ascension, with just a few tweaks for my party, a not optimized pc and two sorcerers, he just didn't lived to the expectations.
only one I like out of those is Bala's. It's the only one that looks like a real axe instead of a cartoon doodle of an axe. I'd like the throwing axe too, but it doesn't look like a throwing axe.my 244th write-up, this one on Infinity Engine AXES.
Top 10 Best Infinity Engine Axes (Baldur's Gate, BG2, Planescape: Torment, Icewind Dale, IWD2)
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The developers will look whether it's possible to fix this for the 2.5 patch.
only one I like out of those is Bala's. It's the only one that looks like a real axe instead of a cartoon doodle of an axe. I'd like the throwing axe too, but it doesn't look like a throwing axe.my 244th write-up, this one on Infinity Engine AXES.
Top 10 Best Infinity Engine Axes (Baldur's Gate, BG2, Planescape: Torment, Icewind Dale, IWD2)
not if you don't mind all your RPGs eventually having weapon like this:only one I like out of those is Bala's. It's the only one that looks like a real axe instead of a cartoon doodle of an axe. I'd like the throwing axe too, but it doesn't look like a throwing axe.my 244th write-up, this one on Infinity Engine AXES.
Top 10 Best Infinity Engine Axes (Baldur's Gate, BG2, Planescape: Torment, Icewind Dale, IWD2)
Is realism important? That's a question worth axeing.......
on M'khiin, the reason I find her interesting is that in contrast to almost all other companions in the BG saga