Apostle Hand
Death Knight
New players are always welcome to the community, with fresh views, and Beamdog succeded in bringing new players to the arena.
"But because i'm fag i can't do it without cheats."I just want to protect Aerie from so many bad things that could happen to her.
I heard monk and shaman are pretty weak, overall, so I take it you are trying to make things a little more challenging for yourself?
It shows that the answer to Magic isn't silly balance. But just more Magic: via items and potions.
Magic for everyone.
The most difficulty-increasing part of my install besides complete SCS with prebuffing mages and priests is the item randomizer, since I can't be sure to get the most important items.
IIRC, it's quite easy to modify the Hard Times's .tp2 to remove the stuff you don't want. He commented his code and the changes are done in sections.I'm a big Hard Times fan in theory but I'm not really a fan of the actual implementation. I would greatly enjoy a mod that simply added its price changes but didn't touch magic items.
However if you want to use the newest mods, EE is pretty much your only way to fly, and fortunately most of the negatives of the EEs are fixed by mods.
IIRC, it's quite easy to modify the Hard Times's .tp2 to remove the stuff you don't want. He commented his code and the changes are done in sections.I'm a big Hard Times fan in theory but I'm not really a fan of the actual implementation. I would greatly enjoy a mod that simply added its price changes but didn't touch magic items.
The optional Ulcaster School mage is a good example of the mod creator being a classic modder - you had to install Hard Times to install that component, despite the fact there are no dependencies. You can comment out the requirement in the tp2 and install it by itself if you want.
but, good god, you are so... full of rage about something? Touchy? Thin skinned?
it's clearly more about your dislike of EE than it is about anything else.
EE games are not worth it in general. Most of the changes are negative. So far I'd say positives are limited to Dwarven Defender and journal.
However if you want to use the newest mods, EE is pretty much your only way to fly, and fortunately most of the negatives of the EEs are fixed by mods.
Let's just say that he is well named and leave it at that. OK?I’m posting in this thread because it’s the thread I found called The Baldur’s Gate Series Thread. Hey does it make you so mad?
I’m posting in this thread because it’s the first thread I found called The Baldur’s Gate Series Thread and I had no idea I would have to listen to your wailing. It isn’t called “Vanilla BG absolutely no fucking EE talk bitches” and if it was, I probably wouldn’t care much. Why does it make you so mad?
It shows that the answer to Magic isn't silly balance. But just more Magic: via items and potions.
Magic for everyone.
I think people tend to underestimate fighter potions because 10 turns doesn't sound like a lot, but in practice you've either chopped everything up by that point or your cleric failed a death save or something. For instance, you see a lot of people complain that jaheira isn't very good because of the druid exp black hole halfway through SoA, when, being a fighter/druid who can quaff cloud giant strength and heroism whilst also having iron skins active could never be considered a bad use of a character.
There's also that reticence for using anything you don't strictly need to win an encounter in case you need to use it later, too, I suppose. I think I've grown out of that after a few too many games where i hoarded every potion in existence only to find both my characters and the enemies had out-scaled their effect. I prefer just to quaff potions the moment i find them if somebody is injured so i can put off resting for a while longer.
I also enjoyed the gnoll fortress with improved calls for help. It's pretty fun having to deal with a constant stream of gnolls with a level 2/3 party. I think the spiders in cloakwood are a little more interesting because they all dog pile you, too. Interesting party composition. I heard monk and shaman are pretty weak, overall, so I take it you are trying to make things a little more challenging for yourself?
The problem with health pots is that you have HP in the double, even triple figures. A health pot gives you back 9.A slight side note here but Icewind Dale2 seem to make potions much worse than actual spell. So I end up using spells and not that much buff potions thanks to that inferiority.
Example:
Best strength potion is an unpronounceable potions you buy on the dock which give a +3 strength for 3 hour but slow poison. A very fair trade at that point and later because you need to get to level4or5 before you have enough spell slot and power to better that. But once you got that, you dont bother with other strength potions any more.
You probabbly use barkskin or prot evil potions were it more prevalent. But they are not so we dont.
The health potions however get constant use because your cleric dont have that much spare spell slots for cure. We still find many, but I find that I have to buy tens or more of each type of healing potions.
Conclusion? To make more use of potions, they should provide more and better benefits than spell because they are more expensive than the other (free).