BruceVC
Magister
You make a good point here, I agree it was very unrealistic that a party of >level 10 could ever defeat Belhifet in AvernusThe ending doesn't just make no sense, it basically torpedoes the whole setting. Killing a high level devil on their own plane kills them permanently, rather than just returning them to their plane if they are killed on the prime material plane like happens to Demogorgon. Doing that should be an epic-level fight for late ToB, if it can be accomplished by a fucking level 9 party then we have to seriously ask why hell still exists since it could have been cleaned out long ago.
Hate to beat a dead horse but the whole game would have been far more appropriate as an IWD extension for level 25s+. Forget the cringe tie-ins with BG1/2 and the NPCs, just have the player's group of characters go "you know what? lets really fucking kill belhifet" and you'd have a much better expansion than the low bar set by the already existing IWD expansions. Maybe patch in HLAs from ToB even.
So what should have happened is he should have been summoned, and also weakened due to the summoning, in a battle on Toril and then >level 10 party could have defeated him. I think that would have made some of the valid criticism less
And the reason I am raising this is because now I have completed SoD, and I enjoyed it, I want to talk about the narrative flaws or inconsistencies that most of you guys have raised. Because I dont think SoD is as bad as you guys think and Im coming from a point of view of someone who played BG1 for the first time and then SoD
But the majority of people played BG1&2 at release and then played SoD which was released years later and of course some of its ostensible inconsistencies are more apparent. But Im not thinking of BG2 at all when I played SoD and Im imagining my party doesnt know how the narrative unfolds which is makes it more much " normal " from an overall believable perspective