Robespierre
Madame Guillotine
So far I've installed:
Yugi-Oh Legacy of the Duelist
Games I don't plan to install:
Arcanum (NEVER AGAIN)
Fallout
Fallout 2
Wizardry 7
So far I've installed:
Yugi-Oh Legacy of the Duelist
Games I don't plan to install:
Arcanum (NEVER AGAIN)
Fallout
Fallout 2
Wizardry 7
Yeah, I'm playing it with Ascension/SCS. It doesn't negate the fact I feel like I'm playing a completely different character. In most of SoA, I can roleplay a fairly intelligent person who knows what's going on with the exception of Irenicus and Bodhi's master plan. But in ToB, you just feel like a pawn. Or an idiot. Some of the times you're given three choices of dialogue and they're all nonsense.Did you play it with Ascension? It adds a bunch of neat things and is most renowned for making the fights more challenging while adding a few more choices.
I played BG2 so much it's pretty much pure hack'n'slash and fucking around with builds, so ToB is just more of that, and a final test of mettle for characters. Also Watcher's Keep is solid.
What are you doing ? You MUST gather your party before venturing forth.Had to keep her separate from the rest of the party when we went into the Nashkel Mines.
Save scumming for HP is lame, unless it's some unfairly difficult game (I can't think of any, though), which vanilla BG1 isn't.
AI is pretty bad in BG1, so they will only fire at nearest enemy. Give your best tank Boots of Avoidance, Large Shield +1, and Full Plate, and he'll be hard for them to hit, while the rest of your party use missile fire.
Web is very effective spell, which it seems to be much harder to save against than most other spells.
To me one of the hardest fights in BG1 was meeting a dozen bandits between the Crossroads and the FAI. Virtually impossible for a lvl 1 party of 4 characters.
You died in those? What a pleb.
I did basically what you suggested (I shamefully read it from another site as opposed to using my wits), except I didn't have Full Plate and had to settle for Plate Mail, and it went great! Then again, this was against a much smaller group of six archers. Khalid went in and made everyone focus on him, while the rest spammed arrows and Jaheira used a Wand of Lighting to dispose quickly of some archers.
I did basically what you suggested (I shamefully read it from another site as opposed to using my wits), except I didn't have Full Plate and had to settle for Plate Mail, and it went great! Then again, this was against a much smaller group of six archers. Khalid went in and made everyone focus on him, while the rest spammed arrows and Jaheira used a Wand of Lighting to dispose quickly of some archers.
The wand should be a Flame strike wand (Wand of the Heavens or some shit) for Jaheira to use it. The wand that hurls lightning bolts is for mages and bards. Also I don't know how some valuable items like those are in your possession so early, have you ransacked a couple of treasure hoards?
... I had to buy her some Darts just so she would stop charging into battle head on, for some reason she ALWAYS managed to get ahead.
... I had to buy her some Darts just so she would stop charging into battle head on, for some reason she ALWAYS managed to get ahead.
Characters in heavy armor have their movement slowed a bit, so it is a quite common annoyance to have squishy mages running ahead of the tanks if you are not careful. It would have been a nice feature if you could have the party move while staying in formation (technically you can, but only if you move painfully slowly). On the other hand, real world militaries required extensive training and practice in order to be able to move while keeping formation, so I suppose it is actually realistic that low-level adventurers who just recently started working together would have trouble doing it.
used a Wand of Lighting
Critical hits are terrible for the early game. What, we want to encourage EVERYONE to stay back and range spam because we put in a mechanic that gibs melee characters? I "cheese" Khalid and Jaheira to be level two at the start with the justification that their history is that they're experienced adventurers.That Khalid...he's a bloody Critical Hit magnet.
And Tiax...did the BG1 NPC Project quest with him, and I was constantly reminded of Lilura on a bad day.
Critical hits are terrible for the early game. What, we want to encourage EVERYONE to stay back and range spam because we put in a mechanic that gibs melee characters? I "cheese" Khalid and Jaheira to be level two at the start with the justification that their history is that they're experienced adventurers.