DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
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Does anyone else prefer the original over the 1pp(EE)
Every single time.
Does anyone else prefer the original over the 1pp(EE)
I actually meant paper dolls.
F/M/T is a better class overall (as in it will give you an easier time) and more fun to play. F/M/C is more powerful.
F/M/T is a better class overall (as in it will give you an easier time) and more fun to play. F/M/C is more powerful.
Can you clarify?
I don't consider ease of use as being better.
You will just have an easier time in the game with a F/M/T
FMT backstab/invis rape though
If you want divine magic, M/C is better. Fighter doesn't add enough to compensate for slower leveling and less spell slots as a consequence. The clerical fighting buffs can be put in sequencers (otherwise buffing is just too annoying) and used in combination with defensive arcane magic, you won't need more. The same argument can be made for M/T - because arcane magic is just so powerful, anything that slows down mage progression is not worth it.I actually meant paper dolls.
Doesn't change the answer.
Which is more powerful for solo: F/M/C or F/M/T?
Having the thief gets me trap exp and Use Any Item while the Cleric gives me all that divine magic.
, anything that slows down mage progression is not worth it.
F/M/T is the better and easier class to solo because you can explore the maps in stealth mode and so plan in advance the combats and can deal with lock thing without problem.
For a solo game sorcerer is the most powerful, because you can choose spells as soon as you level up; unless you use console commands to give your character spell scrolls, that is the main problem for other solo mage classes. If you go for Project Image cheese, then the sorcerer becomes basically a god long before the game ends. I'd say M/C is second in power (or alternatively the wild mage if you don't mind the risk)., anything that slows down mage progression is not worth it.
So then Sorcerer is best going by this logic since not only is it pure arcane but it can have more spell casting (at the cost of limited spell choices)?
Which two-multi is best: F/M, C/M, or T/M?
For a solo game sorcerer is the most powerful, because you can choose spells as soon as you level up; unless you use console commands to give your character spell scrolls, that is the main problem for other solo mage classes. If you go for Project Image cheese, then the sorcerer becomes basically a god long before the game ends. I'd say M/C is second in power (or alternatively the wild mage if you don't mind the risk)., anything that slows down mage progression is not worth it.
So then Sorcerer is best going by this logic since not only is it pure arcane but it can have more spell casting (at the cost of limited spell choices)?
Which two-multi is best: F/M, C/M, or T/M?
There is no definitive spell list; the fun thing about sorcerers is that you actually don't need that many spells to be effective, so you can vary your picks. The deciding factors would be what mods you are using, and whether you give a damn about your reputation. The most fun battles I've read about were by Alesia on old Bioware BG2 forums. She played several Ascension solos with different classes, including sorcerer. The stories should still be there, I just don't bother with those forums anymore.hell bovine
Yeah, I've seen the youtube videos of a sorc soloing stuff like Demogorgon. Ridiculously powerful.
What's a good list of spell picks for a solo sorc?
I'd disagree. The rise in power for my sorceress was after acquiring spell trigger (the one that lets you put acid fog into it), and that was definitively before level 20. She won the battle against the lich party with it (the one that holds that powerful mage staff). And then proceeded to commit suicide out of greed, because I didn't wait for the clouds to dissipate, before trying to collect the staff from the corpse. Good thing I don't play no-reload games.For a solo game sorcerer is the most powerful, because you can choose spells as soon as you level up; unless you use console commands to give your character spell scrolls, that is the main problem for other solo mage classes. If you go for Project Image cheese, then the sorcerer becomes basically a god long before the game ends. I'd say M/C is second in power (or alternatively the wild mage if you don't mind the risk)., anything that slows down mage progression is not worth it.
So then Sorcerer is best going by this logic since not only is it pure arcane but it can have more spell casting (at the cost of limited spell choices)?
Which two-multi is best: F/M, C/M, or T/M?
Only if you know the system well and only after level 20, because Bioware for some weird reason thought it's good to cram sorcerers spell selection to the max after 20, eliminating their biggest weakness, while wizards get nothing after 20. Before that, specialized wizards and sorcerers are so close that it doesn't matter much. For first timers, wizards are the better choice.
(you can actually import it from bg2 to nwn)