IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
Pots and consumables generally are also highly demotivating in IE games because of the miserly inventory space. At least, the irrationality of a tiny potion taking up the same inventory space as a two-handed great axe. This is then combined with there being such a huge variety of potions, all of which come in across-game volumes of just 2 or 3.
It really is more convenient to simply sell everything apart from HP, and the odd random potion that's specifically useful to one character possibly once or twice, and then just play the game as if potions didn't exist, rather than spend the whole time in any dungeon bigger than a single cave rejuggling inventory every time you pick up a new whatever.
In the vanilla games this was made worse by gems not even having bags and also taking up an inventory slot & all of these types of items only having limited stacking.
It really is more convenient to simply sell everything apart from HP, and the odd random potion that's specifically useful to one character possibly once or twice, and then just play the game as if potions didn't exist, rather than spend the whole time in any dungeon bigger than a single cave rejuggling inventory every time you pick up a new whatever.
In the vanilla games this was made worse by gems not even having bags and also taking up an inventory slot & all of these types of items only having limited stacking.