Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,042
people who say this is a puzzle game and not a blobber are talkling shit.
I'm like 1.5 hours into the game
people who say this is a puzzle game and not a blobber are talkling shit.
I'm like 1.5 hours into the game
Yeah. I'm still astonished that anyone (not you guys) thought this would be a valuable addition to the game.The grid mode seems to work fine, but the game doesn't really benefit from it. It's like shoving step mode into Wizardry 8. I guess it's nice for anyone that really cares about it, but it's not like the maps are grid-based like in, say, Might & Magic X.
people who say this is a puzzle game and not a blobber are talkling shit.I'm like 1.5 hours into the game
The pacing is like puzzle/ combat/ combat/ puzzle. Broken up by lots of exploration. Definitely can see a lot of replayability value there.
The pacing changes Sacred82. It's not so bad in the beginning or in the dungeons, but the outdoor areas are strings of the same puzzle with slight variations, separated with one or two combat encounters. I don't even mind the puzzles, but I did get annoyed toward the middle where you'd have to solve three fairy pushing puzzles in a row only to be faced with ANOTHER fairy pushing puzzle.
Having said that, although it gets worse, it's still not THAT BAD.
I played the original for 30 hours and enjoyed it. The puzzles were well-balanced as not being too difficult yet also not immediately easy for the most part. Combat was fun in that you can create many of your own quirks and synergies with your party, creating a playstyle that is unique to you as you discover new ways to build your dudes. I think the game is good and it's good they're still supporting it. If it wasn't for Jesus Christ returning in the form of Kingmaker I'd still be playing this.
You seem to like everything, with a kind of child like naivety.
Were you dropped on your head as a baby? Possibly multiple times?
Its all making sense now.
thebruce said:Having spent about a half hour last night in the small amount of time I had available to try out the major enhancements - being a big proponent of the grid-movement of the trilogy, I have to say that at this point, speaking strictly for the in-game movement perspective - I think I vastly prefer the grid option. I can see how the 'node' structure exists, but having only run around SB Below for a while, I can only trust that any fin-tuned locational content has been tested and verified with the applied grid nodes (like hidden glyphs, or tiny objects to pick up, etc). I say from a navigational perspective because I haven't yet tried exploring and mapping, or playing the intended game content. I'm pretty sure I won't be much happier from that perspective, given the nature of the game and its visually literal content... but... from a mapping standpoint, the clear structure of navigation should make for a very satisfying mapping experience. And apart from turning left and right being defaulted to Q and E (easy to adjust), the combination of mouse look and the highlighted grid nodes with keyboard movement is a nice, fluid mix, imo.
The system is surprisingly deep with enormous synergies. It's absolutely forgivable you can't invest in skills because of that. Definitely hats off in that regard.
Game runs like a charm on my 6 year old PC with an apparently too large screen for my old gfx. Apart from the occasional 1 second freeze it's fantastic with all settings set to High. Not sure if the graphics profit from Ultra settings, definitely doesn't seem worth any tradeoff in performance as the game has more then enough eye candy for non-tards.
I haven't experienced a single lockup or crash in 44 hours playtime.
Kodex, get off your fucking arse. GOTY 2018? :yes:
Matt Barton did a video about this game and he seemed to enjoy it.
Sounds to me like it fits the series perfectly.I think history will likely prove that this game should be a forgotten chapter in the series. Some people might be okay with it now, and there will probably be some who will always say it was good, but I think overall it's not going to be classic, not be on anyone's "must play" list, and will probably only be worth it for those who buy it on the cheap $1 tier in Humble Bundle.
I don't really understand the hurrah about the grid-based movement, I mean if the maps weren't designed with it in mind then it's just a cosmetic effect.
(And the maps weren't designed with it in mind).
It's just more ammunition for retards to go:
"See? They even put OLD SCHOOL STUFF like GRID MOVEMENT and you guys still hate on it!!!!! You're just toxic gamers!" and completely miss the fucking point.
The game is far from being a complete trainwreck but it has substantial issues which prevents it from being a good rpg. That doesn't mean that you can't have some fun with it. But I doubt it would last the whole game.
The biggest problem imho is actually the whole character system and straying away waaay too far from a normal rpg system and having a bit too much repetitive puzzles too often (having the puzzles in is actually pretty good and entertaining). With the wrecked up char system comes some bad balancing and a very weak economy. Add some other nonsensical design decisions like the token system and overall you get a 65-70 % rated game.