Lacrymas
I didn't write it doesn't affect the gameplay, I wrote it doesn't affect it in a meaningful or satisfying way.
Whether I get cure wounds or larloch's drain, I don't care - I built a fighter. I'm to smack things down. Why doesn't the game acknowledge that instead ?
The fact i have to plan ahead doesn't really qualify as a good thing. It's a mere step before character creation.
It'd be interesting if it had gameplat implications : it doesn't, I'm still gonna build a frontliner or two, a thief, a healer and a caster or two. *shrug emote*
BG handles the good/evil path well - if we deliberately forget that the flaming fist scripted to smack you down whenever you get too low a reputation - for whatever reason - is dogshit.
And if we're to consider that a game designed around "good" and "evil" is any good to begin with. D&D gets a pass, because it's D&D.. huh...
Now let's be serious a second, Lacrymas : the good way to handle good/evil paths in BG would have been to - you know - include some... hum how is that called again... oh yeah some
reactivity to this in the main questline.
If you'd show the same tolerance to stupid design choices today, you'd be amazed every year.
Deadfire offers companion relationships which depend on choices made in the first game, which can decide if a companion is pro or anti-somthing, and completely redefine his relationship with another dude, ranging from cordial relation to sheer hatred.
WOW® NOBODY HAS EVER DONE THAT !
NOBODY HAS EVER DONE THAT IN THE HISTORY OF
DOTA CRPGS !
Anybody who played deadfire knows it's actually bland and uninteresting, and it doesn't affect the gameplay in any meaningful way.
At least I don't have to check who wants to murder whom there, people just leave at the end if you don't pick their faction - who would have known deadfire had so much "gameplay reactivity" ?
hehe oh wow
The friendly exchanges between Edwin and Alora are nothing special. Yeslick/Kagain, Edwin/Dynaheir, Harper/Zhent, these are all more notable and impacting than two exchanges that amount to seven lines of dialogue that go nowhere.
Way to prove you're talking out of your ass then. You had the occasion to show that the game features other relationships but obvious and cliché ones. Well, whatever.
It only matters if they fight to death hurr. Why, just reload and go for another party. It's dumb.
ps : you never said bg's reactivity was mind blowing indeed. You merely wrote a 5-part piece about it.