ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,327
Hey hey hey, we don't need to use ultimate insults here.So how is exactly Tutu superior except it saves you 10$?
You sound like a Mac user.
Hey hey hey, we don't need to use ultimate insults here.So how is exactly Tutu superior except it saves you 10$?
You sound like a Mac user.
BGT is for autists only now. And hipsters.
BGT, Tutu and EE are for fags. Play the original or go home.
But yeah, playing BG1 in the BG2 engine changes lots of things:
You have access to increased movement speed and a superior pathfinding routine. You have inventory pause, extra spells/ increased spell ranges, double-capacity quivers, bulk buy and munchkin kits. You can simply rest to cure poison and disease, a la BG2. You have the optional Rest Until Healed, Maximum hit dice on level up, 100% spell scribing success and High Mastery in chargen that everyone pretends they're too hardcore to use but secretly does, anyway.
Overworld waylays & on-rest/interval spawns have been nerfed or removed, and you can't even dual-class to and from Specialists anymore as they removed that AD&D core rule.
See? You're not the only one who can act like a cockhead.
Why do you lie? That's literally me reposting my earlier posts. God damn you are one dumb idiot. Also, stop the lies and start the truths as Volly would say.Haha you first proper post and you are still intentionally ignoring improvements.
The author of SCS finds BG1's implenetation of the engine too archaic to bother working with.There are two SCS mods - one for BG1 and other for BG2. I thought the BG1 version worked with vanilla BG?
Dear god, so many excuses and Hiver behaviour. Do they let you leave the asylum for a walk in the asylum park or are you chained to your bed and PC at all times?There are two SCS mods - one for BG1 and other for BG2. I thought the BG1 version worked with vanilla BG?
Why do you lie? That's literally me reposting my earlier posts. God damn you are one dumb idiot. Also, stop the lies and start the truths as Volly would say.Haha you first proper post and you are still intentionally ignoring improvements.
1. No loading times
Yeah, no, that's impossible. Because it still uses Infinity Engine. You can already cut the loading times down by installing the game on an SSD, you don't need an EE for that. How about you time your loading times and I'll time mine and we'll compare? Because I'm pretty fucking sure you're lying.
2. Better organized Inventory and Character screen information with properly added and correct numbers as well as numbers of attacks.
Already all visible without EE. The only difference is that if you have a really poor memory, you might have to flip between inventory and character screens when comparing multiple weapons.
3. Character color circles
Already exist without EE you inbred goat fucker.
4. Current order icon on portrait
So the portraits which already get cluttered with status symbols get ... what exactly? A sword icon telling you that the character is in melee combat? OH WOW SO NECESSARY! Since apparently we're now incapable of looking at the main game window which takes up most of the screen.
5. Magical Clubs :D
Already available without EE and mods bring in more.
6. Potion/ scroll/ gem bags
Already available without EE and mods bring in more.
7. Sorcerer NPC
Available through mods alongside dozens and dozens of other NPCs.
8. New subclasses like Shadowdancer, Dragon Disciple and more
Available through mods and many, many more than what EE brings in.
9. More bugs fixed than BGT and fan made mods (I don't care how you feel about its bugs at release as nobody is playing that version now)
Going to need evidence for that. I don't care how many of their own bugs they fixed - I want to know which bugs were present after all the fix- and tweakpacks that Beamdog fixed.
10. Black Pits for those that just want good fights.
Available through multiple mods and give you more than just one little arena to fight on.
11. They are using BG2 engine but they made is so you get BG1 spawns on maps.
Which is also a bullshit lie. Best you can do with BG2 engine is kinda mimic the BG1 spawns and that was already possible through TWO different mods before EE came out (different in the way they handled it). Not to mention that those mods gave you full power to customize the spawns if you so wanted.
12. Million other things I probably forgot.
You mean million other bullshit lies.
13. SCS also works well with it as well as Icewind dale spells/bard songs into BG mod
All of which were available before EE came out.
So are you doing this ridiculous PR campaign because your shitty little pride got hurt when I called you names or is it because you just realized that you wasted your money on an inferior product and you're now trying to cover that mistake? Trent is stupid but even he wouldn't actually hire a moron like you to do guerilla marketing.
Vanilla is BG1 without any mods you know. Yes I did play that. I also played Bg1+BG2+BGT and it was a shitty experience compared to BG1EE (I never got to BG2 parts in my BGT play as I quit that shitty experience).Are you sure you played vanilla, Archangel? Most of the things you mentioned are available in vanilla, not just EE. I would take vanilla and use mods any days over EE. To make it clear, I did play both vanilla+mods and EE. The vanilla just provides you with so much more freedom with plethora of mods. I was curious to see the quality of "EE" contents and I was less than impressed. The newly added NPCs were subpar to some of the modded characters and I didn't find EE more stable than the original. While EE may have "fixed" or "restored" some contents, it also introduced other bugs as well, such as random characters spawning at wrong places.
For me, the vanilla loadscreen would instantly (<0.8 sec) load to 90% then hang there for several seconds, then the loading circle closes, glows for an additional <2 sec, when it goes into gamespace. The EE loads with no loadscreen in <1 sec. I don't have a SSD though , but for me this is a mayor improvement.1. No loading times
Yeah, no, that's impossible. Because it still uses Infinity Engine. You can already cut the loading times down by installing the game on an SSD, you don't need an EE for that. How about you time your loading times and I'll time mine and we'll compare? Because I'm pretty fucking sure you're lying.
The biggest addition is the area loot feature. If you slay a dozen mobs with randomised loot, after you are past the point of looting plain arms and armor, you would have to pixel hunt and scroll through the corpses, which is mostly a boring mechanical chore. The in inventory stuff is largely useless, I agree. If you have several mages the memorisation eligiblitiy coloring might save you a few clicks, which is quite meh.2. Better organized Inventory and Character screen information with properly added and correct numbers as well as numbers of attacks.
Already all visible without EE. The only difference is that if you have a really poor memory, you might have to flip between inventory and character screens when comparing multiple weapons.
4. Current order icon on portrait
This is pretty pointless since there is no action queueing. It's kinda useful when you have lots of spellcasters, sometimes you misclick on one and you might notice it where before you wouldn't, saves a reload.So the portraits which already get cluttered with status symbols get ... what exactly? A sword icon telling you that the character is in melee combat? OH WOW SO NECESSARY! Since apparently we're now incapable of looking at the main game window which takes up most of the screen.
As I mentioned, if you want them, you can still have them, it's not XOR.5. Magical Clubs :D
Already available without EE and mods bring in more.
7. Sorcerer NPC
Available through mods alongside dozens and dozens of other NPCs.
Shadowdancer can't be replicated but it's mostly a gimmick. The rest of the classes you could mod into the vanilla game yourself in an afternoon tho, yeah.8. New subclasses like Shadowdancer, Dragon Disciple and more
Available through mods and many, many more than what EE brings in.
I never had problems with any bugs with any version of any BG game.9. More bugs fixed than BGT and fan made mods (I don't care how you feel about its bugs at release as nobody is playing that version now)
Going to need evidence for that. I don't care how many of their own bugs they fixed - I want to know which bugs were present after all the fix- and tweakpacks that Beamdog fixed.
Link please, I remember maybe one arena mod which was shit.10. Black Pits for those that just want good fights.
Available through multiple mods and give you more than just one little arena to fight on.
Thing is, those changes don't seem seem minor, but simply useless to me. Certainly not enough to go through the hassle of trying it out.The EE stuff may seem minor, but it affects every second of the game, which sums up to a lot of extra joy.
You should try it before buying (or dismissing) it though, I did, it's hard to imagine going back to BGT clunkiness after, but your mileage may vary.
And where have I posted anything like that? I simply disagree with the assumption that the original game with mods has to be a buggy experience, or is difficult to set up by comparison, especially since I wouldn't bother playing without SCS and Ascension nowadays. (and btw, I had more problems with Skyrim, Requiem and the Nexus manager, to the point where I installed it manually instead). Or, if EE was a mod, I still wouldn't get it.BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).
All the attacks vs EE is just releasing your inner prick because it also benefits you in the long run.
Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough? I think I got some tangential information in that respect, but this discussion soon digressed/declined towards technical minutia about mods vs EE.BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).
All the attacks vs EE is just releasing your inner prick because it also benefits you in the long run.
http://www.menshealth.com/sex-women/masturbate-every-day“Masturbation is part of a healthy sex life,” says Gloria Brame, Ph.D., a clinical sexologist. “It’s totally safe and harmless. It’s healthier than brushing your teeth every day.”
Citation needed. Since there are actually no reliable metrics to measure this, you're just talking out of your ass.BGT now caters to a tiny group
I know you asked the retard but I'll throw my 2cents in - the EE shit should be kept in the EE thread anyway and it sucks that the thread got derailed.Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough?
For a storyfaggot you probably will not enjoy BG1 much. I am a combatfaggot and I enjoy BG1EE(+SCS) more than Bg2 or Bg2EE.Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough? I think I got some tangential information in that respect, but this discussion soon digressed/declined towards technical minutia about mods vs EE.BGT now caters to a tiny group and it is better for you but is it so hard to understand that everyone else considers easier playing the game they like > playing around with modding that is even more complicated than using nexus mod managers?
Not to mention many many don't even want to bother with modding and they look at bgee as a complete product and not a game+mods.
Afterall bgee brought our beloved game to more people that otherwise would not have played it.
It also made it possible to make an expansion after 17 years (whose quality is yet to be seen but it is like gambling where if you don't play it you will never win).
Moreover, since I have the original games, unless the interquel is favorable received, and is not a standalone, I think I will refrain from buying these new EE versions.
Combine BG1 (though you'd have to use BGT or Tutu) with the BG1 NPC project. While the quality of writing varies, because the mod has many authors, the NPC interactions and mini-quests (or even romances, if you are into this sort of thing ) can fill up the time when adventuring through dungeons and wilderness. As for the main plot, I've found it okay, but I did like the villain; the enmity is a bit more... personal, which is a nice touch. Story-wise, I liked Durlag's tower best. Not to spoil too much, but it has a nice, horror-like backstory.Suppose my question about playworthiness of BG1 would have been from a point of view of someone who might be actively practicing storyfaggotry, not that I would confess, mind you. Having said that, would you consider BG1 plot being worthy of playthrough? I think I got some tangential information in that respect, but this discussion soon digressed/declined towards technical minutia about mods vs EE.
Moreover, since I have the original games, unless the interquel is favorable received, and is not a standalone, I think I will refrain from buying these new EE versions.
Play 5thHaha, I can :D
The main reason is that you don't need to build an Excel table to plan your character build out beforehand, going through all splatbooks for possible prestige classes and obscure feats that will make your character an overpowered killing machine. At least 2nd edition had its characters strictly segregated into their distinctive classes that each played sufficiently differently. Well, until the kit mania happened which kinda sucked but it never got out of hand the way prestige classes did for 3 and 3.5.
For a storyfaggot you probably will not enjoy BG1 much. I am a combatfaggot and I enjoy BG1EE(+SCS) more than Bg2 or Bg2EE.
You are not a true storyfag than, those love romances and choice & consequence which BG1 have very little of.For a storyfaggot you probably will not enjoy BG1 much. I am a combatfaggot and I enjoy BG1EE(+SCS) more than Bg2 or Bg2EE.
I`m a storyfaggot and I love BG1 more than 2. It has a lot more of neat little stories, and main quest tries to give you a feel of almost lovecraftian dread of things beyond your understanding and control.