Thanks for all the suggestions, i'm on vanilla game btw, it's my very first playthrough and i'm lame at it. The thing is my party is underleveled (my pc is lvl 21, imoen 22, the other guys range from 22 to 24) and not equipped well (even tough tanks are equipped with
+5 swords and decent armors), because I had to rush this final part of the game and also I got a little bit tired tbh. Anyway i've mastered phase 1 and 2 of Amelyssan and I manage to beat her without wasting useful spells, and I also arrive at that point with 2 wishes for the two mages, but anyway when this phase start I get RECKT everytime, I feel like it's just too much, she teleport right after summoning a lot of fuckers, my party get disbanded while following her and at that point she just start spamming a ton of other beasts and time stop just to fuck with me, when the tanks arrive to her it's just all too messed up and the minions basically kill Sarevok and Dorn right after. I feel my Korgan it isn't being effective as it should, viconia feels not that useful, also fuck Imoen.
My only option I guess is to go back, try to complete some unfinished business, level up a bit and find a proper equipment for all party members, but I'm getting bored
I recall winning that fight back when I still played Vanilla by using Hardiness and then spamming Whirlwind + Energy Blades, running from the trash she summons and focusing solely on her. Probably seems obvious but did you try that?
Also, what do you mean by shit gear? If you've got Cespenar-upgraded +5 weapons on your frontline, the rest shouldn't be that crucial on Vanilla.
yes rushing to her it's the only thing working for phase 1 and 2, so It's what i've tried.
For Whatcher's Keep, No i didn't, I guess I could go there, it's a content worth some time?
The question is whether you're on Ascension/SCS. That can make the fight difficult. Though I still think one of if not the toughest fights in the entire saga is SCS'ed BG1 end battle. God fucking damn that fight is some bullshit without optimised party. It's not that hard if you use un-SCS'd Protection From Magic scrolls to kill Angelo and Semaj, but if you don't, it's tough as balls.
yeah the thing literally slipped out of my mind, but at this point I guess it would fuck my savegame. I'm reading that it is even more difficult, is it true? I'm reading also that it gives more bhaalspawn abilities after the confrontations in the pocket place, makes sense since beating those rewarded nothing, I was expecting that, I would have unleashed those abilities carelessy since i'm playing evilThe problem seems to be that you aren't playing with Ascension. ToB is trash without it, which is why it's boring you so much that you can't even bring yourself to play through it properly. That's a common reaction to vanilla ToB.
yeah the thing literally slipped out of my mind, but at this point I guess it would fuck my savegame. I'm reading that it is even more difficult, is it true? I'm reading also that it gives more bhaalspawn abilities after the confrontations in the pocket place, makes sense since beating those rewarded nothing, I was expecting that, I would have unleashed those abilities carelessy since i'm playing evil
WK's story and the boss battle are better than the rest of ToB, imo. (though nowhere near as good as Durlag's Tower)For Whatcher's Keep, No i didn't, I guess I could go there, it's a content worth some time?
because you are using those blurry deviant art portraits instead of the clearly superior (somewhat porn inspired) originals?Why must I suffer?
As much as I liked the idea of giving Irenicus thethe longer road
On an unrelated note, I think a sequel to ToB where you murder Cyric would be p fun. Discuss.
Assuming they somehow cure themselves of their SJW parasites that ruin the shit out of everything and learn to code properly instead of turning a working game into a buggy mess that they fix over the course of a few years? Maybe.Yes but making new content in IE is not nearly as easy as making a module in NWN.
Unless you are giving Beamdog a suggestion?
Great basis for a story if you ask me. But the AD&D framework isn't really capable of simulating a godlike protagonist, it's best at levels 7 to 15. It was already struggling in ToB by giving HLA's to high level char's, and many classes (fighters) had no development at all after lvl 20 save for a few abilities.n an unrelated note, I think a sequel to ToB where you murder Cyric would be p fun. Discuss.
Meh. Just make it SCS on steroids and throw balance to the wind. Also, give the player some fun power trip style side quests like saving an entire kingdom from a Sarevok style villain (who is only about level 14) or enslaving a nation with your powerful necromancy™. Then of course the standard impossible level quests befitting of your insane level etc and OP minor antagonists to prod you along the way. You can even revisit places you've been to before - sweet, sweet reused assets - as part of the main quest and see how things have progressed.Adnd high level was already ultra boring in ToB.
because you are using those blurry deviant art portraits instead of the clearly superior (somewhat porn inspired) originals?Why must I suffer?
Grunker you're playing BG1 in Tutu, right? Does the current unified SCS (technically SCS 2 I believe) work with Tutu, or at you using the deprecated SCS 1?
Do you mean in terms of encounter design or structure?Almost done with Siege of Dragonspear and it's... OK. In gameplay terms it's more Icewind Dale than Baldur's Gate, really.
That's a good thing right?