Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate The Baldur's Gate Series Thread

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
Making BG1:EE look and feel closer to original BG1

Nostalgia Pack: http://www.shsforums.net/topic/61095-nostalgia-pack-putting-the-bg-back-in-bgee/
Contains:
- RESTORE BG CHARACTER SPRITES
- RESTORE BG PAPERDOLLS
- RESTORE BG PORTRAITS AND COLORS
- RESTORE BG ITEM ICONS & APPEARANCE
- RESTORE BG FLAMING FIST APPEARANCE
- RESTORE BG AMNIAN GUARD APPEARANCE
- RESTORE BG DIMENSION DOOR EFFECT
- UNDO EE CHANGES

BG:EE Classic Movies: https://sampsca.github.io/ReadMe-BGEEClassicMovies.html

Classic BG UI: https://forums.beamdog.com/discussion/83508/mod-classic-bg-ui-v1-4

tw5THPd.jpg


Not weidu installer, copy in override folder after all mods.

I have edited UI.menu file to force unpause game when opening inventory screen like in original BG:
menu
{
name 'INVENTORY'
align center center
ignoreEsc
onOpen
"
Infinity_ActivateInventory()
pushSidebars()
doubleClickEventScheduled = nil
TT_BuildTitleData('INVENTORY_TITLE', 362, true)
TT_CreateTitleChars('INVENTORY_TITLE', 'TT_INVENTORY', 40, 'TEMPLATE_titlechar_INVENTORY')
worldScreen:TogglePauseGame(false)
"
onClose
"
Infinity_PopMenu('CHARACTER_COLOR')
Infinity_PopMenu('ITEM_DESCRIPTION')
popSidebars()
TT_DestroyTitleChars('INVENTORY_TITLE', 'TEMPLATE_titlechar_INVENTORY')
worldScreen:TogglePauseGame(false)
"


I have also tried to hide the amount of charges on wands and consumables, but I am afraid this is not possible.
 
Joined
Jan 7, 2012
Messages
15,214
Big fights are fun once in a while. The only other real examples are the bandit camp in BG1 and optionally fighting the drow city in BG2 (and the drows resist most of your spells which sucks). There's one more at the end of the next chapter and that's it. It's also not impossible to do it without AoE spam. Fighting with your allied NPCs, buffing them/debuffing enemies with chant and stuff, and using them to absorb most of the damage while your fighters chew through enemies like a knife through butter works.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
I don't have problem with big fight once in a while, but having every single room filled with trash is not exactly great design. You're gonna need hast and slow more than chant and the like to do the fighter route, but I could not really do that because I lost most of my item from bg1.
 
Joined
Jan 7, 2012
Messages
15,214
Did most of your party die fighting Sarevok or something? I'm 95% certain that you keep most/all your items from BG1. In fact its one of my criticisms about SoD's design, the difficulty varies massively based on whether you start a fresh new game, import a save with a shit ton of money (immediately lost) and only OK equipment, or you import a game with the best equipment (kept) and a million items in bags that can be sold for 200k gold. If you are the latter your fighters are around -10 AC, close to 0 saving throws and you can buy pretty much all the powerful items you see in shops as you please.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,073
Don't forget all the permanent stat raising you can give your mc in BG.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Did most of your party die fighting Sarevok or something? I'm 95% certain that you keep most/all your items from BG1. In fact its one of my criticisms about SoD's design, the difficulty varies massively based on whether you start a fresh new game, import a save with a shit ton of money (immediately lost) and only OK equipment, or you import a game with the best equipment (kept) and a million items in bags that can be sold for 200k gold. If you are the latter your fighters are around -10 AC, close to 0 saving throws and you can buy pretty much all the powerful items you see in shops as you please.
I wanted to try something a bit different this time, so my party in bg1 was ajantis/safana/branwen/garrick/xan, and 4 of them left with all their stuff.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,865
Location
South Africa, Cape Town
Did most of your party die fighting Sarevok or something? I'm 95% certain that you keep most/all your items from BG1. In fact its one of my criticisms about SoD's design, the difficulty varies massively based on whether you start a fresh new game, import a save with a shit ton of money (immediately lost) and only OK equipment, or you import a game with the best equipment (kept) and a million items in bags that can be sold for 200k gold. If you are the latter your fighters are around -10 AC, close to 0 saving throws and you can buy pretty much all the powerful items you see in shops as you please.
I don't have problem with big fight once in a while, but having every single room filled with trash is not exactly great design. You're gonna need hast and slow more than chant and the like to do the fighter route, but I could not really do that because I lost most of my item from bg1.
I can see all my companion items in Chests in SOD after the initial Korlasz dungeon, I think its all my companion items?

And after killing Saverok all my party appeared in SOD except for Imoen who is part of the Flaming Fist group but no one was killed in the battle I won with Saverok but most of my party was close to death but some of them had been confused so they had run away and that saved them
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
And after killing Saverok all my party appeared in SOD except for Imoen who is part of the Flaming Fist group but no one was killed in the battle I won with Saverok but most of my party was close to death but some of them had been confused so they had run away and that saved them
Did you use items? Invisibility potions, exploding arrows, Protection From Magic scrolls etc. are some of the most broken items in BG1. I killed Sarevok with a single paladin using them in one playthrough.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,865
Location
South Africa, Cape Town
And after killing Saverok all my party appeared in SOD except for Imoen who is part of the Flaming Fist group but no one was killed in the battle I won with Saverok but most of my party was close to death but some of them had been confused so they had run away and that saved them
Did you use items? Invisibility potions, exploding arrows, Protection From Magic scrolls etc. are some of the most broken items in BG1. I killed Sarevok with a single paladin using them in one playthrough.
Absolutely and I used them in different combinations during the 4-5 hours I tried to defeat him
'
What do you mean by " some of the most broken items in BG1 "?
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
What do you mean by " some of the most broken items in BG1 "?
I mean that they're easily abused.

The fireball arrows and arrows of dispel in particular trivialize certain encounters. You can basically just spam them with one or more archers and take out weak enemies, like the mage in that fight, quickly. You could use a bunch of scrolls of Skull Trap to damage Sarevok as well.

Then you have stuff like Algernon's Cloak and the Wand of Summoning that are famous cheese items. But I consider those almost cheating.

Not sure if you're using SCS though. That might make the fight tougher than normal.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
For anyone wanting to skip SoD's crappy content while playing BG EE Trilogy:

Code:
Add SetPrivateProfileString('Script','QAMODE','1') line to baldur.lua (in your documents folder)

then, in-game, select Player1 and press B key.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,865
Location
South Africa, Cape Town
Im about 20 hours into SOD and Im loving it, there has been lots of negative views on this DLC so Im surprised how much Im enjoying it

I have just reached the Boareskyr Bridge map and I dont want anyone to ruin the narrative for me about why its a bad expansion but this is what I like about it

  • I like the way I had to recruit my old and new party members
  • Dwarves of Dumathoin was an exciting and interesting quest, who doesnt like defeating liches
  • It looks like I can Romance party members unlike BG1
  • I am enjoying the side quests like Isabella and Ikros, I killed them and saved the Vampire because it raised an interesting question around morality and the Vampire had ostensibly nothing wrong plus they had stolen one of the Halfling items so I question there own moral compass
  • Caelar Argent is an interesting antagonist and she is clearly being manipulated and I am looking forward to understanding the overall narrative
  • Finally I am enjoying seeing the Hooded Man\Jon Irenicus appearances so I can see how they trying to tie that into BG2

I will do a full update once I have completed SOD but so far its been a great experience :salute:
 
Last edited:

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
The lich fight in itself is bad, you're not touching it with out extreme cheesing or the Mcguffin, but having to look after the phylactery was nice.
I am enjoying the side quests like Isabella and Ikros, I killed them and saved the Vampire because it raised an interesting question around morality

No

Caelar Argent is an interesting antagonist
Meh
she is clearly being manipulated
Beyond embarrassing
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
151
Does this nostalgia pack removes the AWFUL beamdog companions?
On its own, it does not.
There are separate mods specifically focused on that, for instance: Convenient Enhanced Edition NPCs. You can remove all EE NPCs with a single component, or you can customize the hell out of it.
You can also go for "Make all NPCs passive" component, which stops them from automatically starting interactions with you, and then just purge them ingame :cool:
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,865
Location
South Africa, Cape Town
The lich fight in itself is bad, you're not touching it with out extreme cheesing or the Mcguffin, but having to look after the phylactery was nice.
I am enjoying the side quests like Isabella and Ikros, I killed them and saved the Vampire because it raised an interesting question around morality

No

Caelar Argent is an interesting antagonist
Meh
she is clearly being manipulated
Beyond embarrassing
Yes but its unlikely level 6/7 characters could defeat a Lich without some assistance so I would expect some shortcuts?
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Yes, but he literally pull it ouf of his ass.

"Ho no, he turned himself into a lich !"
"Here ,take this handy lichkillattor that I always keep on me, and go take care of it"

Nice quest design.
 
Joined
May 31, 2018
Messages
2,852
Location
The Present
I was able to defeat the Lich without the item, but it took awhile. I had to lean on Melf's Minute Meteors. I think I also used polymorph self to take advantage of the mustard jelly form. I still had scrolls of Protection from Magic and Arrows of Dispelling from BG1 proper. The Lich has a tremendous amount of spells. Constantly removing his protections took everything my party had.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom