gunman
Arcane
- Joined
- Jan 4, 2008
- Messages
- 1,050
Making BG1:EE look and feel closer to original BG1
Nostalgia Pack: http://www.shsforums.net/topic/61095-nostalgia-pack-putting-the-bg-back-in-bgee/
Contains:
- RESTORE BG CHARACTER SPRITES
- RESTORE BG PAPERDOLLS
- RESTORE BG PORTRAITS AND COLORS
- RESTORE BG ITEM ICONS & APPEARANCE
- RESTORE BG FLAMING FIST APPEARANCE
- RESTORE BG AMNIAN GUARD APPEARANCE
- RESTORE BG DIMENSION DOOR EFFECT
- UNDO EE CHANGES
BG:EE Classic Movies: https://sampsca.github.io/ReadMe-BGEEClassicMovies.html
Classic BG UI: https://forums.beamdog.com/discussion/83508/mod-classic-bg-ui-v1-4
Not weidu installer, copy in override folder after all mods.
I have edited UI.menu file to force unpause game when opening inventory screen like in original BG:
menu
{
name 'INVENTORY'
align center center
ignoreEsc
onOpen
"
Infinity_ActivateInventory()
pushSidebars()
doubleClickEventScheduled = nil
TT_BuildTitleData('INVENTORY_TITLE', 362, true)
TT_CreateTitleChars('INVENTORY_TITLE', 'TT_INVENTORY', 40, 'TEMPLATE_titlechar_INVENTORY')
worldScreen:TogglePauseGame(false)
"
onClose
"
Infinity_PopMenu('CHARACTER_COLOR')
Infinity_PopMenu('ITEM_DESCRIPTION')
popSidebars()
TT_DestroyTitleChars('INVENTORY_TITLE', 'TEMPLATE_titlechar_INVENTORY')
worldScreen:TogglePauseGame(false)
"
I have also tried to hide the amount of charges on wands and consumables, but I am afraid this is not possible.
Nostalgia Pack: http://www.shsforums.net/topic/61095-nostalgia-pack-putting-the-bg-back-in-bgee/
Contains:
- RESTORE BG CHARACTER SPRITES
- RESTORE BG PAPERDOLLS
- RESTORE BG PORTRAITS AND COLORS
- RESTORE BG ITEM ICONS & APPEARANCE
- RESTORE BG FLAMING FIST APPEARANCE
- RESTORE BG AMNIAN GUARD APPEARANCE
- RESTORE BG DIMENSION DOOR EFFECT
- UNDO EE CHANGES
BG:EE Classic Movies: https://sampsca.github.io/ReadMe-BGEEClassicMovies.html
Classic BG UI: https://forums.beamdog.com/discussion/83508/mod-classic-bg-ui-v1-4
Not weidu installer, copy in override folder after all mods.
I have edited UI.menu file to force unpause game when opening inventory screen like in original BG:
menu
{
name 'INVENTORY'
align center center
ignoreEsc
onOpen
"
Infinity_ActivateInventory()
pushSidebars()
doubleClickEventScheduled = nil
TT_BuildTitleData('INVENTORY_TITLE', 362, true)
TT_CreateTitleChars('INVENTORY_TITLE', 'TT_INVENTORY', 40, 'TEMPLATE_titlechar_INVENTORY')
worldScreen:TogglePauseGame(false)
"
onClose
"
Infinity_PopMenu('CHARACTER_COLOR')
Infinity_PopMenu('ITEM_DESCRIPTION')
popSidebars()
TT_DestroyTitleChars('INVENTORY_TITLE', 'TEMPLATE_titlechar_INVENTORY')
worldScreen:TogglePauseGame(false)
"
I have also tried to hide the amount of charges on wands and consumables, but I am afraid this is not possible.