No one hates Imoen.
We're just all confused why you'd want a pure thief over anything mage.
EDIT:
UglyBastard ok ok, so the weeboo sword is pretty cool. Procing a stun results in ALL projectiles suddenly making a pin cushion out of whatever I was attacking. I'm also putting points into Scimitars so that I can use either Usuno's blade +4 or Spectral Brand +4/+5 to hit whatever can't be hit by the CF. Also have a single point into Quarterstaves.
I also have Melf's Minute Meteors to further aid in hitting stuff that's immune and eventually Energy Blades late game. Those should all be enough ways to hit stuff.
Actually, Yoshimo's thief class wasn't useless, since those maze traps allowed for some interesting tactical choices. I recall someone did a solo run with that class; turned out that maze traps are thrown, and possibly (not sure about this) have no save. Meaning you could maze enemies at the beginning of a fight and then litter the area with other traps. But Yoshimo never levels up high enough, and that's the problem.
Fun magic I remember from my solo sorceress run (but that was an evil, don't care about casualties game):
- low wisdom and the wish spell, for a wilting on everything in the area (you'd have to use a protection spell on your characters, but there was one that specifically protected from wiltings and skull traps damage); quickest way to clean out entire maps, but broke the game a few times. The cheesy version was to combine it with the lesser wish: army of bunnies, since every bunny would result in a wilting. Mass destruction, nothing could compare.
- spell immunity abjuration & divination (now I recall that combo) made your protections un-dispellable.
- the acid cloud spell for lich killing. Just use a spell trigerr to spam about 6 of them at the same time. They would eat through all of the mirror images in one round, constantly damage the lich interrupting the spell casting (only two liches in the game were immune). Also worked on other mages, provided they didn't have protection from acid on. If you played Tactics, saved you the headache of trying to play strip poker with an enemy spellcaster.
- Invisibiliity. I think implementation was bugged, any offensive spell was supposed to disrupt it, but that wasn't the case. From what I've tested, spells that were automatically centered on the caster didn't, and that included time stop.
Petrify and polymorph, for when you get bored with your powerful magics and just want to have fun.