Last critic : you missed the opportunity to outline the best interaction in the game, Edwin and Alora.
Lilura Do you want feedback or not ?
Ever heard of New Vegas ? Or the Fallout franchise for that matter ?Give me an example of meaningful gameplay implication due to reactivity in an RPG.
And no, you don't hate me.
Then re-read all the elements from my posts that you either eluded or right out ignored.I want criticism of factual errors
Yes, but give me specific examples of reactivity that meaningfully affects gameplay.Ever heard of New Vegas ? Or the Fallout franchise for that matter ?
Indeed. I read some stupid shit, and I am 100% certain any sort of context wouldn't alleviate their stupidity. Like calling these little gimmicks in BG1 "gameplay reactivity". You still haven't addressed this, and I'm - again - 100% certain it isn't addressed in any of your blog article as well.It seems to me that you didn't read the write-ups.
I doIt seems to me that you want special attention
I really don't, and will never read any of your wankery bullshit ever again.you want me to do a write-up on the 'Dex especially for you, because you're too lazy to read what is already written.
I don't want anything from you, you goddam spastic. Put me on ignore and move on already, if you're that upset and convinced of the absolute pointlessness of this conversation.This is typical of obnoxious shitposters who are lost in the shuffle of public threads. They want everything repeated back to them, in their own dumbed down language.
I wasn't talking to you, at all, when I mentioned Fallout. I was answering Lacrymas' question.A criticism of BG's perceived lack of reactivity is not a criticism of my write-ups, which accurately cover BG's reactivity. Saying Fallout reactivity > BG reactivity is not a criticism of my write-ups because my write-up does not set out to be a comparison of BG/Fallout reactivity. I have also covered Fallout's reactivity, btw. Which is more than I can say for any other commentator.
That one, you got rightYou are one of the dumbest fucks I've ever seen on the 'Dex.
These are all narrative reactivity and branching, which BG doesn't have, true, but we aren't talking about that. You are specifically criticizing the game for not changing the gameplay based on reactivity, yet it does, by giving you different Bhaalspawn abilities that are used differently *in gameplay*. Having Edwin instead of Dynaheir also changes how you play the arcane caster in your group, as Edwin is a Conjurer, while Dynaheir is an Invoker, making them have different spells. The most trivial example being Edwin doesn't have access to Identify. Having Shar-Teel in the party, who is the *only one* of the companions who can be dualed to a Thief is another major example.You side with a faction, it determines your whole last bunch of objectives, which depend on the faction, and determines who's gonna be your buddy and who's gonna shot you on sight. Briefly.
Your build also determines the way you tackle these tasks, which themselves depend on the path you took.
Specifically, although it's been years since I played it, Mr House requires you to blow up the brotherhood vault, which might alienate the bos companion who has a badass gauntlet.
Or siding with Caesar opens the option to sacrifice Arcade in order to complete a quest.
Nor should they. BG is a very particular game with a million of companions, whose very point is to serve as replacement for the others in case of death and/or *gameplay reactivity*.No other game can boast such a thing.
It's just not true, unless you mean different classes in the party.Having a different party changes the gameplay.
No. I like when the player has some input in these type of events. It's really all...What you seem to want is branching and narrative consequences, which is fine, everyone wants that, but BG simply doesn't have this, it has other strengths.
Video games tend to be interactive, yes.... You see, the game makes you react to the reactivity as well
My 97th Baldur's Gate post: Maximum ranged weapon damage.
That's just from the PHB. The Priest's Spell Compendium has around 1300 spells, and these levels have ~140-250 spells each.[1] Actual AD&D 2nd Edition offers 24 first, 28 second, 30 third, 25 forth and 20 fifth circle divine spells.
Seriously, though, that the original companions were not updated with kits is a missed opportunity in EE. Kivan should really have been made into an Archer, and Minsc into a real Berserker or Barbarian.Yes, I mean different classes, but not only. Like I said before, Shar-teel is the only one who can be dualed to Thief. Xzar can more easily (than Dynaheir) be dualed to Cleric when given a tome. Edwin is the most powerful mage in the game, including a PC mage. Coran is the most powerful archer. You see, the game makes you react to the reactivity as well, it doesn't matter that Yeslick and Kagain boil down to "you greedy fuck, no u", that's a consequence of the writing. Oh, and when I say BG I mean both 1 and 2, but I have more experience with 1, so that's why I'm giving examples from it. The matter of fact is, the game has actual consequences that can't be forgotten in 2 minutes, you will constantly be reminded these people don't get along, and this will affect your party choices; this is actually a pretty good fundamental for more complicated relationships. Too bad we didn't get these more complicated relationships, only degenerate fish-people and tsundere swamp sorceresses.
What you seem to want is branching and narrative consequences, which is fine, everyone wants that, but BG simply doesn't have this, it has other strengths.
Ah yes. The bond building face-stomping. It would make the Jews and the Arabs hug each other :DYes BG 2 should have very nice interaction between LG and LE party members. And party would follow a goal of murdering Irenicus because he's a bastard. Finished in a fight when one member snaps mauls Ireniculs, the second member snaps maul Irenicus from other side, and after obliteration of Irenicus were able to get over grievances caused by theirs different personality/alignment and be able to live with each other.
Pretty sure they weren't given permission to change anything, just add stuff and fix bugs (lol).Seriously, though, that the original companions were not updated with kits is a missed opportunity in EE. Kivan should really have been made into an Archer, and Minsc into a real Berserker or Barbarian.