Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate The Baldur's Gate Series Thread

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,539
Equalizer - that was the troll weapon...
The alignment sword?
Also provides immunity to charm and confusion.
Pretty good offhand weapon, I think it provides that bonus damage even to your main weapon!
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
4,995
Guys it seems to me you're comparing playing it while you were still dumb kids. I too thought once Fallout is difficult. The more you play these games the better you know where to look for shit.
Depends. In the original game, there was no key to highlight searchable items. You had to pixel hunt the whole map or figure it out from one NPC's hint if you wanted to find the Ring of Wizardry.

But AGAIN: Memorable. That's the standard. Read the post were I was talking about getting your first +2 sword (before the mines). It's not loot drops from trash mobs. That's all I'm saying.
Memorable for kids, yes. That's indeed my point. As for items, the same for Fallout. Some people still have no idea Vault 15 has hunting rifle for example. Why? Because they're playing that as kids. The last time I was playing, I just had to check "hidden" walls etc. Easy. Then again, Fallout is a mere example, it's all about patterns and thinking about the way devs were thinking.

I agree with you of course it is a better way to place loot instead of putting it in a drop tables like it's a fucking MMO we're talking about here.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,966
I needed to read a guide back then.
Yes, if you look up a guide, you can find the cheese ring that lets mages cast double spells, and you can use a summoning wand to cheese Drizzt (and half the fights in the game) and het his magic armor and swords. You can look up where to find the stat tomes.

But that's you metagaming and ruining an already easy game by making it easier with external knowledge. It's not the same as trash mobs dropping magic weapons like at the start of NWN OC.
But the magic items are there, and in the first parts of the game.
They aren't dropping like candy from every other enemy. That's my point.

Memorable. That's the standard. Read the post were I was talking about getting your first +2 sword (before the mines). It's not loot drops from trash mobs. That's all I'm saying.

The cursed berserker sword is +3, and you can get that before the mines too. But where do you get it? How? We all remember because it's from a memorable quest.

You know what I don't remember? What my first magic sword in NWN was. Or even the first magic weapon I found in BG3. It all blends together, since it was so common and it dropped from so many no name NPCs.
And once you come out of the mines, you can get even more +1 gear (and some +2) thrown at you. That's not even half way through the game.
The fight when you come out of the mines has dialog and named NPCs attached to it. It was also after what might have been a hard fight for new players. It was designed to be a bit of a tougher encounter and rewarded the player for it.

See, I remember that fight and most of the loot I got from it. I don't remember it because the items were so good. I remember it because of the situation, because of the dialog with the NPCs, and because I wasn't bombarded with magic items from the 100 kobolds, gibberlings, gnolls, orcs and ogres I'd killed before then.
If you play the NWN OC as it is intended (i.e., start at level 1), the first +1 weapon you get is one of the minibosses at the end of one of the four sections. That was how I remembered it as I was looking for +1 weapons to complete the blacksmith recipe.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
It's probably been close to 20 years since I've picked it up. I just remember seeing a lot of them early on and being disappointed.
 
Joined
May 31, 2018
Messages
2,849
Location
The Present
If the player sticks to the plot, their first opportunity for a significant magical weapon will be Varscona if they dare fight Greywolf. For a party of L2 characters, this has a great chance of TPK unless they found some of the pixel hunt stashes. Otherwise, magical items of the +1 variety really only show up at the end of chapter 2 when Mulahey is defeated.

Most players on their first run will have this kind of experience. There are some other items that can be found sooner, but they're minor and require thr player to risk deadly encounters far from the plot path. Searching for the bandit camp in Chapter 3 is when all of that is supposed to happen.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
465
If the player sticks to the plot, their first opportunity for a significant magical weapon will be Varscona if they dare fight Greywolf. For a party of L2 characters, this has a great chance of TPK unless they found some of the pixel hunt stashes. Otherwise, magical items of the +1 variety really only show up at the end of chapter 2 when Mulahey is defeated.

Most players on their first run will have this kind of experience. There are some other items that can be found sooner, but they're minor and require thr player to risk deadly encounters far from the plot path. Searching for the bandit camp in Chapter 3 is when all of that is supposed to happen.
iirc there’s also another encounter at the Firewine bridge with a swordmaster who has the +2 longsword and some other pretty cool stuff
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,176
Location
Potatoland aka Prussia
1st +1 2H sword can be found southeast of Beregost (ambush of a few half-orcs between two rocks, location with Xvarts attacking a cow).

Short Sword +2 and a hammer +2 are located south of High Hedge (area with Bassilus).
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,513
Location
Merida, again
One would most like not survive neither of those encounters (or even get close to their location) as a lvl1-2 character. Possible, but you had to have a good grasp of the game and mechanics. So maybe not on your first playthrough (one was more likely just to head straight to Nashkel).
 
Joined
May 2, 2012
Messages
520
What I loved about BG1 and 2 were how relatively rare good items were in the early game. You would *remember* where you picked up a magic item in most of BG1 because every other NPC dropped junk. Even in BG2, it took a bit of time before you had a bag full of magic items.

MMO/NWN design, where you're picking up +1 and +2 items until they feel like garbage, ruins so many settings.
Agreed. One of the many reasons ToB feels so goofy compared to SoA is the glut of "plain" +2 and +3 gear in the hands of trash mobs or sold by the local barmen. Obviously necessary given the party's power level but it strains credulity given how unremarkable ToB's locations are without their resident Bhaalspawn. The mercenaries in Amkethran are particularly ridiculous.
 
Joined
Jan 7, 2012
Messages
15,205
Agreed. One of the many reasons ToB feels so goofy compared to SoA is the glut of "plain" +2 and +3 gear in the hands of trash mobs or sold by the local barmen. Obviously necessary given the party's power level but it strains credulity given how unremarkable ToB's locations are without their resident Bhaalspawn. The mercenaries in Amkethran are particularly ridiculous.

I don't think that's really an issue. Most everyone you're fighting in ToB is part of the Five who are obviously extremely powerful and equipping their people well. You don't really run into trash mobs in ToB like you do in SoA. As for random barmen having +3 weapons, well when there are soldiers with +3 weapons around and someone has a big tab they can't pay, that's what they get? I don't think it really breaks immersion that much, if anything there should be random +2 and +3 weapons in BG1 just so absurdly overpriced that you could almost never afford them. To an extend it does seem silly that the barmen have a +2 and +3 for every single weapon type but that's kind of a needed gameplay concession to not screw players over.

On the other hand, unique magic equipment sold in random stores I find much more immersion breaking. Also super high level magic shops selling scrolls like Timestop. I'm not sure how you produce or obtain that stuff without some kind of expansive trade network to put together the materials and skills needed to make them. The only shop I can remember that gave me that impression was Ribald Barterman's.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
One of the many reasons ToB feels so goofy compared to SoA is the glut of "plain" +2 and +3 gear in the hands of trash mobs or sold by the local barmen. Obviously necessary given the party's power level but it strains credulity given how unremarkable ToB's locations are without their resident Bhaalspawn. The mercenaries in Amkethran are particularly ridiculous.

Progression is a problem in many RPGs, for example FedEx quests in late game areas reward you with an order of magnitude more XP than similar simple quests in early game areas.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,560
One of the many reasons ToB feels so goofy compared to SoA is the glut of "plain" +2 and +3 gear in the hands of trash mobs or sold by the local barmen. Obviously necessary given the party's power level but it strains credulity given how unremarkable ToB's locations are without their resident Bhaalspawn. The mercenaries in Amkethran are particularly ridiculous.

Progression is a problem in many RPGs, for example FedEx quests in late game areas reward you with an order of magnitude more XP than similar simple quests in early game areas.
Shit design if you're getting Fedex quests in the late game.
 
Joined
May 2, 2012
Messages
520
Agreed. One of the many reasons ToB feels so goofy compared to SoA is the glut of "plain" +2 and +3 gear in the hands of trash mobs or sold by the local barmen. Obviously necessary given the party's power level but it strains credulity given how unremarkable ToB's locations are without their resident Bhaalspawn. The mercenaries in Amkethran are particularly ridiculous.

I don't think that's really an issue. Most everyone you're fighting in ToB is part of the Five who are obviously extremely powerful and equipping their people well. You don't really run into trash mobs in ToB like you do in SoA. As for random barmen having +3 weapons, well when there are soldiers with +3 weapons around and someone has a big tab they can't pay, that's what they get? I don't think it really breaks immersion that much, if anything there should be random +2 and +3 weapons in BG1 just so absurdly overpriced that you could almost never afford them. To an extend it does seem silly that the barmen have a +2 and +3 for every single weapon type but that's kind of a needed gameplay concession to not screw players over.

On the other hand, unique magic equipment sold in random stores I find much more immersion breaking. Also super high level magic shops selling scrolls like Timestop. I'm not sure how you produce or obtain that stuff without some kind of expansive trade network to put together the materials and skills needed to make them. The only shop I can remember that gave me that impression was Ribald Barterman's.
As stated I'm fine with it from a gameplay standpoint - encounter design remains king after all. Just a pity there wasn't enough time or money available to flesh out ToB a bit more. The overall presentation is underwhelming considering the world-shattering power of the beings involved.

Agree re uniques and high level scrolls in normal stores. That random dickhead in Saradush who manages a coincidental deus ex machina to Amkethran has a crazy spell selection. But I suppose needs must for that stage of the game.

Edit: You could argue Sendai's drow and Balthazar's mercenaries are trash mobs by ToB standards.
 
Last edited:

The Limper

Educated
Joined
Apr 24, 2021
Messages
179
Location
Wishing I was back in Cheesesteak Heaven
Agreed. One of the many reasons ToB feels so goofy compared to SoA is the glut of "plain" +2 and +3 gear in the hands of trash mobs or sold by the local barmen. Obviously necessary given the party's power level but it strains credulity given how unremarkable ToB's locations are without their resident Bhaalspawn. The mercenaries in Amkethran are particularly ridiculous.

I don't think that's really an issue. Most everyone you're fighting in ToB is part of the Five who are obviously extremely powerful and equipping their people well. You don't really run into trash mobs in ToB like you do in SoA. As for random barmen having +3 weapons, well when there are soldiers with +3 weapons around and someone has a big tab they can't pay, that's what they get? I don't think it really breaks immersion that much, if anything there should be random +2 and +3 weapons in BG1 just so absurdly overpriced that you could almost never afford them. To an extend it does seem silly that the barmen have a +2 and +3 for every single weapon type but that's kind of a needed gameplay concession to not screw players over.

On the other hand, unique magic equipment sold in random stores I find much more immersion breaking. Also super high level magic shops selling scrolls like Timestop. I'm not sure how you produce or obtain that stuff without some kind of expansive trade network to put together the materials and skills needed to make them. The only shop I can remember that gave me that impression was Ribald Barterman's.
Ribald’s shop had a lot of missed potential. They should of connected more quest to it…. Alternate ways to get some of those nice items he had for sale.
 
Joined
May 31, 2018
Messages
2,849
Location
The Present
A point of order in the statement that ToB doesn't have trash mobs. Trash mobs are a central feature of ToB. The designers deliberately have tons of encounters where they throw waves of mobs at the player as to glorify their power and how far they've come. The game oscillates between this and set piece fights with hyper beings.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,632
Location
Stealth Orbital Nuke Control Centre
Most everyone you're fighting in ToB is part of the Five who are obviously extremely powerful and equipping their people well. You don't really run into trash mobs in ToB like you do in SoA.
Nobody should be powerful enough to equip their entire army with magical weapons, let alone +2s and +3s. And we had plenty trash mobs - Yaga-Shura's army around Saradush, Tethyrian troops after leaving Saradush, Sendai's minions, and the Amkethran mercenaries.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Also a +1 short word in the barracks in Nashkel if nobody has mentioned it. And right at the beginning of the game you get a +1 Dagger from Fuller when you return him some crossbow bolts if your Charisma is high enough. Also Silkie in Garrick's quest has a +1 quarterstaff.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
Also a +1 short word in the barracks in Nashkel if nobody has mentioned it. And right at the beginning of the game you get a +1 Dagger from Fuller when you return him some crossbow bolts if your Charisma is high enough. Also Silkie in Garrick's quest has a +1 quarterstaff.
popamole
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,513
Location
Merida, again
The horror, there are a couple of magical +1 weapons in a D&D low level campaign ! How dare they shower us like that... :x

Your characters would be like lvl 2-3 max by the time you entered Nashkel (if you bother to do minor quests along the way and farm some XP) and they can already be carrying +1 gear.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom